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wine
wine-cw
Commits
3115f335
Commit
3115f335
authored
Jul 10, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 10, 2009
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Plain Diff
d3d9/tests: Use color_match() in a few more places.
parent
38cb9d02
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1 changed file
with
16 additions
and
17 deletions
+16
-17
visual.c
dlls/d3d9/tests/visual.c
+16
-17
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dlls/d3d9/tests/visual.c
View file @
3115f335
...
...
@@ -3004,7 +3004,7 @@ static void g16r16_texture_test(IDirect3DDevice9 *device)
IDirect3DTexture9
*
texture
=
NULL
;
D3DLOCKED_RECT
lr
;
DWORD
*
data
;
DWORD
color
,
red
,
green
,
blue
;
DWORD
color
;
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0
.
0
,
0
.
0
,
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
...
...
@@ -3058,11 +3058,8 @@ static void g16r16_texture_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
240
,
320
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
)
>>
0
;
ok
(
blue
==
0xff
&&
red
>=
0xef
&&
red
<=
0xf1
&&
green
>=
0x0e
&&
green
<=
0x10
,
"D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00F00FFF
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xf0
,
0x0f
,
0xff
),
1
),
"D3DFMT_G16R16 with value 0x00ffff00 has color %08x, expected 0x00f00fff
\n
"
,
color
);
out:
if
(
texture
)
IDirect3DTexture9_Release
(
texture
);
...
...
@@ -4163,7 +4160,7 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
578
,
430
);
ok
(
color
==
0x008262ca
||
color
==
0x008363ca
||
color
==
0x008362ca
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x82
,
0x62
,
0xca
),
1
)
,
"D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader2
);
...
...
@@ -4435,19 +4432,19 @@ static void test_constant_clamp_vs(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration returned %08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x00bfbf80
||
color
==
0x00bfbf7f
||
color
==
0x00bfbf81
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0xbf
,
0x80
),
1
)
,
"quad 1 has color %08x, expected 0x00bfbf80
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x00bfbf80
||
color
==
0x00bfbf7f
||
color
==
0x00bfbf81
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0xbf
,
0x80
),
1
)
,
"quad 2 has color %08x, expected 0x00bfbf80
\n
"
,
color
);
if
(
shader_20
)
{
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x00bfbf80
||
color
==
0x00bfbf7f
||
color
==
0x00bfbf81
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0xbf
,
0x80
),
1
)
,
"quad 3 has color %08x, expected 0x00bfbf80
\n
"
,
color
);
}
if
(
shader_20_2
)
{
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color
==
0x00bfbf80
||
color
==
0x00bfbf7f
||
color
==
0x00bfbf81
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0xbf
,
0x80
),
1
)
,
"quad 4 has color %08x, expected 0x00bfbf80
\n
"
,
color
);
}
...
...
@@ -4578,17 +4575,17 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexShader returned %08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x00808000
||
color
==
0x007f7f00
||
color
==
0x00818100
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x80
,
0x80
,
0x00
),
1
)
,
"quad 1 has color %08x, expected 0x00808000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x00808000
||
color
==
0x007f7f00
||
color
==
0x00818100
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x80
,
0x80
,
0x00
),
1
)
,
"quad 2 has color %08x, expected 0x00808000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color
==
0x00808000
||
color
==
0x007f7f00
||
color
==
0x00818100
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x80
,
0x80
,
0x00
),
1
)
,
"quad 3 has color %08x, expected 0x00808000
\n
"
,
color
);
if
(
shader_20
)
{
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x00bfbf80
||
color
==
0x00bfbf7f
||
color
==
0x00bfbf81
,
ok
(
color
_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0xbf
,
0x80
),
1
)
,
"quad 4 has color %08x, expected 0x00bfbf80
\n
"
,
color
);
}
...
...
@@ -4680,7 +4677,8 @@ static void dp2add_ps_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
360
,
240
);
ok
(
color
==
0x007f7f7f
||
color
==
0x00808080
,
"dp2add pixel has color %08x, expected ~0x007f7f7f
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x7f
,
0x7f
,
0x7f
),
1
),
"dp2add pixel has color %08x, expected ~0x007f7f7f
\n
"
,
color
);
IDirect3DPixelShader9_Release
(
shader_dp2add
);
}
else
{
...
...
@@ -4706,7 +4704,8 @@ static void dp2add_ps_test(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
360
,
240
);
ok
(
color
==
0x007f7f7f
||
color
==
0x00808080
,
"dp2add pixel has color %08x, expected ~0x007f7f7f
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x7f
,
0x7f
,
0x7f
),
1
),
"dp2add pixel has color %08x, expected ~0x007f7f7f
\n
"
,
color
);
IDirect3DPixelShader9_Release
(
shader_dp2add_sat
);
}
else
{
...
...
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