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wine
wine-cw
Commits
377cda97
Commit
377cda97
authored
Jul 22, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 22, 2009
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Plain Diff
wined3d: Avoid destroying contexts that are current in another thread.
parent
1a430306
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
89 additions
and
45 deletions
+89
-45
context.c
dlls/wined3d/context.c
+86
-44
wined3d_private.h
dlls/wined3d/wined3d_private.h
+3
-1
No files found.
dlls/wined3d/context.c
View file @
377cda97
...
@@ -558,6 +558,59 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
...
@@ -558,6 +558,59 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
}
}
}
}
static
void
context_destroy_gl_resources
(
struct
WineD3DContext
*
context
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
fbo_entry
*
entry
,
*
entry2
;
BOOL
has_glctx
;
has_glctx
=
pwglMakeCurrent
(
context
->
hdc
,
context
->
glCtx
);
if
(
!
has_glctx
)
WARN
(
"Failed to activate context. Window already destroyed?
\n
"
);
ENTER_GL
();
LIST_FOR_EACH_ENTRY_SAFE
(
entry
,
entry2
,
&
context
->
fbo_list
,
struct
fbo_entry
,
entry
)
{
if
(
!
has_glctx
)
entry
->
id
=
0
;
context_destroy_fbo_entry
(
context
,
entry
);
}
if
(
has_glctx
)
{
if
(
context
->
src_fbo
)
{
TRACE
(
"Destroy src FBO %d
\n
"
,
context
->
src_fbo
);
context_destroy_fbo
(
context
,
&
context
->
src_fbo
);
}
if
(
context
->
dst_fbo
)
{
TRACE
(
"Destroy dst FBO %d
\n
"
,
context
->
dst_fbo
);
context_destroy_fbo
(
context
,
&
context
->
dst_fbo
);
}
if
(
context
->
dummy_arbfp_prog
)
{
GL_EXTCALL
(
glDeleteProgramsARB
(
1
,
&
context
->
dummy_arbfp_prog
));
}
}
LEAVE_GL
();
if
(
!
pwglMakeCurrent
(
NULL
,
NULL
))
{
ERR
(
"Failed to disable GL context.
\n
"
);
}
if
(
context
->
isPBuffer
)
{
GL_EXTCALL
(
wglReleasePbufferDCARB
(
context
->
pbuffer
,
context
->
hdc
));
GL_EXTCALL
(
wglDestroyPbufferARB
(
context
->
pbuffer
));
}
else
{
ReleaseDC
(
context
->
win_handle
,
context
->
hdc
);
}
pwglDeleteContext
(
context
->
glCtx
);
}
DWORD
context_get_tls_idx
(
void
)
DWORD
context_get_tls_idx
(
void
)
{
{
return
wined3d_context_tls_idx
;
return
wined3d_context_tls_idx
;
...
@@ -583,6 +636,20 @@ BOOL context_set_current(struct WineD3DContext *ctx)
...
@@ -583,6 +636,20 @@ BOOL context_set_current(struct WineD3DContext *ctx)
return
TRUE
;
return
TRUE
;
}
}
if
(
old
)
{
if
(
old
->
destroyed
)
{
TRACE
(
"Switching away from destroyed context %p.
\n
"
,
old
);
context_destroy_gl_resources
(
old
);
HeapFree
(
GetProcessHeap
(),
0
,
old
);
}
else
{
old
->
current
=
0
;
}
}
if
(
ctx
)
if
(
ctx
)
{
{
TRACE
(
"Switching to D3D context %p, GL context %p, device context %p.
\n
"
,
ctx
,
ctx
->
glCtx
,
ctx
->
hdc
);
TRACE
(
"Switching to D3D context %p, GL context %p, device context %p.
\n
"
,
ctx
,
ctx
->
glCtx
,
ctx
->
hdc
);
...
@@ -591,6 +658,7 @@ BOOL context_set_current(struct WineD3DContext *ctx)
...
@@ -591,6 +658,7 @@ BOOL context_set_current(struct WineD3DContext *ctx)
ERR
(
"Failed to make GL context %p current on device context %p.
\n
"
,
ctx
->
glCtx
,
ctx
->
hdc
);
ERR
(
"Failed to make GL context %p current on device context %p.
\n
"
,
ctx
->
glCtx
,
ctx
->
hdc
);
return
FALSE
;
return
FALSE
;
}
}
ctx
->
current
=
1
;
}
}
else
else
{
{
...
@@ -1205,7 +1273,6 @@ static void RemoveContextFromArray(IWineD3DDeviceImpl *This, WineD3DContext *con
...
@@ -1205,7 +1273,6 @@ static void RemoveContextFromArray(IWineD3DDeviceImpl *This, WineD3DContext *con
{
{
if
(
This
->
contexts
[
i
]
==
context
)
if
(
This
->
contexts
[
i
]
==
context
)
{
{
HeapFree
(
GetProcessHeap
(),
0
,
context
);
found
=
TRUE
;
found
=
TRUE
;
break
;
break
;
}
}
...
@@ -1251,65 +1318,40 @@ static void RemoveContextFromArray(IWineD3DDeviceImpl *This, WineD3DContext *con
...
