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wine
wine-cw
Commits
2e94258c
Commit
2e94258c
authored
Jul 08, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Jul 12, 2022
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Plain Diff
d3d9: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.
parent
e8b7200f
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2 changed files
with
15 additions
and
96 deletions
+15
-96
d3d9_private.h
dlls/d3d9/d3d9_private.h
+2
-3
device.c
dlls/d3d9/device.c
+13
-93
No files found.
dlls/d3d9/d3d9_private.h
View file @
2e94258c
...
...
@@ -100,9 +100,8 @@ struct d3d9_device
struct
fvf_declaration
*
fvf_decls
;
UINT
fvf_decl_count
,
fvf_decl_size
;
struct
wined3d_buffer
*
vertex_buffer
;
UINT
vertex_buffer_size
;
UINT
vertex_buffer_pos
;
struct
wined3d_streaming_buffer
vertex_buffer
;
struct
wined3d_buffer
*
index_buffer
;
UINT
index_buffer_size
;
UINT
index_buffer_pos
;
...
...
dlls/d3d9/device.c
View file @
2e94258c
...
...
@@ -663,8 +663,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
}
heap_free
(
device
->
fvf_decls
);
if
(
device
->
vertex_buffer
)
wined3d_buffer_decref
(
device
->
vertex_buffer
);
wined3d_streaming_buffer_cleanup
(
&
device
->
vertex_buffer
);
if
(
device
->
index_buffer
)
wined3d_buffer_decref
(
device
->
index_buffer
);
...
...
@@ -1079,12 +1078,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
wined3d_mutex_lock
();
if
(
device
->
vertex_buffer
)
{
wined3d_buffer_decref
(
device
->
vertex_buffer
);
device
->
vertex_buffer
=
NULL
;
device
->
vertex_buffer_size
=
0
;
}
wined3d_streaming_buffer_cleanup
(
&
device
->
vertex_buffer
);
if
(
device
->
index_buffer
)
{
...
...
@@ -3080,54 +3074,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
return
D3D_OK
;
}
/* The caller is responsible for wined3d locking */
static
HRESULT
d3d9_device_prepare_vertex_buffer
(
struct
d3d9_device
*
device
,
UINT
min_size
)
{
HRESULT
hr
;
if
(
device
->
vertex_buffer_size
<
min_size
||
!
device
->
vertex_buffer
)
{
UINT
size
=
max
(
device
->
vertex_buffer_size
*
2
,
min_size
);
struct
wined3d_buffer_desc
desc
;
struct
wined3d_buffer
*
buffer
;
TRACE
(
"Growing vertex buffer to %u bytes.
\n
"
,
size
);
desc
.
byte_width
=
size
;
desc
.
usage
=
WINED3DUSAGE_DYNAMIC
;
desc
.
bind_flags
=
WINED3D_BIND_VERTEX_BUFFER
;
desc
.
access
=
WINED3D_RESOURCE_ACCESS_GPU
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
desc
.
misc_flags
=
0
;
desc
.
structure_byte_stride
=
0
;
if
(
FAILED
(
hr
=
wined3d_buffer_create
(
device
->
wined3d_device
,
&
desc
,
NULL
,
NULL
,
&
d3d9_null_wined3d_parent_ops
,
&
buffer
)))
{
ERR
(
"Failed to create vertex buffer, hr %#x.
\n
"
,
hr
);
return
hr
;
}
if
(
device
->
vertex_buffer
)
wined3d_buffer_decref
(
device
->
vertex_buffer
);
device
->
vertex_buffer
=
buffer
;
device
->
vertex_buffer_size
=
size
;
device
->
vertex_buffer_pos
=
0
;
}
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_device_DrawPrimitiveUP
(
IDirect3DDevice9Ex
*
iface
,
D3DPRIMITIVETYPE
primitive_type
,
UINT
primitive_count
,
const
void
*
data
,
UINT
stride
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
HRESULT
hr
;
UINT
vtx_count
=
vertex_count_from_primitive_count
(
primitive_type
,
primitive_count
);
struct
wined3d_map_desc
wined3d_map_desc
;
struct
wined3d_box
wined3d_box
=
{
0
};
UINT
size
=
vtx_count
*
stride
;
struct
wined3d_resource
*
vb
;
UINT
vb_pos
,
align
;
unsigned
int
vb_pos
;
HRESULT
hr
;
TRACE
(
"iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.
\n
"
,
iface
,
primitive_type
,
primitive_count
,
data
,
stride
);
...
...
@@ -3152,29 +3106,11 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
return
D3DERR_INVALIDCALL
;
}
hr
=
d3d9_device_prepare_vertex_buffer
(
device
,
size
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
wined3d_streaming_buffer_upload
(
device
->
wined3d_device
,
&
device
->
vertex_buffer
,
data
,
size
,
stride
,
&
vb_pos
)
))
goto
done
;
vb_pos
=
device
->
vertex_buffer_pos
;
align
=
vb_pos
%
stride
;
if
(
align
)
align
=
stride
-
align
;
if
(
vb_pos
+
size
+
align
>
device
->
vertex_buffer_size
)
vb_pos
=
0
;
else
vb_pos
+=
align
;
wined3d_box
.
left
=
vb_pos
;
wined3d_box
.
right
=
vb_pos
+
size
;
vb
=
wined3d_buffer_get_resource
(
device
->
vertex_buffer
);
if
(
FAILED
(
hr
=
wined3d_resource_map
(
vb
,
0
,
&
wined3d_map_desc
,
&
wined3d_box
,
WINED3D_MAP_WRITE
|
(
vb_pos
?
WINED3D_MAP_NOOVERWRITE
:
WINED3D_MAP_DISCARD
))))
goto
done
;
memcpy
(
wined3d_map_desc
.
data
,
data
,
size
);
wined3d_resource_unmap
(
vb
,
0
);
device
->
vertex_buffer_pos
=
vb_pos
+
size
;
hr
=
wined3d_stateblock_set_stream_source
(
device
->
state
,
0
,
device
->
vertex_buffer
,
0
,
stride
);
hr
=
wined3d_stateblock_set_stream_source
(
device
->
state
,
0
,
device
->
vertex_buffer
.
buffer
,
0
,
stride
);
if
(
FAILED
(
hr
))
goto
done
;
...
...
@@ -3240,7 +3176,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
UINT
idx_size
=
idx_count
*
idx_fmt_size
;
struct
wined3d_map_desc
wined3d_map_desc
;
struct
wined3d_box
wined3d_box
=
{
0
};
struct
wined3d_resource
*
ib
,
*
vb
;
struct
wined3d_resource
*
ib
;
UINT
vb_pos
,
ib_pos
,
align
;
HRESULT
hr
;
...
...
@@ -3269,27 +3205,9 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
return
D3DERR_INVALIDCALL
;
}
hr
=
d3d9_device_prepare_vertex_buffer
(
device
,
vtx_size
);
if
(
FAILED
(
hr
))
goto
done
;
vb_pos
=
device
->
vertex_buffer_pos
;
align
=
vb_pos
%
vertex_stride
;
if
(
align
)
align
=
vertex_stride
-
align
;
if
(
vb_pos
+
vtx_size
+
align
>
device
->
vertex_buffer_size
)
vb_pos
=
0
;
else
vb_pos
+=
align
;
wined3d_box
.
left
=
vb_pos
;
wined3d_box
.
right
=
vb_pos
+
vtx_size
;
vb
=
wined3d_buffer_get_resource
(
device
->
vertex_buffer
);
if
(
FAILED
(
hr
=
wined3d_resource_map
(
vb
,
0
,
&
wined3d_map_desc
,
&
wined3d_box
,
WINED3D_MAP_WRITE
|
(
vb_pos
?
WINED3D_MAP_NOOVERWRITE
:
WINED3D_MAP_DISCARD
))))
if
(
FAILED
(
hr
=
wined3d_streaming_buffer_upload
(
device
->
wined3d_device
,
&
device
->
vertex_buffer
,
(
char
*
)
vertex_data
+
min_vertex_idx
*
vertex_stride
,
vtx_size
,
vertex_stride
,
&
vb_pos
)))
goto
done
;
memcpy
(
wined3d_map_desc
.
data
,
(
char
*
)
vertex_data
+
min_vertex_idx
*
vertex_stride
,
vtx_size
);
wined3d_resource_unmap
(
vb
,
0
);
device
->
vertex_buffer_pos
=
vb_pos
+
vtx_size
;
hr
=
d3d9_device_prepare_index_buffer
(
device
,
idx_size
);
if
(
FAILED
(
hr
))
...
...
@@ -3313,7 +3231,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
wined3d_resource_unmap
(
ib
,
0
);
device
->
index_buffer_pos
=
ib_pos
+
idx_size
;
hr
=
wined3d_stateblock_set_stream_source
(
device
->
state
,
0
,
device
->
vertex_buffer
,
0
,
vertex_stride
);
hr
=
wined3d_stateblock_set_stream_source
(
device
->
state
,
0
,
device
->
vertex_buffer
.
buffer
,
0
,
vertex_stride
);
if
(
FAILED
(
hr
))
goto
done
;
...
...
@@ -4754,6 +4672,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
device
->
stateblock_state
=
wined3d_stateblock_get_state
(
device
->
state
);
device
->
update_state
=
device
->
state
;
wined3d_streaming_buffer_init
(
&
device
->
vertex_buffer
,
WINED3D_BIND_VERTEX_BUFFER
);
if
(
flags
&
D3DCREATE_MULTITHREADED
)
wined3d_device_set_multithreaded
(
device
->
wined3d_device
);
...
...
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