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wine
wine-cw
Commits
31250d6d
Commit
31250d6d
authored
Feb 07, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 07, 2018
Browse files
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Plain Diff
d3d9: Use the global memory allocation helpers.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
c8dd71bb
Hide whitespace changes
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Side-by-side
Showing
13 changed files
with
70 additions
and
87 deletions
+70
-87
buffer.c
dlls/d3d9/buffer.c
+2
-2
d3d9_main.c
dlls/d3d9/d3d9_main.c
+4
-4
d3d9_private.h
dlls/d3d9/d3d9_private.h
+1
-0
device.c
dlls/d3d9/device.c
+35
-49
directx.c
dlls/d3d9/directx.c
+5
-7
query.c
dlls/d3d9/query.c
+1
-1
shader.c
dlls/d3d9/shader.c
+2
-2
stateblock.c
dlls/d3d9/stateblock.c
+1
-1
surface.c
dlls/d3d9/surface.c
+1
-1
swapchain.c
dlls/d3d9/swapchain.c
+3
-3
texture.c
dlls/d3d9/texture.c
+1
-1
vertexdeclaration.c
dlls/d3d9/vertexdeclaration.c
+13
-15
volume.c
dlls/d3d9/volume.c
+1
-1
No files found.
dlls/d3d9/buffer.c
View file @
31250d6d
...
...
@@ -263,7 +263,7 @@ static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *p
{
struct
d3d9_vertexbuffer
*
buffer
=
parent
;
d3d9_resource_cleanup
(
&
buffer
->
resource
);
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
heap_free
(
buffer
);
}
static
const
struct
wined3d_parent_ops
d3d9_vertexbuffer_wined3d_parent_ops
=
...
...
@@ -553,7 +553,7 @@ static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *pa
{
struct
d3d9_indexbuffer
*
buffer
=
parent
;
d3d9_resource_cleanup
(
&
buffer
->
resource
);
HeapFree
(
GetProcessHeap
(),
0
,
buffer
);
heap_free
(
buffer
);
}
static
const
struct
wined3d_parent_ops
d3d9_indexbuffer_wined3d_parent_ops
=
...
...
dlls/d3d9/d3d9_main.c
View file @
31250d6d
...
...
@@ -39,13 +39,13 @@ IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
TRACE
(
"sdk_version %#x.
\n
"
,
sdk_version
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
NULL
;
if
(
!
d3d9_init
(
object
,
FALSE
))
{
WARN
(
"Failed to initialize d3d9.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
NULL
;
}
...
...
@@ -60,13 +60,13 @@ HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9E
TRACE
(
"sdk_version %#x, d3d9ex %p.
\n
"
,
sdk_version
,
d3d9ex
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
!
d3d9_init
(
object
,
TRUE
))
{
WARN
(
"Failed to initialize d3d9.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
D3DERR_NOTAVAILABLE
;
}
...
...
dlls/d3d9/d3d9_private.h
View file @
31250d6d
...
...
@@ -34,6 +34,7 @@
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/unicode.h"
#include "d3d9.h"
...
...
dlls/d3d9/device.c
View file @
31250d6d
...
...
@@ -480,14 +480,14 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
{
wined3d_vertex_declaration_decref
(
device
->
fvf_decls
[
i
].
decl
);
}
HeapFree
(
GetProcessHeap
(),
0
,
device
->
fvf_decls
);
heap_free
(
device
->
fvf_decls
);
if
(
device
->
vertex_buffer
)
wined3d_buffer_decref
(
device
->
vertex_buffer
);
if
(
device
->
index_buffer
)
wined3d_buffer_decref
(
device
->
index_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
device
->
implicit_swapchains
);
heap_free
(
device
->
implicit_swapchains
);
wined3d_device_uninit_3d
(
device
->
wined3d_device
);
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
...
...
@@ -496,7 +496,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
IDirect3D9Ex_Release
(
&
device
->
d3d_parent
->
IDirect3D9Ex_iface
);
HeapFree
(
GetProcessHeap
(),
0
,
device
);
heap_free
(
device
);
}
return
refcount
;
...
