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wine
wine-cw
Commits
2d27504f
Commit
2d27504f
authored
May 19, 2003
by
Lionel Ulmer
Committed by
Alexandre Julliard
May 19, 2003
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Plain Diff
Added RGB 32 surface locking (seems to work fine without resorting to
Alpha hacks).
parent
c177c6e6
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Showing
1 changed file
with
74 additions
and
9 deletions
+74
-9
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+74
-9
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
2d27504f
...
...
@@ -363,7 +363,7 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
((
surf2
->
surface_desc
.
ddsCaps
.
dwCaps
&
(
DDSCAPS_ZBUFFER
))
!=
(
DDSCAPS_ZBUFFER
)))
{
/* Override the Lock / Unlock function for all these surfaces */
surf2
->
lock_update
=
surf2
->
lock_update_prev
;
surf2
->
unlock_update
=
surf2
->
unlock_update_prev
;
;
surf2
->
unlock_update
=
surf2
->
unlock_update_prev
;
/* And install also the blt / bltfast overrides */
surf2
->
aux_blt
=
NULL
;
surf2
->
aux_bltfast
=
NULL
;
...
...
@@ -2605,6 +2605,7 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
((
is_front
==
FALSE
)
&&
(
gl_d3d_dev
->
state
!=
SURFACE_MEMORY
)))
{
/* If the surface is already in memory, no need to do anything here... */
GLenum
buffer_type
;
GLenum
buffer_color
;
GLenum
prev_read
;
RECT
loc_rect
;
int
y
;
...
...
@@ -2628,8 +2629,21 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
/* Application wants to lock the back buffer */
glReadBuffer
(
GL_BACK
);
if
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
==
16
)
{
if
((
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
==
16
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u2
.
dwRBitMask
==
0xF800
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u3
.
dwGBitMask
==
0x07E0
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u4
.
dwBBitMask
==
0x001F
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u5
.
dwRGBAlphaBitMask
==
0x0000
))
{
buffer_type
=
GL_UNSIGNED_SHORT_5_6_5
;
buffer_color
=
GL_RGB
;
}
else
if
((
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
==
32
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u2
.
dwRBitMask
==
0x00FF0000
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u3
.
dwGBitMask
==
0x0000FF00
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u4
.
dwBBitMask
==
0x000000FF
)
&&
(
This
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u5
.
dwRGBAlphaBitMask
==
0x00000000
))
{
buffer_type
=
GL_UNSIGNED_BYTE
;
buffer_color
=
GL_BGRA
;
glPixelStorei
(
GL_PACK_SWAP_BYTES
,
TRUE
);
}
else
{
ERR
(
" unsupported pixel format at device locking.
\n
"
);
LEAVE_GL
();
...
...
@@ -2654,17 +2668,33 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
y
--
)
{
glReadPixels
(
loc_rect
.
left
,
y
,
loc_rect
.
right
-
loc_rect
.
left
,
1
,
GL_RGB
,
buffer_type
,
dst
);
buffer_color
,
buffer_type
,
dst
);
dst
+=
This
->
surface_desc
.
u1
.
lPitch
;
}
glReadBuffer
(
prev_read
);
glPixelStorei
(
GL_PACK_SWAP_BYTES
,
FALSE
);
if
(
is_front
)
gl_d3d_dev
->
front_state
=
SURFACE_MEMORY
;
else
gl_d3d_dev
->
state
=
SURFACE_MEMORY
;
#if 0
/* I keep this code here as it's very useful to debug :-) */
{
static int flush_count = 0;
char buf[128];
FILE *f;
if ((++flush_count % 50) == 0) {
sprintf(buf, "lock_%06d.pnm", flush_count);
f = fopen(buf, "wb");
DDRAW_dump_surface_to_disk(This, f);
}
}
#endif
LEAVE_GL
();
}
}
...
...
@@ -2672,11 +2702,11 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
#define UNLOCK_TEX_SIZE 256
static
void
d3ddevice_flush_to_frame_buffer
(
IDirect3DDeviceImpl
*
d3d_dev
,
LPCRECT
pRect
)
{
GLenum
buffer_type
;
GLenum
buffer_type
,
buffer_color
;
RECT
loc_rect
;
IDirectDrawSurfaceImpl
*
surf
=
d3d_dev
->
surface
;
IDirect3DDeviceGLImpl
*
gl_d3d_dev
=
(
IDirect3DDeviceGLImpl
*
)
d3d_dev
;
GLint
depth_test
,
alpha_test
,
cull_face
,
lighting
,
min_tex
,
max_tex
,
tex_env
;
GLint
depth_test
,
alpha_test
,
cull_face
,
lighting
,
min_tex
,
max_tex
,
tex_env
,
blend
,
stencil_test
;
GLuint
initial_texture
;
GLint
tex_state
;
int
x
,
y
;
...
...
@@ -2686,12 +2716,14 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
loc_rect
.
bottom
=
surf
->
surface_desc
.
dwHeight
;
loc_rect
.
right
=
surf
->
surface_desc
.
dwWidth
;
TRACE
(
" flushing memory back to the frame-buffer
.
\n
"
);
TRACE
(
" flushing memory back to the frame-buffer
(%ld,%ld) x (%ld,%ld).
\n
"
,
loc_rect
.
top
,
loc_rect
.
left
,
loc_rect
.
right
,
loc_rect
.
bottom
);
glGetIntegerv
(
GL_DEPTH_TEST
,
&
depth_test
);
glGetIntegerv
(
GL_ALPHA_TEST
,
&
alpha_test
);
glGetIntegerv
(
GL_STENCIL_TEST
,
&
stencil_test
);
glGetIntegerv
(
GL_CULL_FACE
,
&
cull_face
);
glGetIntegerv
(
GL_LIGHTING
,
&
lighting
);
glGetIntegerv
(
GL_BLEND
,
&
blend
);
glGetIntegerv
(
GL_TEXTURE_BINDING_2D
,
&
initial_texture
);
glGetIntegerv
(
GL_TEXTURE_2D
,
&
tex_state
);
glGetTexParameteriv
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
&
max_tex
);
...
...
@@ -2699,10 +2731,23 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
glGetTexEnviv
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
&
tex_env
);
/* TODO: scissor test if ever we use it ! */
if
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
==
16
)
{
if
((
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
==
16
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u2
.
dwRBitMask
==
0xF800
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u3
.
dwGBitMask
==
0x07E0
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u4
.
dwBBitMask
==
0x001F
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u5
.
dwRGBAlphaBitMask
==
0x0000
))
{
buffer_type
=
GL_UNSIGNED_SHORT_5_6_5
;
buffer_color
=
GL_RGB
;
}
else
if
((
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u1
.
dwRGBBitCount
==
32
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u2
.
dwRBitMask
==
0x00FF0000
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u3
.
dwGBitMask
==
0x0000FF00
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u4
.
dwBBitMask
==
0x000000FF
)
&&
(
surf
->
surface_desc
.
u4
.
ddpfPixelFormat
.
u5
.
dwRGBAlphaBitMask
==
0x00000000
))
{
buffer_type
=
GL_UNSIGNED_BYTE
;
buffer_color
=
GL_BGRA
;
glPixelStorei
(
GL_UNPACK_SWAP_BYTES
,
TRUE
);
}
else
{
WARN
(
" unsupported pixel format
.
\n
"
);
ERR
(
" unsupported pixel format at frame buffer flush
.
\n
"
);
return
;
}
...
...
@@ -2730,6 +2775,8 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
glDisable
(
GL_LIGHTING
);
glDisable
(
GL_CULL_FACE
);
glDisable
(
GL_ALPHA_TEST
);
glDisable
(
GL_STENCIL_TEST
);
glDisable
(
GL_BLEND
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
...
...
@@ -2742,7 +2789,7 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
0
,
0
,
0
,
w
,
h
,
GL_RGB
,
buffer_color
,
buffer_type
,
((
char
*
)
surf
->
surface_desc
.
lpSurface
)
+
(
x
*
GET_BPP
(
surf
->
surface_desc
))
+
(
y
*
surf
->
surface_desc
.
u1
.
lPitch
));
glBegin
(
GL_QUADS
);
...
...
@@ -2764,14 +2811,32 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
if
(
depth_test
!=
0
)
glEnable
(
GL_DEPTH_TEST
);
if
(
lighting
!=
0
)
glEnable
(
GL_LIGHTING
);
if
(
alpha_test
!=
0
)
glEnable
(
GL_ALPHA_TEST
);
if
(
stencil_test
!=
0
)
glEnable
(
GL_STENCIL_TEST
);
if
(
cull_face
!=
0
)
glEnable
(
GL_CULL_FACE
);
if
(
blend
!=
0
)
glEnable
(
GL_BLEND
);
glBindTexture
(
GL_TEXTURE_2D
,
initial_texture
);
if
(
tex_state
==
0
)
glDisable
(
GL_TEXTURE_2D
);
glDisable
(
GL_SCISSOR_TEST
);
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
0
);
glPixelStorei
(
GL_UNPACK_SWAP_BYTES
,
FALSE
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
max_tex
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
min_tex
);
glTexEnvi
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
tex_env
);
#if 0
/* I keep this code here as it's very useful to debug :-) */
{
static int flush_count = 0;
char buf[128];
FILE *f;
if ((++flush_count % 50) == 0) {
sprintf(buf, "flush_%06d.pnm", flush_count);
f = fopen(buf, "wb");
DDRAW_dump_surface_to_disk(surf, f);
}
}
#endif
}
static
void
d3ddevice_unlock_update
(
IDirectDrawSurfaceImpl
*
This
,
LPCRECT
pRect
)
...
...
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