Commit 33025b20 authored by Jason Edmeades's avatar Jason Edmeades Committed by Alexandre Julliard

- Handle failures to allocate storage more gracefully.

- Only prototype the interfaces which are subclassed (I overdid it last time!). - Implement Get/Set Texture and GetBackBuffer, plus device's GetDisplayMode / GetDeviceCaps. - Make some of the d3d9 skeleton code issue fixme's to highlight code which hasn't been migrated yet. - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack corruption in demos.
parent 64d7cb16
......@@ -158,7 +158,7 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE
IWineD3DSurface *mySurface = NULL;
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
if (hrc == D3D_OK) {
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
......@@ -210,21 +210,35 @@ IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DCubeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
if (NULL == object) {
FIXME("(%p) allocation of CubeTexture failed\n", This);
*ppCubeTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
D3D9CB_CreateSurface);
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
return D3D_OK;
if (hr != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppCubeTexture = NULL;
} else {
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
}
return hr;
}
......@@ -144,7 +144,7 @@ HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, U
HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (WINED3DCAPS *)pCaps);
}
HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
......@@ -165,6 +165,8 @@ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (res == D3D_OK) {
*ppSurface = d3dSurface->wineD3DSurface;
} else {
*ppSurface = NULL;
}
return res;
}
......@@ -179,14 +181,18 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
*ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DDevice9_Vtbl;
object->ref = 1;
object->direct3d = This;
......@@ -208,10 +214,7 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
FIXME("(%p) : incomplete stub\n", This);
return D3D_OK;
return IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
}
IDirect3D9Vtbl Direct3D9_Vtbl =
......
......@@ -142,13 +142,26 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface,
IDirect3DIndexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppIndexBuffer = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
return D3D_OK;
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppIndexBuffer = NULL;
} else {
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
}
return hrc;
}
......@@ -204,6 +204,8 @@ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *pDevice,
Format, Pool, (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (res == D3D_OK) {
*ppSurface = d3dSurface->wineD3DSurface;
} else {
*ppSurface = NULL;
}
return res;
}
......@@ -158,7 +158,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, U
IWineD3DSurface *mySurface = NULL;
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK) {
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
......@@ -213,14 +213,28 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UIN
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
*ppTexture = (LPDIRECT3DTEXTURE9) object;
return D3D_OK;
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppTexture = NULL;
} else {
*ppTexture = (LPDIRECT3DTEXTURE9) object;
}
return hrc;
}
......@@ -141,13 +141,27 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppVertexBuffer = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
return D3D_OK;
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppVertexBuffer = NULL;
} else {
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
}
return hrc;
}
......@@ -90,7 +90,7 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID
res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
/* If this works, the only valid container is a child of resource (volumetexture) */
if (res == D3D_OK) {
if (res == D3D_OK && NULL != ppContainer) {
IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
}
......@@ -148,11 +148,27 @@ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height,
HANDLE * pSharedHandle) {
IDirect3DVolume9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppVolume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolume9_Vtbl;
object->ref = 1;
return IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
Pool, ppVolume, pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppVolume = NULL;
} else {
*ppVolume = (IWineD3DVolume *)object;
}
return hrc;
}
......@@ -156,7 +156,7 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTUR
IWineD3DVolume *myVolume = NULL;
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (hrc == D3D_OK) {
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
......@@ -210,19 +210,34 @@ IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
IDirect3DVolumeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
if (NULL == object) {
FIXME("(%p) allocation of memory failed\n", This);
*ppVolumeTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
object->ref = 1;
IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle,
(IUnknown *)object, D3D9CB_CreateVolume);
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
return D3D_OK;
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppVolumeTexture = NULL;
} else {
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
}
return hrc;
}
......@@ -986,7 +986,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
subset of a D3DCAPS9 structure. However, it has to come via a void *
as the d3d8 interface cannot import the d3d9 header */
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void* pCapsIn) {
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCapsIn) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
BOOL gotContext = FALSE;
......
......@@ -124,7 +124,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFAC
*(pDesc->Type) = This->currentDesc.Type;
*(pDesc->Usage) = This->currentDesc.Usage;
*(pDesc->Pool) = This->currentDesc.Pool;
*(pDesc->Size) = This->currentDesc.Size; /* dx8 only */
*(pDesc->Size) = This->currentDesc_size; /* dx8 only */
*(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
*(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
*(pDesc->Width) = This->currentDesc.Width;
......@@ -569,7 +569,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, GLenum gl
This->currentDesc.Width,
This->currentDesc.Height,
0,
This->currentDesc.Size,
This->currentDesc_size,
This->allocatedMemory);
ENTER_GL();
......@@ -580,7 +580,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, GLenum gl
This->currentDesc.Width,
This->currentDesc.Height,
0,
This->currentDesc.Size,
This->currentDesc_size,
This->allocatedMemory);
checkGLcall("glCommpressedTexTexImage2D");
......
......@@ -1304,7 +1304,6 @@ typedef struct _D3DSURFACE_DESC {
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
UINT Width;
......
......@@ -96,17 +96,27 @@ typedef struct _WINED3DVOLUME_DESC
UINT *Depth;
} WINED3DVOLUME_DESC;
/* The following have differing names, but actually are the same layout */
/* The following have differing names, but actually are the same layout. */
/* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
none of the 9 fields are accessed when the device is d3d8 */
#if defined( __WINE_D3D8_H )
/* Identical: */
#define WINED3DLIGHT D3DLIGHT8
#define WINED3DCLIPSTATUS D3DCLIPSTATUS8
#define WINED3DMATERIAL D3DMATERIAL8
#define WINED3DVIEWPORT D3DVIEWPORT8
/* Subset: */
#define WINED3DCAPS D3DCAPS8
#else
/* Identical: */
#define WINED3DLIGHT D3DLIGHT9
#define WINED3DCLIPSTATUS D3DCLIPSTATUS9
#define WINED3DMATERIAL D3DMATERIAL9
#define WINED3DVIEWPORT D3DVIEWPORT9
/* Subsets: */
#define WINED3DCAPS D3DCAPS9
#endif
typedef struct IWineD3D IWineD3D;
......@@ -178,7 +188,7 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn) PURE;
};
#undef INTERFACE
......@@ -255,6 +265,11 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture* pTexture) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture** ppTexture) PURE;
STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface** ppBackBuffer) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
......@@ -311,6 +326,11 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
#define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
#define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
#define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
#define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
......
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