...
@@ -796,8 +796,7 @@ static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
UINT
i
,
new_swapchain_count
=
wined3d_device_get_swapchain_count
(
device
->
wined3d_device
);
struct
wined3d_swapchain
*
wined3d_swapchain
;
if
(
!
(
device
->
implicit_swapchains
=
HeapAlloc
(
GetProcessHeap
(),
0
,
new_swapchain_count
*
sizeof
(
*
device
->
implicit_swapchains
))))
if
(
!
(
device
->
implicit_swapchains
=
heap_alloc
(
new_swapchain_count
*
sizeof
(
*
device
->
implicit_swapchains
))))
return
E_OUTOFMEMORY
;
for
(
i
=
0
;
i
<
new_swapchain_count
;
++
i
)
...
...
@@ -855,7 +854,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
if
(
SUCCEEDED
(
hr
=
wined3d_device_reset
(
device
->
wined3d_device
,
&
swapchain_desc
,
mode
?
&
wined3d_mode
:
NULL
,
reset_enum_callback
,
!
extended
)))
{
HeapFree
(
GetProcessHeap
(),
0
,
device
->
implicit_swapchains
);
heap_free
(
device
->
implicit_swapchains
);
if
(
!
extended
)
{
...
...
@@ -1051,15 +1050,14 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
}
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
D3DERR_OUTOFVIDEOMEMORY
;
hr
=
texture_init
(
object
,
device
,
width
,
height
,
levels
,
usage
,
format
,
pool
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize texture, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -1104,15 +1102,14 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
D3DERR_OUTOFVIDEOMEMORY
;
hr
=
volumetexture_init
(
object
,
device
,
width
,
height
,
depth
,
levels
,
usage
,
format
,
pool
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize volume texture, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -1150,15 +1147,14 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
D3DERR_OUTOFVIDEOMEMORY
;
hr
=
cubetexture_init
(
object
,
device
,
edge_length
,
levels
,
usage
,
format
,
pool
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize cube texture, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -1195,15 +1191,14 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
D3DERR_OUTOFVIDEOMEMORY
;
hr
=
vertexbuffer_init
(
object
,
device
,
size
,
usage
,
fvf
,
pool
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize vertex buffer, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -1240,15 +1235,14 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
FIXME
(
"Resource sharing not implemented, *shared_handle %p.
\n
"
,
*
shared_handle
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
D3DERR_OUTOFVIDEOMEMORY
;
hr
=
indexbuffer_init
(
object
,
device
,
size
,
usage
,
format
,
pool
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize index buffer, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -2107,15 +2101,14 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
return
D3DERR_INVALIDCALL
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
hr
=
stateblock_init
(
object
,
device
,
type
,
NULL
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize stateblock, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -2157,8 +2150,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire
return
hr
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
{
wined3d_mutex_lock
();
wined3d_stateblock_decref
(
wined3d_stateblock
);
...
...
@@ -2173,7 +2165,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire
wined3d_mutex_lock
();
wined3d_stateblock_decref
(
wined3d_stateblock
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -2897,7 +2889,7 @@ static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9
return
NULL
;
hr
=
d3d9_vertex_declaration_create
(
device
,
elements
,
&
d3d9_declaration
);
HeapFree
(
GetProcessHeap
(),
0
,
elements
);
heap_free
(
elements
);
if
(
FAILED
(
hr
))
return
NULL
;
...
...
@@ -2905,8 +2897,7 @@ static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9
{
UINT
grow
=
max
(
device
->
fvf_decl_size
/
2
,
8
);
fvf_decls
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
fvf_decls
,
sizeof
(
*
fvf_decls
)
*
(
device
->
fvf_decl_size
+
grow
));
if
(
!
fvf_decls
)
if
(
!
(
fvf_decls
=
heap_realloc
(
fvf_decls
,
sizeof
(
*
fvf_decls
)
*
(
device
->
fvf_decl_size
+
grow
))))
{
IDirect3DVertexDeclaration9_Release
(
&
d3d9_declaration
->
IDirect3DVertexDeclaration9_iface
);
return
NULL
;
...
