Commit 22124bc5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Add a separate function for buffer initialization.

parent a8e8f763
......@@ -1035,7 +1035,7 @@ static HRESULT STDMETHODCALLTYPE buffer_GetDesc(IWineD3DBuffer *iface, WINED3DBU
return WINED3D_OK;
}
const struct IWineD3DBufferVtbl wined3d_buffer_vtbl =
static const struct IWineD3DBufferVtbl wined3d_buffer_vtbl =
{
/* IUnknown methods */
buffer_QueryInterface,
......@@ -1058,3 +1058,57 @@ const struct IWineD3DBufferVtbl wined3d_buffer_vtbl =
buffer_Unmap,
buffer_GetDesc,
};
HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint, const char *data, IUnknown *parent)
{
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, &device->adapter->gl_info);
HRESULT hr;
if (!size)
{
WARN("Size 0 requested, returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
buffer->vtbl = &wined3d_buffer_vtbl;
hr = resource_init((IWineD3DResource *)buffer, WINED3DRTYPE_BUFFER,
device, size, usage, format_desc, pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, hr %#x\n", hr);
return hr;
}
buffer->buffer_type_hint = bind_hint;
TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
debug_d3dformat(buffer->resource.format_desc->format), buffer->resource.allocatedMemory, buffer);
if (data)
{
BYTE *ptr;
hr = IWineD3DBuffer_Map((IWineD3DBuffer *)buffer, 0, size, &ptr, 0);
if (FAILED(hr))
{
ERR("Failed to map buffer, hr %#x\n", hr);
buffer_UnLoad((IWineD3DBuffer *)buffer);
resource_cleanup((IWineD3DResource *)buffer);
return hr;
}
memcpy(ptr, data, size);
hr = IWineD3DBuffer_Unmap((IWineD3DBuffer *)buffer);
if (FAILED(hr))
{
ERR("Failed to unmap buffer, hr %#x\n", hr);
buffer_UnLoad((IWineD3DBuffer *)buffer);
resource_cleanup((IWineD3DResource *)buffer);
return hr;
}
}
return WINED3D_OK;
}
......@@ -446,7 +446,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateBuffer(IWineD3DDevice *iface,
struct wined3d_buffer_desc *desc, const void *data, IUnknown *parent, IWineD3DBuffer **buffer)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(WINED3DFMT_UNKNOWN, &This->adapter->gl_info);
struct wined3d_buffer *object;
HRESULT hr;
......@@ -459,48 +458,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateBuffer(IWineD3DDevice *iface,
return E_OUTOFMEMORY;
}
object->vtbl = &wined3d_buffer_vtbl;
object->desc = *desc;
FIXME("Ignoring access flags (pool)\n");
hr = resource_init((IWineD3DResource *)object, WINED3DRTYPE_BUFFER, This, desc->byte_width,
desc->usage, format_desc, WINED3DPOOL_MANAGED, parent);
hr = buffer_init(object, This, desc->byte_width, desc->usage,
WINED3DFMT_UNKNOWN, WINED3DPOOL_MANAGED, GL_ARRAY_BUFFER_ARB,
data, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
WARN("Failed to initialize buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
object->buffer_type_hint = GL_ARRAY_BUFFER_ARB;
TRACE("Created resource %p\n", object);
TRACE("size %#x, usage=%#x, format %s, memory @ %p, iface @ %p\n", object->resource.size, object->resource.usage,
debug_d3dformat(object->resource.format_desc->format), object->resource.allocatedMemory, object);
if (data)
{
BYTE *ptr;
hr = IWineD3DBuffer_Map((IWineD3DBuffer *)object, 0, desc->byte_width, &ptr, 0);
if (FAILED(hr))
{
ERR("Failed to map buffer, hr %#x\n", hr);
IWineD3DBuffer_Release((IWineD3DBuffer *)object);
return hr;
}
memcpy(ptr, data, desc->byte_width);
object->desc = *desc;
hr = IWineD3DBuffer_Unmap((IWineD3DBuffer *)object);
if (FAILED(hr))
{
ERR("Failed to unmap buffer, hr %#x\n", hr);
IWineD3DBuffer_Release((IWineD3DBuffer *)object);
return hr;
}
}
TRACE("Created buffer %p.\n", object);
*buffer = (IWineD3DBuffer *)object;
......@@ -511,18 +482,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
DWORD FVF, WINED3DPOOL Pool, IWineD3DBuffer **ppVertexBuffer, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
/* Dummy format for now */
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(WINED3DFMT_VERTEXDATA, &This->adapter->gl_info);
struct wined3d_buffer *object;
int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
HRESULT hr;
BOOL conv;
if(Size == 0) {
WARN("Size 0 requested, returning WINED3DERR_INVALIDCALL\n");
*ppVertexBuffer = NULL;
return WINED3DERR_INVALIDCALL;
} else if(Pool == WINED3DPOOL_SCRATCH) {
if (Pool == WINED3DPOOL_SCRATCH)
{
/* The d3d9 testsuit shows that this is not allowed. It doesn't make much sense
* anyway, SCRATCH vertex buffers aren't usable anywhere
*/
......@@ -539,20 +505,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
return WINED3DERR_OUTOFVIDEOMEMORY;
}
object->vtbl = &wined3d_buffer_vtbl;
hr = resource_init((IWineD3DResource *)object, WINED3DRTYPE_BUFFER, This, Size, Usage, format_desc, Pool, parent);
hr = buffer_init(object, This, Size, Usage, WINED3DFMT_VERTEXDATA, Pool, GL_ARRAY_BUFFER_ARB, NULL, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
WARN("Failed to initialize buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppVertexBuffer = NULL;
return hr;
}
object->buffer_type_hint = GL_ARRAY_BUFFER_ARB;
TRACE("(%p) : Created resource %p\n", This, object);
TRACE("(%p) : Size=%d, Usage=0x%08x, FVF=%x, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->resource.allocatedMemory, object);
TRACE("Created buffer %p.\n", object);
TRACE("FVF %#x, Pool %#x.\n", FVF, Pool);
*ppVertexBuffer = (IWineD3DBuffer *)object;
/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
......@@ -589,7 +551,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface
UINT Length, DWORD Usage, WINED3DPOOL Pool, IWineD3DBuffer **ppIndexBuffer, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(WINED3DFMT_UNKNOWN, &This->adapter->gl_info);
struct wined3d_buffer *object;
HRESULT hr;
......@@ -604,25 +565,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface
return WINED3DERR_OUTOFVIDEOMEMORY;
}
object->vtbl = &wined3d_buffer_vtbl;
hr = resource_init((IWineD3DResource *)object, WINED3DRTYPE_BUFFER, This, Length, Usage, format_desc, Pool, parent);
hr = buffer_init(object, This, Length, Usage, WINED3DFMT_UNKNOWN, Pool, GL_ELEMENT_ARRAY_BUFFER_ARB, NULL, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
WARN("Failed to initialize buffer, hr %#x\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppIndexBuffer = NULL;
return hr;
}
object->buffer_type_hint = GL_ELEMENT_ARRAY_BUFFER_ARB;
TRACE("(%p) : Created resource %p\n", This, object);
TRACE("Created buffer %p.\n", object);
if(Pool != WINED3DPOOL_SYSTEMMEM && !(Usage & WINED3DUSAGE_DYNAMIC) && GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT)) {
object->flags |= WINED3D_BUFFER_CREATEBO;
}
TRACE("(%p) : Len=%d, Use=%x, Pool=%d - Memory@%p, Iface@%p\n", This, Length, Usage,
Pool, object, object->resource.allocatedMemory);
*ppIndexBuffer = (IWineD3DBuffer *) object;
return WINED3D_OK;
......
......@@ -2439,9 +2439,10 @@ struct wined3d_buffer
UINT *conversion_shift; /* NULL if no shifted conversion */
};
extern const IWineD3DBufferVtbl wined3d_buffer_vtbl DECLSPEC_HIDDEN;
const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object) DECLSPEC_HIDDEN;
BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint, const char *data, IUnknown *parent) DECLSPEC_HIDDEN;
/* IWineD3DRendertargetView */
struct wined3d_rendertarget_view
......
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