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wine
wine-cw
Commits
2c01e11e
Commit
2c01e11e
authored
Dec 07, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 07, 2012
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Plain Diff
d3d10core: Implement d3d10_device_GSGetSamplers().
parent
047d607e
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4 changed files
with
35 additions
and
1 deletion
+35
-1
device.c
dlls/d3d10core/device.c
+20
-1
device.c
dlls/wined3d/device.c
+13
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d.h
include/wine/wined3d.h
+1
-0
No files found.
dlls/d3d10core/device.c
View file @
2c01e11e
...
...
@@ -822,8 +822,27 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *if
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetSamplers
(
ID3D10Device
*
iface
,
UINT
start_slot
,
UINT
sampler_count
,
ID3D10SamplerState
**
samplers
)
{
FIXME
(
"iface %p, start_slot %u, sampler_count %u, samplers %p stub!
\n
"
,
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
unsigned
int
i
;
TRACE
(
"iface %p, start_slot %u, sampler_count %u, samplers %p.
\n
"
,
iface
,
start_slot
,
sampler_count
,
samplers
);
for
(
i
=
0
;
i
<
sampler_count
;
++
i
)
{
struct
d3d10_sampler_state
*
sampler_impl
;
struct
wined3d_sampler
*
wined3d_sampler
;
if
(
!
(
wined3d_sampler
=
wined3d_device_get_gs_sampler
(
device
->
wined3d_device
,
start_slot
+
i
)))
{
samplers
[
i
]
=
NULL
;
continue
;
}
sampler_impl
=
wined3d_sampler_get_parent
(
wined3d_sampler
);
samplers
[
i
]
=
&
sampler_impl
->
ID3D10SamplerState_iface
;
ID3D10SamplerState_AddRef
(
samplers
[
i
]);
}
}
static
void
STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets
(
ID3D10Device
*
iface
,
...
...
dlls/wined3d/device.c
View file @
2c01e11e
...
...
@@ -3288,6 +3288,19 @@ void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx
wined3d_sampler_decref
(
prev
);
}
struct
wined3d_sampler
*
CDECL
wined3d_device_get_gs_sampler
(
const
struct
wined3d_device
*
device
,
UINT
idx
)
{
TRACE
(
"device %p, idx %u.
\n
"
,
device
,
idx
);
if
(
idx
>=
MAX_SAMPLER_OBJECTS
)
{
WARN
(
"Invalid sampler index %u.
\n
"
,
idx
);
return
NULL
;
}
return
device
->
stateBlock
->
state
.
gs_sampler
[
idx
];
}
/* Context activation is done by the caller. */
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
...
...
dlls/wined3d/wined3d.spec
View file @
2c01e11e
...
...
@@ -67,6 +67,7 @@
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
@ cdecl wined3d_device_get_light_enable(ptr long ptr)
...
...
include/wine/wined3d.h
View file @
2c01e11e
...
...
@@ -2129,6 +2129,7 @@ void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT
swapchain_idx
,
struct
wined3d_gamma_ramp
*
ramp
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_geometry_shader
(
const
struct
wined3d_device
*
device
);
struct
wined3d_buffer
*
__cdecl
wined3d_device_get_gs_cb
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
struct
wined3d_sampler
*
__cdecl
wined3d_device_get_gs_sampler
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
struct
wined3d_buffer
*
__cdecl
wined3d_device_get_index_buffer
(
const
struct
wined3d_device
*
device
,
enum
wined3d_format_id
*
format
);
HRESULT
__cdecl
wined3d_device_get_light
(
const
struct
wined3d_device
*
device
,
...
...
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