Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
221f110b
Commit
221f110b
authored
Dec 27, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Jun 29, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove no longer used arguments from wined3d_texture_update_desc().
Limit it to updating user memory and pitch.
parent
ebaa0a94
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
19 additions
and
91 deletions
+19
-91
device.c
dlls/d3d9/device.c
+2
-5
surface.c
dlls/ddraw/surface.c
+5
-9
texture.c
dlls/wined3d/texture.c
+9
-72
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+2
-4
No files found.
dlls/d3d9/device.c
View file @
221f110b
...
...
@@ -1419,9 +1419,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
if
(
set_mem
)
{
wined3d_mutex_lock
();
wined3d_texture_update_desc
(
object
->
wined3d_texture
,
0
,
width
,
height
,
wined3dformat_from_d3dformat
(
format
),
WINED3D_MULTISAMPLE_NONE
,
0
,
*
shared_handle
,
0
);
wined3d_texture_update_desc
(
object
->
wined3d_texture
,
0
,
*
shared_handle
,
0
);
wined3d_mutex_unlock
();
}
...
...
@@ -1685,8 +1683,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i
IDirect3DSurface9_AddRef
(
*
surface
);
if
(
user_mem
)
wined3d_texture_update_desc
(
texture
,
0
,
width
,
height
,
desc
.
format
,
multisample_type
,
multisample_quality
,
user_mem
,
0
);
wined3d_texture_update_desc
(
texture
,
0
,
user_mem
,
0
);
wined3d_texture_decref
(
texture
);
...
...
dlls/ddraw/surface.c
View file @
221f110b
...
...
@@ -4812,8 +4812,8 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
{
/* Updating memory only. */
if
(
FAILED
(
hr
=
wined3d_texture_update_desc
(
surface
->
wined3d_texture
,
surface
->
sub_resource_idx
,
width
,
height
,
format_id
,
WINED3D_MULTISAMPLE_NONE
,
0
,
DDSD
->
lpSurface
,
pitch
)))
if
(
FAILED
(
hr
=
wined3d_texture_update_desc
(
surface
->
wined3d_texture
,
surface
->
sub_resource_idx
,
DDSD
->
lpSurface
,
pitch
)))
{
WARN
(
"Failed to update surface desc, hr %#lx.
\n
"
,
hr
);
wined3d_mutex_unlock
();
...
...
@@ -4856,8 +4856,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
return
hr_ddraw_from_wined3d
(
hr
);
}
if
(
FAILED
(
hr
=
wined3d_texture_update_desc
(
new_texture
,
0
,
width
,
height
,
format_id
,
WINED3D_MULTISAMPLE_NONE
,
0
,
DDSD
->
lpSurface
,
pitch
)))
if
(
FAILED
(
hr
=
wined3d_texture_update_desc
(
new_texture
,
0
,
DDSD
->
lpSurface
,
pitch
)))
{
ERR
(
"Failed to set user memory, hr %#lx.
\n
"
,
hr
);
wined3d_texture_decref
(
new_texture
);
...
...
@@ -6154,8 +6153,6 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
wined3d_texture_get_pitch
(
wined3d_texture
,
i
,
&
pitch
,
&
slice_pitch
);
if
(
FAILED
(
hr
=
wined3d_texture_update_desc
(
wined3d_texture
,
i
,
desc
.
width
,
desc
.
height
,
resource_desc
.
format
,
desc
.
multisample_type
,
desc
.
multisample_quality
,
(
BYTE
*
)
texture
->
texture_memory
+
offset
,
pitch
)))
{
heap_free
(
texture
->
texture_memory
);
...
...
@@ -6336,9 +6333,8 @@ static HRESULT ddraw_texture_init(struct ddraw_texture *texture, struct ddraw *d
return
hr
;
}
if
((
desc
->
dwFlags
&
DDSD_LPSURFACE
)
&&
FAILED
(
hr
=
wined3d_texture_update_desc
(
wined3d_texture
,
0
,
wined3d_desc
.
width
,
wined3d_desc
.
height
,
wined3d_desc
.
format
,
WINED3D_MULTISAMPLE_NONE
,
0
,
desc
->
lpSurface
,
pitch
)))
if
((
desc
->
dwFlags
&
DDSD_LPSURFACE
)
&&
FAILED
(
hr
=
wined3d_texture_update_desc
(
wined3d_texture
,
0
,
desc
->
lpSurface
,
pitch
)))
{
ERR
(
"Failed to set surface memory, hr %#lx.
