Commit 270431c2 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Don't normalize R8G8B8A8_UINT attributes.

parent 8ddb7e32
......@@ -4279,7 +4279,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
break;
case WINED3DFMT_R8G8B8A8_UINT:
GL_EXTCALL(glVertexAttrib4NubvARB(i, ptr));
GL_EXTCALL(glVertexAttrib4ubvARB(i, ptr));
break;
case WINED3DFMT_B8G8R8A8_UNORM:
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment