Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
2423c9f0
Commit
2423c9f0
authored
Apr 10, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Apr 10, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Dirtify the sampler used by IWineD3DSurface_PreLoad in IWineD3DSurfaceImpl_BltOverride.
parent
8d3c078e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
0 deletions
+5
-0
surface.c
dlls/wined3d/surface.c
+5
-0
No files found.
dlls/wined3d/surface.c
View file @
2423c9f0
...
...
@@ -2717,6 +2717,11 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
}
/* Call preload for the surface to make sure it isn't dirty */
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
}
IWineD3DDeviceImpl_MarkStateDirty
(
This
->
resource
.
wineD3DDevice
,
STATE_SAMPLER
(
0
));
IWineD3DSurface_PreLoad
((
IWineD3DSurface
*
)
This
);
/* Make sure that the top pixel is always above the bottom pixel, and keep a seperate upside down flag
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment