Commit 2d6e661f authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration.

parent 12a9dfd6
......@@ -423,7 +423,7 @@ void primitiveDeclarationConvertToStridedData(
int reg;
/* Locate the vertex declaration */
if (useVertexShaderFunction && ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->vertexDeclaration) {
if (This->stateBlock->vertexShader && ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->vertexDeclaration) {
TRACE("Using vertex declaration from shader\n");
vertexDeclaration = (IWineD3DVertexDeclarationImpl *)((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->vertexDeclaration;
} else {
......@@ -2091,7 +2091,7 @@ void drawPrimitive(IWineD3DDevice *iface,
fixup = FALSE;
}
else if (This->stateBlock->vertexDecl != NULL || useVertexShaderFunction) {
else if (This->stateBlock->vertexDecl || This->stateBlock->vertexShader) {
/* Note: This is a fixed function or shader codepath.
* This means it must handle both types of strided data.
......
......@@ -222,7 +222,7 @@ static void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *if
/* Check against updated declarations */
memset(&strided, 0, sizeof(strided));
if(device->stateBlock->vertexDecl != NULL) {
if(device->stateBlock->vertexDecl || device->stateBlock->vertexShader) {
/* Check against the stream offset and make sure it is 0 */
This->Flags |= VBFLAG_LOAD;
......
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