Commit 229616a5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Call the sub-resource destruction callbacks in wined3d_texture_cleanup().

parent 38f3d59e
......@@ -499,6 +499,16 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
if (context)
context_release(context);
for (i = 0; i < sub_count; ++i)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[i];
if (sub_resource->parent)
{
TRACE("sub-resource %u.\n", i);
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
}
}
texture->texture_ops->texture_cleanup_sub_resources(texture);
wined3d_texture_unload_gl_texture(texture);
resource_cleanup(&texture->resource);
......@@ -1518,8 +1528,6 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
list_remove(&overlay->overlay_entry);
overlay->overlay_dest = NULL;
}
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
}
if (context)
context_release(context);
......@@ -2028,6 +2036,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
texture, idx, &sub_resource->parent, &sub_resource->parent_ops)))
{
WARN("Failed to create surface parent, hr %#x.\n", hr);
sub_resource->parent = NULL;
wined3d_texture_cleanup(texture);
return hr;
}
......@@ -2106,21 +2115,6 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
static void texture3d_cleanup_sub_resources(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_volume *volume;
unsigned int i;
for (i = 0; i < sub_count; ++i)
{
sub_resource = &texture->sub_resources[i];
if ((volume = sub_resource->u.volume))
{
TRACE("volume %p.\n", volume);
sub_resource->parent_ops->wined3d_object_destroyed(sub_resource->parent);
}
}
HeapFree(GetProcessHeap(), 0, texture->sub_resources[0].u.volume);
}
......@@ -2285,6 +2279,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
{
WARN("Failed to create volume parent, hr %#x.\n", hr);
sub_resource->parent = NULL;
wined3d_texture_cleanup(texture);
return hr;
}
......
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