server: Send WM_WINE_SETCURSOR with the thread input cursor handle.
Which may be different from the last desktop cursor handle.
This makes the behavior better match the old winex11 behavior, which queried
the current thread input cursor handle on every mouse move to sync it with X11,
although it contradicts MSDN documentation which states that the cursor handle
is global.
This fixes the X11 cursor being visible in "Deus Ex: GOTY Edition".
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