\n
"
,
hr
);
goto
fail
;
...
...
dlls/wined3d/texture.c
View file @
221f110b
...
...
@@ -1882,54 +1882,34 @@ void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *t
checkGLcall
(
"set compatible renderbuffer"
);
}
HRESULT
CDECL
wined3d_texture_update_desc
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
UINT
width
,
UINT
height
,
enum
wined3d_format_id
format_id
,
enum
wined3d_multisample_type
multisample_type
,
UINT
multisample_quality
,
void
*
mem
,
UINT
pitch
)
HRESULT
CDECL
wined3d_texture_update_desc
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
void
*
mem
,
unsigned
int
pitch
)
{
unsigned
int
current_row_pitch
,
current_slice_pitch
,
width
,
height
;
struct
wined3d_texture_sub_resource
*
sub_resource
;
unsigned
int
i
,
level
,
sub_resource_count
;
const
struct
wined3d_d3d_info
*
d3d_info
;
const
struct
wined3d_gl_info
*
gl_info
;
const
struct
wined3d_format
*
format
;
struct
wined3d_device
*
device
;
unsigned
int
resource_size
;
unsigned
int
slice_pitch
;
bool
update_memory_only
;
bool
create_dib
=
false
;
TRACE
(
"texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
"mem %p, pitch %u, sub_resource_idx %u.
\n
"
,
texture
,
width
,
height
,
debug_d3dformat
(
format_id
),
multisample_type
,
multisample_quality
,
mem
,
pitch
,
sub_resource_idx
);
TRACE
(
"texture %p, sub_resource_idx %u, mem %p, pitch %u.
\n
"
,
texture
,
sub_resource_idx
,
mem
,
pitch
);
device
=
texture
->
resource
.
device
;
gl_info
=
&
device
->
adapter
->
gl_info
;
d3d_info
=
&
device
->
adapter
->
d3d_info
;
format
=
wined3d_get_format
(
device
->
adapter
,
format_id
,
texture
->
resource
.
bind_flags
);
resource_size
=
wined3d_format_calculate_size
(
format
,
device
->
surface_alignment
,
width
,
height
,
1
);
format
=
texture
->
resource
.
format
;
level
=
sub_resource_idx
%
texture
->
level_count
;
sub_resource_count
=
texture
->
level_count
*
texture
->
layer_count
;
update_memory_only
=
width
==
wined3d_texture_get_level_width
(
texture
,
level
)
&&
height
==
wined3d_texture_get_level_height
(
texture
,
level
)
&&
format_id
==
texture
->
resource
.
format
->
id
&&
multisample_type
==
texture
->
resource
.
multisample_type
&&
multisample_quality
==
texture
->
resource
.
multisample_quality
;
width
=
wined3d_texture_get_level_width
(
texture
,
level
);
height
=
wined3d_texture_get_level_height
(
texture
,
level
);
if
(
pitch
)
slice_pitch
=
height
*
pitch
;
else
wined3d_format_calculate_pitch
(
format
,
1
,
width
,
height
,
&
pitch
,
&
slice_pitch
);
if
(
update_memory_only
)
{
unsigned
int
current_row_pitch
,
current_slice_pitch
;
wined3d_texture_get_pitch
(
texture
,
level
,
&
current_row_pitch
,
&
current_slice_pitch
);
update_memory_only
=
pitch
==
current_row_pitch
&&
slice_pitch
==
current_slice_pitch
;
}
if
(
!
resource_size
)
return
WINED3DERR_INVALIDCALL
;
wined3d_texture_get_pitch
(
texture
,
level
,
&
current_row_pitch
,
&
current_slice_pitch
);
update_memory_only
=
(
pitch
==
current_row_pitch
&&
slice_pitch
==
current_slice_pitch
);
if
(
sub_resource_count
>
1
&&
!
update_memory_only
)
{
...
...
@@ -1995,60 +1975,17 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, unsig
texture
->
row_pitch
=
pitch
;
texture
->
slice_pitch
=
slice_pitch
;
texture
->
resource
.
format
=
format
;
texture
->
resource
.
multisample_type
=
multisample_type
;
texture
->
resource
.
multisample_quality
=
multisample_quality
;
texture
->
resource
.
width
=
width
;
texture
->
resource
.
height
=
height
;
if
(
!