...
@@ -2992,15 +2983,14 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
TRACE
(
"iface %p, byte_code %p, shader %p.
\n
"
,
iface
,
byte_code
,
shader
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
hr
=
vertexshader_init
(
object
,
device
,
byte_code
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize vertex shader, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -3290,8 +3280,7 @@ static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
TRACE
(
"iface %p, byte_code %p, shader %p.
\n
"
,
iface
,
byte_code
,
shader
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
{
FIXME
(
"Failed to allocate pixel shader memory.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -3301,7 +3290,7 @@ static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize pixel shader, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -3478,15 +3467,14 @@ static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUER
TRACE
(
"iface %p, type %#x, query %p.
\n
"
,
iface
,
type
,
query
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
hr
=
query_init
(
object
,
device
,
type
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize query, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -3915,7 +3903,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
TRACE
(
"device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.
\n
"
,
device_parent
,
wined3d_texture
,
sub_resource_idx
,
parent
,
parent_ops
);
if
(
!
(
d3d_surface
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
d3d_surface
))))
if
(
!
(
d3d_surface
=
heap_alloc_zero
(
sizeof
(
*
d3d_surface
))))
return
E_OUTOFMEMORY
;
surface_init
(
d3d_surface
,
wined3d_texture
,
sub_resource_idx
,
parent_ops
);
...
...
@@ -3934,7 +3922,7 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
TRACE
(
"device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.
\n
"
,
device_parent
,
wined3d_texture
,
sub_resource_idx
,
parent
,
parent_ops
);
if
(
!
(
d3d_volume
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
d3d_volume
))))
if
(
!
(
d3d_volume
=
heap_alloc_zero
(
sizeof
(
*
d3d_volume
))))
return
E_OUTOFMEMORY
;
volume_init
(
d3d_volume
,
wined3d_texture
,
sub_resource_idx
,
parent_ops
);
...
...
@@ -4085,8 +4073,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
}
}
swapchain_desc
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
swapchain_desc
)
*
count
);
if
(
!
swapchain_desc
)
if
(
!
(
swapchain_desc
=
heap_alloc
(
sizeof
(
*
swapchain_desc
)
*
count
)))
{
ERR
(
"Failed to allocate wined3d parameters.
\n
"
);
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
...
...
@@ -4102,7 +4089,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
{
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
wined3d_device_decref
(
device
->
wined3d_device
);
HeapFree
(
GetProcessHeap
(),
0
,
swapchain_desc
);
heap_free
(
swapchain_desc
);
wined3d_mutex_unlock
();
return
D3DERR_INVALIDCALL
;
}
...
...
@@ -4112,7 +4099,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
{
WARN
(
"Failed to initialize 3D, hr %#x.
\n
"
,
hr
);
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
HeapFree
(
GetProcessHeap
(),
0
,
swapchain_desc
);
heap_free
(
swapchain_desc
);
wined3d_device_decref
(
device
->
wined3d_device
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -4137,16 +4124,15 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
swapchain_desc
);
heap_free
(
swapchain_desc
);
/* Initialize the converted declaration array. This creates a valid pointer
* and when adding decls HeapReAlloc() can be used without further checking. */
device
->
fvf_decls
=
HeapAlloc
(
GetProcessHeap
(),
0
,
0
);
if
(
!
device
->
fvf_decls
)
if
(
!
(
device
->
fvf_decls
=
heap_alloc
(
0
)))
{
ERR
(
"Failed to allocate FVF vertex declaration map memory.
\n
"
);
wined3d_mutex_lock
();
HeapFree
(
GetProcessHeap
(),
0
,
device
->
implicit_swapchains
);
heap_free
(
device
->
implicit_swapchains
);
wined3d_device_uninit_3d
(
device
->
wined3d_device
);
wined3d_device_release_focus_window
(
device
->
wined3d_device
);
wined3d_device_decref
(
device
->
wined3d_device
);
...
...
dlls/d3d9/directx.c
View file @
31250d6d
...
