Commit 2abecc46 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Remove wined3d_surface_set/get_priority.

parent 8b367c79
...@@ -2247,7 +2247,7 @@ static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWO ...@@ -2247,7 +2247,7 @@ static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWO
} }
else else
{ {
wined3d_surface_set_priority(surface->wined3d_surface, priority); wined3d_texture_set_priority(surface->wined3d_texture, priority);
hr = DD_OK; hr = DD_OK;
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();
...@@ -2276,7 +2276,7 @@ static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWO ...@@ -2276,7 +2276,7 @@ static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWO
} }
else else
{ {
*priority = wined3d_surface_get_priority(surface->wined3d_surface); *priority = wined3d_texture_get_priority(surface->wined3d_texture);
hr = DD_OK; hr = DD_OK;
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();
......
...@@ -2205,16 +2205,6 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface) ...@@ -2205,16 +2205,6 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
return refcount; return refcount;
} }
DWORD CDECL wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD priority)
{
return resource_set_priority(&surface->resource, priority);
}
DWORD CDECL wined3d_surface_get_priority(const struct wined3d_surface *surface)
{
return resource_get_priority(&surface->resource);
}
void CDECL wined3d_surface_preload(struct wined3d_surface *surface) void CDECL wined3d_surface_preload(struct wined3d_surface *surface)
{ {
TRACE("surface %p.\n", surface); TRACE("surface %p.\n", surface);
......
...@@ -210,7 +210,6 @@ ...@@ -210,7 +210,6 @@
@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr) @ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
@ cdecl wined3d_surface_get_parent(ptr) @ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr) @ cdecl wined3d_surface_get_pitch(ptr)
@ cdecl wined3d_surface_get_priority(ptr)
@ cdecl wined3d_surface_get_render_target_data(ptr ptr) @ cdecl wined3d_surface_get_render_target_data(ptr ptr)
@ cdecl wined3d_surface_get_resource(ptr) @ cdecl wined3d_surface_get_resource(ptr)
@ cdecl wined3d_surface_getdc(ptr ptr) @ cdecl wined3d_surface_getdc(ptr ptr)
...@@ -221,7 +220,6 @@ ...@@ -221,7 +220,6 @@
@ cdecl wined3d_surface_releasedc(ptr ptr) @ cdecl wined3d_surface_releasedc(ptr ptr)
@ cdecl wined3d_surface_restore(ptr) @ cdecl wined3d_surface_restore(ptr)
@ cdecl wined3d_surface_set_overlay_position(ptr long long) @ cdecl wined3d_surface_set_overlay_position(ptr long long)
@ cdecl wined3d_surface_set_priority(ptr long)
@ cdecl wined3d_surface_unmap(ptr) @ cdecl wined3d_surface_unmap(ptr)
@ cdecl wined3d_surface_update_desc(ptr long long long long long ptr long) @ cdecl wined3d_surface_update_desc(ptr long long long long long ptr long)
@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr) @ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
......
...@@ -2401,7 +2401,6 @@ HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *su ...@@ -2401,7 +2401,6 @@ HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *su
HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y); HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface); void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface); DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface, HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
struct wined3d_surface *render_target); struct wined3d_surface *render_target);
struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface); struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
...@@ -2414,7 +2413,6 @@ void __cdecl wined3d_surface_preload(struct wined3d_surface *surface); ...@@ -2414,7 +2413,6 @@ void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc); HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y); HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface, HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
UINT width, UINT height, enum wined3d_format_id format_id, UINT width, UINT height, enum wined3d_format_id format_id,
......
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