Commit 28084c5f authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Remove primary stateblock fixme.

parent e7cbb340
...@@ -249,8 +249,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) { ...@@ -249,8 +249,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
/* type 0 represents the primary stateblock, so free all the resources */ /* type 0 represents the primary stateblock, so free all the resources */
if (This->blockType == WINED3DSBT_INIT) { if (This->blockType == WINED3DSBT_INIT) {
FIXME("Releasing primary stateblock\n");
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */ /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) { for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) {
if (This->textures[counter]) { if (This->textures[counter]) {
......
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