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wine
wine-cw
Commits
354a6d4e
Commit
354a6d4e
authored
Sep 17, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 17, 2014
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d3d10core: Implement d3d10_device_GSGetShaderResources().
parent
9c3266fe
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4 changed files
with
37 additions
and
1 deletion
+37
-1
device.c
dlls/d3d10core/device.c
+20
-1
device.c
dlls/wined3d/device.c
+14
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d.h
include/wine/wined3d.h
+2
-0
No files found.
dlls/d3d10core/device.c
View file @
354a6d4e
...
...
@@ -950,8 +950,27 @@ static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources
(
ID3D10Device1
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
**
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
unsigned
int
i
;
TRACE
(
"iface %p, start_slot %u, view_count %u, views %p.
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
for
(
i
=
0
;
i
<
view_count
;
++
i
)
{
struct
wined3d_shader_resource_view
*
wined3d_view
;
struct
d3d10_shader_resource_view
*
view_impl
;
if
(
!
(
wined3d_view
=
wined3d_device_get_gs_resource_view
(
device
->
wined3d_device
,
start_slot
+
i
)))
{
views
[
i
]
=
NULL
;
continue
;
}
view_impl
=
wined3d_shader_resource_view_get_parent
(
wined3d_view
);
views
[
i
]
=
&
view_impl
->
ID3D10ShaderResourceView_iface
;
ID3D10ShaderResourceView_AddRef
(
views
[
i
]);
}
}
static
void
STDMETHODCALLTYPE
d3d10_device_GSGetSamplers
(
ID3D10Device1
*
iface
,
...
...
dlls/wined3d/device.c
View file @
354a6d4e
...
...
@@ -2647,6 +2647,20 @@ void CDECL wined3d_device_set_gs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view
(
device
,
WINED3D_SHADER_TYPE_GEOMETRY
,
idx
,
view
);
}
struct
wined3d_shader_resource_view
*
CDECL
wined3d_device_get_gs_resource_view
(
const
struct
wined3d_device
*
device
,
UINT
idx
)
{
TRACE
(
"device %p, idx %u.
\n
"
,
device
,
idx
);
if
(
idx
>=
MAX_SHADER_RESOURCE_VIEWS
)
{
WARN
(
"Invalid view index %u.
\n
"
,
idx
);
return
NULL
;
}
return
device
->
state
.
shader_resource_view
[
WINED3D_SHADER_TYPE_GEOMETRY
][
idx
];
}
void
CDECL
wined3d_device_set_gs_sampler
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_sampler
*
sampler
)
{
TRACE
(
"device %p, idx %u, sampler %p.
\n
"
,
device
,
idx
,
sampler
);
...
...
dlls/wined3d/wined3d.spec
View file @
354a6d4e
...
...
@@ -59,6 +59,7 @@
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
@ cdecl wined3d_device_get_gs_resource_view(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
...
...
include/wine/wined3d.h
View file @
354a6d4e
...
...
@@ -2131,6 +2131,8 @@ void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT
swapchain_idx
,
struct
wined3d_gamma_ramp
*
ramp
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_geometry_shader
(
const
struct
wined3d_device
*
device
);
struct
wined3d_buffer
*
__cdecl
wined3d_device_get_gs_cb
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
struct
wined3d_shader_resource_view
*
__cdecl
wined3d_device_get_gs_resource_view
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
struct
wined3d_sampler
*
__cdecl
wined3d_device_get_gs_sampler
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
struct
wined3d_buffer
*
__cdecl
wined3d_device_get_index_buffer
(
const
struct
wined3d_device
*
device
,
enum
wined3d_format_id
*
format
);
...
...
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