(
texture
->
resource
.
access
&
WINED3D_RESOURCE_ACCESS_CPU
)
&&
texture
->
resource
.
usage
&
WINED3DUSAGE_VIDMEM_ACCOUNTING
)
adapter_adjust_memory
(
device
->
adapter
,
(
INT64
)
texture
->
slice_pitch
-
texture
->
resource
.
size
);
texture
->
resource
.
size
=
texture
->
slice_pitch
;
sub_resource
->
size
=
texture
->
slice_pitch
;
sub_resource
->
locations
=
WINED3D_LOCATION_DISCARDED
;
if
(
texture
->
texture_ops
==
&
texture_gl_ops
)
{
if
(
multisample_type
&&
gl_info
->
supported
[
ARB_TEXTURE_MULTISAMPLE
])
{
wined3d_texture_gl
(
texture
)
->
target
=
GL_TEXTURE_2D_MULTISAMPLE
;
texture
->
flags
&=
~
WINED3D_TEXTURE_DOWNLOADABLE
;
}
else
{
wined3d_texture_gl
(
texture
)
->
target
=
GL_TEXTURE_2D
;
texture
->
flags
|=
WINED3D_TEXTURE_DOWNLOADABLE
;
}
}
if
(((
width
&
(
width
-
1
))
||
(
height
&
(
height
-
1
)))
&&
!
d3d_info
->
texture_npot
&&
!
d3d_info
->
texture_npot_conditional
)
{
texture
->
flags
|=
WINED3D_TEXTURE_COND_NP2_EMULATED
;
texture
->
pow2_width
=
texture
->
pow2_height
=
1
;
while
(
texture
->
pow2_width
<
width
)
texture
->
pow2_width
<<=
1
;
while
(
texture
->
pow2_height
<
height
)
texture
->
pow2_height
<<=
1
;
}
else
{
texture
->
flags
&=
~
WINED3D_TEXTURE_COND_NP2_EMULATED
;
texture
->
pow2_width
=
width
;
texture
->
pow2_height
=
height
;
}
}
if
(
!
mem
&&
!
wined3d_resource_prepare_sysmem
(
&
texture
->
resource
))
ERR
(
"Failed to allocate resource memory.
\n
"
);
/* The format might be changed to a format that needs conversion.
* If the surface didn't use PBOs previously but could now, don't
* change it - whatever made us not use PBOs might come back, e.g.
* color keys. */
if
(
texture
->
resource
.
map_binding
==
WINED3D_LOCATION_BUFFER
&&
!
wined3d_texture_use_pbo
(
texture
,
d3d_info
))
texture
->
resource
.
map_binding
=
WINED3D_LOCATION_SYSMEM
;
wined3d_texture_validate_location
(
texture
,
sub_resource_idx
,
WINED3D_LOCATION_SYSMEM
);
wined3d_texture_invalidate_location
(
texture
,
sub_resource_idx
,
~
WINED3D_LOCATION_SYSMEM
);
...
...
dlls/wined3d/wined3d.spec
View file @
221f110b
...
...
@@ -309,7 +309,7 @@
@ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
@ cdecl wined3d_texture_set_sub_resource_parent(ptr long ptr ptr)
@ cdecl wined3d_texture_update_desc(ptr long
long long long long long
ptr long)
@ cdecl wined3d_texture_update_desc(ptr long ptr long)
@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long)
@ cdecl wined3d_unordered_access_view_create(ptr ptr ptr ptr ptr)
...
...
include/wine/wined3d.h
View file @
221f110b
...
...
@@ -2868,10 +2868,8 @@ HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *tex
unsigned
int
sub_resource_idx
,
LONG
x
,
LONG
y
);
void
__cdecl
wined3d_texture_set_sub_resource_parent
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
);
HRESULT
__cdecl
wined3d_texture_update_desc
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
UINT
width
,
UINT
height
,
enum
wined3d_format_id
format_id
,
enum
wined3d_multisample_type
multisample_type
,
UINT
multisample_quality
,
void
*
mem
,
UINT
pitch
);
HRESULT
__cdecl
wined3d_texture_update_desc
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
void
*
mem
,
unsigned
int
pitch
);
HRESULT
__cdecl
wined3d_texture_update_overlay
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
const
RECT
*
src_rect
,
struct
wined3d_texture
*
dst_texture
,
unsigned
int
dst_sub_resource_idx
,
const
RECT
*
dst_rect
,
uint32_t
flags
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment