Commit 249e2012 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Add a test for CopySubresourceRegion() with 1D textures.

parent 24e60973
......@@ -11908,6 +11908,94 @@ static void test_copy_subresource_region(void)
release_test_context(&test_context);
}
static void test_copy_subresource_region_1d(void)
{
D3D11_SUBRESOURCE_DATA resource_data[4];
struct d3d11_test_context test_context;
D3D11_TEXTURE1D_DESC texture1d_desc;
D3D11_TEXTURE2D_DESC texture2d_desc;
ID3D11DeviceContext *context;
struct resource_readback rb;
ID3D11Texture1D *texture1d;
ID3D11Texture2D *texture2d;
ID3D11Device *device;
unsigned int i, j;
D3D11_BOX box;
DWORD color;
HRESULT hr;
static const DWORD bitmap_data[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
};
if (!init_test_context(&test_context, NULL))
return;
device = test_context.device;
context = test_context.immediate_context;
texture1d_desc.Width = 4;
texture1d_desc.MipLevels = 1;
texture1d_desc.ArraySize = 4;
texture1d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
texture1d_desc.BindFlags = 0;
texture1d_desc.CPUAccessFlags = 0;
texture1d_desc.MiscFlags = 0;
for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
{
resource_data[i].pSysMem = &bitmap_data[4 * i];
resource_data[i].SysMemPitch = texture1d_desc.Width * sizeof(bitmap_data);
resource_data[i].SysMemSlicePitch = 0;
}
hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, resource_data, &texture1d);
ok(hr == S_OK, "Failed to create 1d texture, hr %#x.\n", hr);
texture2d_desc.Width = 4;
texture2d_desc.Height = 4;
texture2d_desc.MipLevels = 1;
texture2d_desc.ArraySize = 1;
texture2d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture2d_desc.SampleDesc.Count = 1;
texture2d_desc.SampleDesc.Quality = 0;
texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
texture2d_desc.BindFlags = 0;
texture2d_desc.CPUAccessFlags = 0;
texture2d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
set_box(&box, 0, 0, 0, 4, 1, 1);
for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
{
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)texture2d, 0,
0, i, 0, (ID3D11Resource *)texture1d, i, &box);
}
get_texture_readback(texture2d, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
color = get_readback_color(&rb, j, i, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
"Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
release_resource_readback(&rb);
ID3D11Texture1D_Release(texture1d);
ID3D11Texture2D_Release(texture2d);
release_test_context(&test_context);
}
static void test_copy_subresource_region_3d(void)
{
ID3D11ShaderResourceView *dst_srv, *src_srv;
......@@ -28075,6 +28163,7 @@ START_TEST(d3d11)
queue_test(test_fragment_coords);
queue_test(test_update_subresource);
queue_test(test_copy_subresource_region);
queue_test(test_copy_subresource_region_1d);
queue_test(test_copy_subresource_region_3d);
queue_test(test_resource_map);
queue_for_each_feature_level(test_resource_access);
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment