Commit 2f0777b8 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Introduce a GLSL-based blitter.

parent f1ad8bab
......@@ -1046,6 +1046,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object)
}
wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info);
wined3d_arbfp_blitter_create(&device->blitter, device);
wined3d_glsl_blitter_create(&device->blitter, device);
wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info);
wined3d_raw_blitter_create(&device->blitter, &device->adapter->gl_info);
......
......@@ -2122,6 +2122,8 @@ void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_glsl_blitter_create(struct wined3d_blitter **next,
const struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_raw_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
......
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