...
@@ -86,7 +86,7 @@ static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
wined3d_decref
(
d3d9
->
wined3d
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
d3d9
);
heap_free
(
d3d9
);
}
return
refcount
;
...
...
@@ -400,15 +400,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, U
TRACE
(
"iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.
\n
"
,
iface
,
adapter
,
device_type
,
focus_window
,
flags
,
parameters
,
device
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
hr
=
device_init
(
object
,
d3d9
,
d3d9
->
wined3d
,
adapter
,
device_type
,
focus_window
,
flags
,
parameters
,
NULL
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize device, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -508,15 +507,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
TRACE
(
"iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.
\n
"
,
iface
,
adapter
,
device_type
,
focus_window
,
flags
,
parameters
,
mode
,
device
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
hr
=
device_init
(
object
,
d3d9
,
d3d9
->
wined3d
,
adapter
,
device_type
,
focus_window
,
flags
,
parameters
,
mode
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize device, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
dlls/d3d9/query.c
View file @
31250d6d
...
...
@@ -72,7 +72,7 @@ static ULONG WINAPI d3d9_query_Release(IDirect3DQuery9 *iface)
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
query
->
parent_device
);
HeapFree
(
GetProcessHeap
(),
0
,
query
);
heap_free
(
query
);
}
return
refcount
;
}
...
...
dlls/d3d9/shader.c
View file @
31250d6d
...
...
@@ -126,7 +126,7 @@ static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
static
void
STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
heap_free
(
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_vertexshader_wined3d_parent_ops
=
...
...
@@ -280,7 +280,7 @@ static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
static
void
STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
heap_free
(
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_pixelshader_wined3d_parent_ops
=
...
...
dlls/d3d9/stateblock.c
View file @
31250d6d
...
...
@@ -72,7 +72,7 @@ static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
stateblock
->
parent_device
);
HeapFree
(
GetProcessHeap
(),
0
,
stateblock
);
heap_free
(
stateblock
);
}
return
refcount
;
...
...
dlls/d3d9/surface.c
View file @
31250d6d
...
...
@@ -340,7 +340,7 @@ static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
{
struct
d3d9_surface
*
surface
=
parent
;
d3d9_resource_cleanup
(
&
surface
->
resource
);
HeapFree
(
GetProcessHeap
(),
0
,
surface
);
heap_free
(
surface
);
}
static
const
struct
wined3d_parent_ops
d3d9_surface_wined3d_parent_ops
=
...
...
dlls/d3d9/swapchain.c
View file @
31250d6d
...
...
@@ -335,7 +335,7 @@ static const struct IDirect3DSwapChain9ExVtbl d3d9_swapchain_vtbl =
static
void
STDMETHODCALLTYPE
d3d9_swapchain_wined3d_object_released
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
heap_free
(
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_swapchain_wined3d_parent_ops
=
...
...
@@ -374,13 +374,13 @@ HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapcha
struct
d3d9_swapchain
*
object
;
HRESULT
hr
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
swapchain_init
(
object
,
device
,
desc
)))
{
WARN
(
"Failed to initialize swapchain, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
dlls/d3d9/texture.c
View file @
31250d6d
...
...
@@ -1195,7 +1195,7 @@ static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent
{
struct
d3d9_texture
*
texture
=
parent
;
d3d9_resource_cleanup
(
&
texture
->
resource
);
HeapFree
(
GetProcessHeap
(),
0
,
texture
);
heap_free
(
texture
);
}
static
const
struct
wined3d_parent_ops
d3d9_texture_wined3d_parent_ops
=
...
...
dlls/d3d9/vertexdeclaration.c
View file @
31250d6d
...
...
@@ -89,8 +89,8 @@ HRESULT vdecl_convert_fvf(
has_psize
+
has_diffuse
+
has_specular
+
num_textures
+
1
;
/* convert the declaration */
elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
*
sizeof
(
D3DVERTEXELEMENT9
));
if
(
!
elements
)
return
D3DERR_OUTOFVIDEOMEMORY
;
if
(
!
