d3dcompiler: Allow hlsl_ir_constant to contain only scalar and vector constants.
We only emit scalar constants at parse time, and while there's certainly an
advantage to vectorizing constant instructions, there's not much point in
having hlsl_ir_constant hold matrices. Matrices should be lowered to vector
operations first.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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