Commit 2e165523 authored by Andrew Talbot's avatar Andrew Talbot Committed by Alexandre Julliard

wined3d: Void functions should not return a value.

parent 4167e09f
...@@ -137,7 +137,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture * ...@@ -137,7 +137,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *
} }
void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) { void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
} }
WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) { WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
......
...@@ -172,7 +172,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterT ...@@ -172,7 +172,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterT
} }
static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) { static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface); IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
} }
/* Internal function, No d3d mapping */ /* Internal function, No d3d mapping */
......
...@@ -107,7 +107,7 @@ static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *ifa ...@@ -107,7 +107,7 @@ static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *ifa
} }
static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) { static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
} }
static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) { static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
......
...@@ -165,7 +165,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType( ...@@ -165,7 +165,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(
} }
static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) { static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface); IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
} }
/* Internal function, No d3d mapping */ /* Internal function, No d3d mapping */
......
...@@ -94,7 +94,7 @@ static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) { ...@@ -94,7 +94,7 @@ static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
} }
static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) { static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
} }
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) { static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
......
...@@ -150,7 +150,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilte ...@@ -150,7 +150,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilte
} }
static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) { static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface); IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
} }
/* Internal function, No d3d mapping */ /* Internal function, No d3d mapping */
......
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