(
elements
=
heap_alloc
(
size
*
sizeof
(
*
elements
))))
return
D3DERR_OUTOFVIDEOMEMORY
;
elements
[
size
-
1
]
=
end_element
;
idx
=
0
;
...
...
@@ -310,8 +310,8 @@ struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDi
static
void
STDMETHODCALLTYPE
d3d9_vertexdeclaration_wined3d_object_destroyed
(
void
*
parent
)
{
struct
d3d9_vertex_declaration
*
declaration
=
parent
;
HeapFree
(
GetProcessHeap
(),
0
,
declaration
->
elements
);
HeapFree
(
GetProcessHeap
(),
0
,
declaration
);
heap_free
(
declaration
->
elements
);
heap_free
(
declaration
);
}
static
const
struct
wined3d_parent_ops
d3d9_vertexdeclaration_wined3d_parent_ops
=
...
...
@@ -336,8 +336,8 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
/* Skip the END element */
--
count
;
*
wined3d_elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
count
*
sizeof
(
**
wined3d_elements
));
if
(
!*
wined3d_elements
)
{
if
(
!
(
*
wined3d_elements
=
heap_alloc
(
count
*
sizeof
(
**
wined3d_elements
))))
{
FIXME
(
"Memory allocation failed
\n
"
);
return
D3DERR_OUTOFVIDEOMEMORY
;
}
...
...
@@ -347,7 +347,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
if
(
d3d9_elements
[
i
].
Type
>=
(
sizeof
(
d3d_dtype_lookup
)
/
sizeof
(
*
d3d_dtype_lookup
)))
{
WARN
(
"Invalid element type %#x.
\n
"
,
d3d9_elements
[
i
].
Type
);
HeapFree
(
GetProcessHeap
(),
0
,
*
wined3d_elements
);
heap_free
(
*
wined3d_elements
);
return
E_FAIL
;
}
(
*
wined3d_elements
)[
i
].
format
=
d3d_dtype_lookup
[
d3d9_elements
[
i
].
Type
].
format
;
...
...
@@ -385,10 +385,9 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio
declaration
->
refcount
=
1
;
element_count
=
wined3d_element_count
+
1
;
declaration
->
elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
element_count
*
sizeof
(
*
declaration
->
elements
));
if
(
!
declaration
->
elements
)
if
(
!
(
declaration
->
elements
=
heap_alloc
(
element_count
*
sizeof
(
*
declaration
->
elements
))))
{
HeapFree
(
GetProcessHeap
(),
0
,
wined3d_elements
);
heap_free
(
wined3d_elements
);
ERR
(
"Failed to allocate vertex declaration elements memory.
\n
"
);
return
D3DERR_OUTOFVIDEOMEMORY
;
}
...
...
@@ -399,10 +398,10 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio
hr
=
wined3d_vertex_declaration_create
(
device
->
wined3d_device
,
wined3d_elements
,
wined3d_element_count
,
declaration
,
&
d3d9_vertexdeclaration_wined3d_parent_ops
,
&
declaration
->
wined3d_declaration
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
wined3d_elements
);
heap_free
(
wined3d_elements
);
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
declaration
->
elements
);
heap_free
(
declaration
->
elements
);
WARN
(
"Failed to create wined3d vertex declaration, hr %#x.
\n
"
,
hr
);
return
hr
;
}
...
...
@@ -419,15 +418,14 @@ HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
struct
d3d9_vertex_declaration
*
object
;
HRESULT
hr
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
hr
=
vertexdeclaration_init
(
object
,
device
,
elements
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize vertex declaration, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
dlls/d3d9/volume.c
View file @
31250d6d
...
...
@@ -195,7 +195,7 @@ static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
struct
d3d9_volume
*
volume
=
parent
;
d3d9_resource_cleanup
(
&
volume
->
resource
);
HeapFree
(
GetProcessHeap
(),
0
,
volume
);
heap_free
(
volume
);
}
static
const
struct
wined3d_parent_ops
d3d9_volume_wined3d_parent_ops
=
...
...
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