Commit 223fcc8e authored by Ziqing Hui's avatar Ziqing Hui Committed by Alexandre Julliard

include: Add defines for ID2D1DeviceContext2.

parent 8676f28a
......@@ -53,6 +53,21 @@ typedef enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS;
typedef enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS
{
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0x0,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 0x1,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 0x2,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_IMAGE_SOURCE_LOADING_OPTIONS;
typedef enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS
{
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0x0,
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 0x1,
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS;
typedef struct D2D1_INK_POINT
{
float x;
......@@ -67,6 +82,12 @@ typedef struct D2D1_INK_BEZIER_SEGMENT
D2D1_INK_POINT point3;
} D2D1_INK_BEZIER_SEGMENT;
typedef struct D2D1_INK_STYLE_PROPERTIES
{
D2D1_INK_NIB_SHAPE nibShape;
D2D1_MATRIX_3X2_F nibTransform;
} D2D1_INK_STYLE_PROPERTIES;
typedef struct D2D1_GRADIENT_MESH_PATCH
{
D2D1_POINT_2F point00;
......@@ -228,3 +249,77 @@ interface ID2D1TransformedImageSource : ID2D1Image
[out] D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *out
);
};
[
object,
uuid(53dd9855-a3b0-4d5b-82e1-26e25c5e5797),
local,
]
interface ID2D1LookupTable3D : ID2D1Resource
{
}
[
object,
uuid(394ea6a3-0c34-4321-950b-6ca20f0be6c7),
local,
]
interface ID2D1DeviceContext2 : ID2D1DeviceContext1
{
HRESULT CreateInk(
[in] const D2D1_INK_POINT *start_point,
[out] ID2D1Ink **ink
);
HRESULT CreateInkStyle(
[in, optional] const D2D1_INK_STYLE_PROPERTIES *ink_style_properties,
[out] ID2D1InkStyle **ink_style
);
HRESULT CreateGradientMesh(
[in] const D2D1_GRADIENT_MESH_PATCH *patches,
[in] UINT32 patches_count,
[out] ID2D1GradientMesh **gradient_mesh
);
HRESULT CreateImageSourceFromWic(
[in] IWICBitmapSource *wic_bitmap_source,
[in] D2D1_IMAGE_SOURCE_LOADING_OPTIONS loading_options,
[in] D2D1_ALPHA_MODE alpha_mode,
[out] ID2D1ImageSourceFromWic **image_source
);
HRESULT CreateLookupTable3D(
[in] D2D1_BUFFER_PRECISION precision,
[in] const UINT32 *extents,
[in] const BYTE *data,
[in] UINT32 data_count,
[in] const UINT32 *strides,
[out] ID2D1LookupTable3D **lookup_table
);
HRESULT CreateImageSourceFromDxgi(
[in] IDXGISurface **surfaces,
[in] UINT32 surface_count,
[in] DXGI_COLOR_SPACE_TYPE color_space,
[in] D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS options,
[out] ID2D1ImageSource **image_source
);
HRESULT GetGradientMeshWorldBounds(
[in] ID2D1GradientMesh *gradient_mesh,
[out] D2D1_RECT_F *bounds
);
void DrawInk(
[in] ID2D1Ink *ink,
[in] ID2D1Brush *brush,
[in, optional] ID2D1InkStyle *ink_style
);
void DrawGradientMesh(
[in] ID2D1GradientMesh *gradient_mesh
);
void DrawGdiMetafile(
[in] ID2D1GdiMetafile *gdi_metafile,
[in, optional] const D2D1_RECT_F *dst_rect,
[in, optional] const D2D1_RECT_F *src_rect
);
HRESULT CreateTransformedImageSource(
[in] ID2D1ImageSource *source,
[in] const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *props,
[out] ID2D1TransformedImageSource **transformed
);
}
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