Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
3517d75f
Commit
3517d75f
authored
Sep 10, 2009
by
Rico Schüller
Committed by
Alexandre Julliard
Sep 11, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10: Add variable semantic parsing.
parent
5a9ecdef
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
32 additions
and
22 deletions
+32
-22
d3d10_private.h
dlls/d3d10/d3d10_private.h
+1
-0
effect.c
dlls/d3d10/effect.c
+31
-22
No files found.
dlls/d3d10/d3d10_private.h
View file @
3517d75f
...
...
@@ -94,6 +94,7 @@ struct d3d10_effect_variable
struct
d3d10_effect
*
effect
;
char
*
name
;
char
*
semantic
;
DWORD
buffer_offset
;
DWORD
annotation_count
;
DWORD
flag
;
...
...
dlls/d3d10/effect.c
View file @
3517d75f
...
...
@@ -60,13 +60,13 @@ static struct d3d10_effect_pass null_pass =
static
struct
d3d10_effect_local_buffer
null_local_buffer
=
{
&
d3d10_effect_constant_buffer_vtbl
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
static
struct
d3d10_effect_variable
null_variable
=
{
&
d3d10_effect_variable_vtbl
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
{
&
d3d10_effect_variable_vtbl
,
NULL
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
static
struct
d3d10_effect_variable
null_scalar_variable
=
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_scalar_variable_vtbl
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_scalar_variable_vtbl
,
NULL
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
static
struct
d3d10_effect_variable
null_vector_variable
=
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_vector_variable_vtbl
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_vector_variable_vtbl
,
NULL
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
static
struct
d3d10_effect_variable
null_matrix_variable
=
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_matrix_variable_vtbl
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
{(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_matrix_variable_vtbl
,
NULL
,
NULL
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
,
NULL
};
static
inline
void
read_dword
(
const
char
**
ptr
,
DWORD
*
d
)
{
...
...
@@ -150,22 +150,26 @@ static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
return
hr
;
}
static
char
*
copy_name
(
const
char
*
ptr
)
static
BOOL
copy_name
(
const
char
*
ptr
,
char
**
name
)
{
size_t
name_len
;
char
*
name
;
name_len
=
strlen
(
ptr
)
+
1
;
name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
name_len
);
if
(
!
name
)
if
(
name_len
==
1
)
{
return
TRUE
;
}
*
name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
name_len
);
if
(
!*
name
)
{
ERR
(
"Failed to allocate name memory.
\n
"
);
return
NULL
;
return
FALSE
;
}
memcpy
(
name
,
ptr
,
name_len
);
memcpy
(
*
name
,
ptr
,
name_len
);
return
name
;
return
TRUE
;
}
static
HRESULT
shader_chunk_handler
(
const
char
*
data
,
DWORD
data_size
,
DWORD
tag
,
void
*
ctx
)
...
...
@@ -306,8 +310,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
read_dword
(
&
ptr
,
&
offset
);
TRACE
(
"Type name at offset %#x.
\n
"
,
offset
);
t
->
name
=
copy_name
(
data
+
offset
);
if
(
!
t
->
name
)
if
(
!
copy_name
(
data
+
offset
,
&
t
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -431,8 +434,7 @@ static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const c
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Variable name at offset %#x.
\n
"
,
offset
);
v
->
name
=
copy_name
(
data
+
offset
);
if
(
!
v
->
name
)
if
(
!
copy_name
(
data
+
offset
,
&
v
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -550,8 +552,7 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Pass name at offset %#x.
\n
"
,
offset
);
p
->
name
=
copy_name
(
data
+
offset
);
if
(
!
p
->
name
)
if
(
!
copy_name
(
data
+
offset
,
&
p
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -610,8 +611,7 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Technique name at offset %#x.
\n
"
,
offset
);
t
->
name
=
copy_name
(
data
+
offset
);
if
(
!
t
->
name
)
if
(
!
copy_name
(
data
+
offset
,
&
t
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -664,13 +664,22 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
static
HRESULT
parse_fx10_variable
(
struct
d3d10_effect_variable
*
v
,
const
char
**
ptr
,
const
char
*
data
)
{
DWORD
offset
;
unsigned
int
i
;
HRESULT
hr
;
hr
=
parse_fx10_variable_head
(
v
,
ptr
,
data
);
if
(
FAILED
(
hr
))
return
hr
;
skip_dword_unknown
(
ptr
,
1
);
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Variable semantic at offset %#x.
\n
"
,
offset
);
if
(
!
copy_name
(
data
+
offset
,
&
v
->
semantic
))
{
ERR
(
"Failed to copy semantic.
\n
"
);
return
E_OUTOFMEMORY
;
}
TRACE
(
"Variable semantic: %s.
\n
"
,
debugstr_a
(
v
->
semantic
));
read_dword
(
ptr
,
&
v
->
buffer_offset
);
TRACE
(
"Variable offset in buffer: %#x.
\n
"
,
v
->
buffer_offset
);
...
...
@@ -713,8 +722,7 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Local buffer name at offset %#x.
\n
"
,
offset
);
l
->
name
=
copy_name
(
data
+
offset
);
if
(
!
l
->
name
)
if
(
!
copy_name
(
data
+
offset
,
&
l
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -988,6 +996,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
TRACE
(
"variable %p.
\n
"
,
v
);
HeapFree
(
GetProcessHeap
(),
0
,
v
->
name
);
HeapFree
(
GetProcessHeap
(),
0
,
v
->
semantic
);
if
(
v
->
annotations
)
{
unsigned
int
i
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment