Commit 32d2be57 authored by Tony Wasserka's avatar Tony Wasserka Committed by Alexandre Julliard

d3dx9: Add utility functions for loading files and resources into memory.

parent f9222833
......@@ -13,7 +13,8 @@ C_SRCS = \
mesh.c \
shader.c \
sprite.c \
surface.c
surface.c \
util.c
RC_SRCS = version.rc
......
......@@ -26,6 +26,10 @@
#include "wingdi.h"
#include "d3dx9.h"
/* for internal use */
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
/* ID3DXFont */
typedef struct ID3DXFontImpl
......
/*
* Copyright (C) 2009 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
/************************************************************
* map_view_of_file
*
* Loads a file into buffer and stores the number of read bytes in length.
*
* PARAMS
* filename [I] name of the file to be loaded
* buffer [O] pointer to destination buffer
* length [O] size of the obtained data
*
* RETURNS
* Success: D3D_OK
* Failure:
* see error codes for CreateFileW, GetFileSize, CreateFileMapping and MapViewOfFile
*
* NOTES
* The caller must UnmapViewOfFile when it doesn't need the data anymore
*
*/
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length)
{
HANDLE hfile, hmapping = NULL;
hfile = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if(hfile == INVALID_HANDLE_VALUE) goto error;
*length = GetFileSize(hfile, NULL);
if(*length == INVALID_FILE_SIZE) goto error;
hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL);
if(!hmapping) goto error;
*buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0);
if(*buffer == NULL) goto error;
CloseHandle(hmapping);
CloseHandle(hfile);
return S_OK;
error:
CloseHandle(hmapping);
CloseHandle(hfile);
return HRESULT_FROM_WIN32(GetLastError());
}
/************************************************************
* load_resource_into_memory
*
* Loads a resource into buffer and stores the number of
* read bytes in length.
*
* PARAMS
* module [I] handle to the module
* resinfo [I] handle to the resource's information block
* buffer [O] pointer to destination buffer
* length [O] size of the obtained data
*
* RETURNS
* Success: D3D_OK
* Failure:
* See error codes for SizeofResource, LoadResource and LockResource
*
* NOTES
* The memory doesn't need to be freed by the caller manually
*
*/
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length)
{
HGLOBAL resource;
*length = SizeofResource(module, resinfo);
if(*length == 0) return HRESULT_FROM_WIN32(GetLastError());
resource = LoadResource(module, resinfo);
if( !resource ) return HRESULT_FROM_WIN32(GetLastError());
*buffer = LockResource(resource);
if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError());
return S_OK;
}
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