@@ -1251,65 +1318,40 @@ static void RemoveContextFromArray(IWineD3DDeviceImpl *This, WineD3DContext *con
* context: Context to destroy
* context: Context to destroy
*
*
*****************************************************************************/
*****************************************************************************/
void
DestroyContext
(
IWineD3DDeviceImpl
*
This
,
WineD3DContext
*
context
)
{
void
DestroyContext
(
IWineD3DDeviceImpl
*
This
,
WineD3DContext
*
context
)
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
{
struct
fbo_entry
*
entry
,
*
entry2
;
BOOL
destroy
;
BOOL
has_glctx
;
TRACE
(
"Destroying ctx %p
\n
"
,
context
);
TRACE
(
"Destroying ctx %p
\n
"
,
context
);
/* The correct GL context needs to be active to cleanup the GL resources below */
if
(
context
->
tid
==
GetCurrentThreadId
()
||
!
context
->
current
)
has_glctx
=
pwglMakeCurrent
(
context
->
hdc
,
context
->
glCtx
);
{
context_set_last_device
(
NULL
);
context_destroy_gl_resources
(
context
);
destroy
=
TRUE
;
if
(
!
has_glctx
)
WARN
(
"Failed to activate context. Window already destroyed?
\n
"
);
ENTER_GL
(
);
context_set_last_device
(
NULL
);
LIST_FOR_EACH_ENTRY_SAFE
(
entry
,
entry2
,
&
context
->
fbo_list
,
struct
fbo_entry
,
entry
)
{
if
(
This
->
activeContext
==
context
)
if
(
!
has_glctx
)
entry
->
id
=
0
;
context_destroy_fbo_entry
(
context
,
entry
);
}
if
(
has_glctx
)
{
if
(
context
->
src_fbo
)
{
TRACE
(
"Destroy src FBO %d
\n
"
,
context
->
src_fbo
);
context_destroy_fbo
(
context
,
&
context
->
src_fbo
);
}
if
(
context
->
dst_fbo
)
{
{
T
RACE
(
"Destroy dst FBO %d
\n
"
,
context
->
dst_fbo
)
;
T
his
->
activeContext
=
NULL
;
context_destroy_fbo
(
context
,
&
context
->
dst_fbo
);
TRACE
(
"Destroying the active context.
\n
"
);
}
}
if
(
context
->
dummy_arbfp_prog
)
if
(
!
context_set_current
(
NULL
))
{
{
GL_EXTCALL
(
glDeleteProgramsARB
(
1
,
&
context
->
dummy_arbfp_prog
)
);
ERR
(
"Failed to clear current D3D context.
\n
"
);
}
}
}
}
else
LEAVE_GL
();
if
(
This
->
activeContext
==
context
)
{
This
->
activeContext
=
NULL
;
TRACE
(
"Destroying the active context.
\n
"
);
}
if
(
!
context_set_current
(
NULL
))
{
{
ERR
(
"Failed to clear current D3D context.
\n
"
);
context
->
destroyed
=
1
;
destroy
=
FALSE
;
}
}
if
(
context
->
isPBuffer
)
{
GL_EXTCALL
(
wglReleasePbufferDCARB
(
context
->
pbuffer
,
context
->
hdc
));
GL_EXTCALL
(
wglDestroyPbufferARB
(
context
->
pbuffer
));
}
else
ReleaseDC
(
context
->
win_handle
,
context
->
hdc
);
pwglDeleteContext
(
context
->
glCtx
);
HeapFree
(
GetProcessHeap
(),
0
,
context
->
vshader_const_dirty
);
HeapFree
(
GetProcessHeap
(),
0
,
context
->
vshader_const_dirty
);
HeapFree
(
GetProcessHeap
(),
0
,
context
->
pshader_const_dirty
);
HeapFree
(
GetProcessHeap
(),
0
,
context
->
pshader_const_dirty
);
RemoveContextFromArray
(
This
,
context
);
RemoveContextFromArray
(
This
,
context
);
if
(
destroy
)
HeapFree
(
GetProcessHeap
(),
0
,
context
);
}
}
/* GL locking is done by the caller */
/* GL locking is done by the caller */
...
...
dlls/wined3d/wined3d_private.h
View file @
377cda97
...
@@ -1219,7 +1219,9 @@ struct WineD3DContext
...
@@ -1219,7 +1219,9 @@ struct WineD3DContext
WORD
isPBuffer
:
1
;
WORD
isPBuffer
:
1
;
WORD
fog_enabled
:
1
;
WORD
fog_enabled
:
1
;
WORD
num_untracked_materials
:
2
;
/* Max value 2 */
WORD
num_untracked_materials
:
2
;
/* Max value 2 */
WORD
padding
:
3
;
WORD
current
:
1
;
WORD
destroyed
:
1
;
WORD
padding
:
1
;
BYTE
texShaderBumpMap
;
/* MAX_TEXTURES, 8 */
BYTE
texShaderBumpMap
;
/* MAX_TEXTURES, 8 */
BYTE
lastWasPow2Texture
;
/* MAX_TEXTURES, 8 */
BYTE
lastWasPow2Texture
;
/* MAX_TEXTURES, 8 */
DWORD
numbered_array_mask
;
DWORD
numbered_array_mask
;
...
...
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