Commit 23f282b3 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

include: Add Windows.Gaming.Input.Custom.IGameControllerProvider declaration.

parent 57c0f186
......@@ -779,6 +779,7 @@ SOURCES = \
windows.devices.haptics.idl \
windows.foundation.collections.idl \
windows.foundation.idl \
windows.gaming.input.custom.idl \
windows.gaming.input.forcefeedback.idl \
windows.gaming.input.idl \
windows.globalization.idl \
......
/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.gaming.input.idl";
import "windows.storage.streams.idl";
namespace Windows.Gaming.Input.Custom {
typedef struct GameControllerVersionInfo GameControllerVersionInfo;
interface IGameControllerProvider;
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
struct GameControllerVersionInfo
{
UINT16 Major;
UINT16 Minor;
UINT16 Build;
UINT16 Revision;
};
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
]
interface IGameControllerProvider : IInspectable
{
[propget] HRESULT FirmwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
[propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
[propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
[propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
[propget] HRESULT IsConnected([out, retval] boolean *value);
}
}
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