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wine
wine-cw
Commits
2e37a51b
Commit
2e37a51b
authored
Dec 08, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Dec 09, 2022
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Plain Diff
wined3d: Enable long types in arb_program_shader.c.
parent
5b5f7528
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1 changed file
with
4 additions
and
5 deletions
+4
-5
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+4
-5
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dlls/wined3d/arb_program_shader.c
View file @
2e37a51b
...
...
@@ -26,7 +26,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES
/* temporary */
#include <stdio.h>
...
...
@@ -5955,7 +5954,7 @@ static void alpha_test_arbfp(struct wined3d_context *context, const struct wined
int
glParm
;
float
ref
;
TRACE
(
"context %p, state %p, state_id %#x.
\n
"
,
context
,
state
,
state_id
);
TRACE
(
"context %p, state %p, state_id %#
l
x.
\n
"
,
context
,
state
,
state_id
);
if
(
state
->
render_states
[
WINED3D_RS_ALPHATESTENABLE
])
{
...
...
@@ -6566,7 +6565,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
const
struct
arbfp_ffp_desc
*
desc
;
unsigned
int
i
;
TRACE
(
"context %p, state %p, state_id %#x.
\n
"
,
context
,
state
,
state_id
);
TRACE
(
"context %p, state %p, state_id %#
l
x.
\n
"
,
context
,
state
,
state_id
);
if
(
isStateDirty
(
context
,
STATE_RENDER
(
WINED3D_RS_FOGENABLE
)))
{
...
...
@@ -6659,7 +6658,7 @@ static void state_arbfp_fog(struct wined3d_context *context, const struct wined3
DWORD
fogstart
=
state
->
render_states
[
WINED3D_RS_FOGSTART
];
DWORD
fogend
=
state
->
render_states
[
WINED3D_RS_FOGEND
];
TRACE
(
"context %p, state %p, state_id %#x.
\n
"
,
context
,
state
,
state_id
);
TRACE
(
"context %p, state %p, state_id %#
l
x.
\n
"
,
context
,
state
,
state_id
);
if
(
!
isStateDirty
(
context
,
STATE_SHADER
(
WINED3D_SHADER_TYPE_PIXEL
)))
fragment_prog_arbfp
(
context
,
state
,
state_id
);
...
...
@@ -7865,7 +7864,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
if
(
FAILED
(
hr
=
wined3d_texture_create
(
device
,
&
desc
,
1
,
1
,
0
,
NULL
,
NULL
,
&
wined3d_null_parent_ops
,
&
staging_texture
)))
{
ERR
(
"Failed to create staging texture, hr %#x.
\n
"
,
hr
);
ERR
(
"Failed to create staging texture, hr %#
l
x.
\n
"
,
hr
);
return
dst_location
;
}
...
...
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