Commit 26ba84ad authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.

I.e., if we support shader model 5 compute shaders for feature level 11.0, we also support shader model 4 compute shaders for feature level 10.x. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 13ca3c88
...@@ -3779,7 +3779,17 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 ...@@ -3779,7 +3779,17 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
return E_INVALIDARG; return E_INVALIDARG;
} }
options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE; wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
return hr;
}
options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
= wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
return S_OK; return S_OK;
} }
......
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