Commit 349136ab authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Don't bother allocating "free_fences" in context_create().

We use "free_fences" with wined3d_array_reserve(), which handles NULL fine. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 0146975b
......@@ -1908,13 +1908,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out;
list_init(&context->occlusion_queries);
context->free_fence_size = 4;
if (!(context->free_fences = heap_calloc(context->free_fence_size, sizeof(*context->free_fences))))
goto out;
list_init(&context->fences);
list_init(&context->so_statistics_queries);
list_init(&context->pipeline_statistics_queries);
list_init(&context->fbo_list);
......@@ -1992,7 +1987,6 @@ out:
wined3d_release_dc(swapchain->win_handle, context->hdc);
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
heap_free(context->free_fences);
heap_free(context->free_occlusion_queries);
heap_free(context->free_timestamp_queries);
heap_free(context);
......
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