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wine
wine-cw
Commits
38548df0
Commit
38548df0
authored
Nov 12, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 12, 2014
Browse files
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Browse Files
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Plain Diff
d3d/tests: Test fog interpolation.
parent
a6f7b213
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3 changed files
with
415 additions
and
0 deletions
+415
-0
visual.c
dlls/d3d8/tests/visual.c
+145
-0
visual.c
dlls/d3d9/tests/visual.c
+145
-0
ddraw7.c
dlls/ddraw/tests/ddraw7.c
+125
-0
No files found.
dlls/d3d8/tests/visual.c
View file @
38548df0
...
...
@@ -5217,6 +5217,150 @@ done:
DestroyWindow
(
window
);
}
static
void
fog_interpolation_test
(
void
)
{
HRESULT
hr
;
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d
;
ULONG
refcount
;
HWND
window
;
D3DCOLOR
color
;
static
const
struct
{
struct
vec3
position
;
D3DCOLOR
diffuse
;
D3DCOLOR
specular
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
,
0xff000000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xffff0000
,
0xff000000
},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
0xffff0000
,
0x00000000
},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffff0000
,
0x00000000
},
};
union
{
DWORD
d
;
float
f
;
}
conv
;
unsigned
int
i
;
static
const
struct
{
D3DFOGMODE
vfog
,
tfog
;
D3DSHADEMODE
shade
;
D3DCOLOR
middle_color
;
BOOL
todo
;
}
tests
[]
=
{
{
D3DFOG_NONE
,
D3DFOG_NONE
,
D3DSHADE_FLAT
,
0x00007f80
,
FALSE
},
{
D3DFOG_NONE
,
D3DFOG_NONE
,
D3DSHADE_GOURAUD
,
0x00007f80
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_NONE
,
D3DSHADE_FLAT
,
0x00007f80
,
TRUE
},
{
D3DFOG_EXP
,
D3DFOG_NONE
,
D3DSHADE_GOURAUD
,
0x00007f80
,
TRUE
},
{
D3DFOG_NONE
,
D3DFOG_EXP
,
D3DSHADE_FLAT
,
0x0000ea15
,
FALSE
},
{
D3DFOG_NONE
,
D3DFOG_EXP
,
D3DSHADE_GOURAUD
,
0x0000ea15
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_EXP
,
D3DSHADE_FLAT
,
0x0000ea15
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_EXP
,
D3DSHADE_GOURAUD
,
0x0000ea15
,
FALSE
},
};
static
const
D3DMATRIX
ident_mat
=
{{{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
}}};
D3DCAPS8
caps
;
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
RasterCaps
&
D3DPRASTERCAPS_FOGTABLE
))
skip
(
"D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests
\n
"
);
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_SPECULAR
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set fvf, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_FOGENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_FOGCOLOR
,
0x0000ff00
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
5
.
0
;
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_FOGDENSITY
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture stage state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TFACTOR
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture stage state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0x000000ff
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
/* Some of the tests seem to depend on the projection matrix explicitly
* being set to an identity matrix, even though that's the default.
* (AMD Radeon X1600, AMD Radeon HD 6310, Windows 7). Without this,
* the drivers seem to use a static z = 1.0 input for the fog equation.
* The input value is independent of the actual z and w component of
* the vertex position. */
hr
=
IDirect3DDevice8_SetTransform
(
device
,
D3DTS_PROJECTION
,
&
ident_mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set projection transform, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
i
++
)
{
if
(
!
(
caps
.
RasterCaps
&
D3DPRASTERCAPS_FOGTABLE
)
&&
tests
[
i
].
tfog
)
continue
;
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00808080
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_SHADEMODE
,
tests
[
i
].
shade
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_FOGVERTEXMODE
,
tests
[
i
].
vfog
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_FOGTABLEMODE
,
tests
[
i
].
tfog
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
0
,
240
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
color
=
getPixelColor
(
device
,
320
,
240
);
if
(
tests
[
i
].
todo
)
todo_wine
ok
(
color_match
(
color
,
tests
[
i
].
middle_color
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
else
ok
(
color_match
(
color
,
tests
[
i
].
middle_color
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
color
=
getPixelColor
(
device
,
639
,
240
);
ok
(
color_match
(
color
,
0x0000fd02
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
}
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
visual
)
{
D3DADAPTER_IDENTIFIER8
identifier
;
...
...
@@ -5267,4 +5411,5 @@ START_TEST(visual)
volume_v16u16_test
();
add_dirty_rect_test
();
test_3dc_formats
();
fog_interpolation_test
();
}
dlls/d3d9/tests/visual.c
View file @
38548df0
...
...
@@ -16820,6 +16820,150 @@ done:
DestroyWindow
(
window
);
}
static
void
fog_interpolation_test
(
void
)
{
HRESULT
hr
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
HWND
window
;
D3DCOLOR
color
;
static
const
struct
{
struct
vec3
position
;
D3DCOLOR
diffuse
;
D3DCOLOR
specular
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
,
0xff000000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xffff0000
,
0xff000000
},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
0xffff0000
,
0x00000000
},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffff0000
,
0x00000000
},
};
union
{
DWORD
d
;
float
f
;
}
conv
;
unsigned
int
i
;
static
const
struct
{
D3DFOGMODE
vfog
,
tfog
;
D3DSHADEMODE
shade
;
D3DCOLOR
middle_color
;
BOOL
todo
;
}
tests
[]
=
{
{
D3DFOG_NONE
,
D3DFOG_NONE
,
D3DSHADE_FLAT
,
0x00007f80
,
FALSE
},
{
D3DFOG_NONE
,
D3DFOG_NONE
,
D3DSHADE_GOURAUD
,
0x00007f80
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_NONE
,
D3DSHADE_FLAT
,
0x00007f80
,
TRUE
},
{
D3DFOG_EXP
,
D3DFOG_NONE
,
D3DSHADE_GOURAUD
,
0x00007f80
,
TRUE
},
{
D3DFOG_NONE
,
D3DFOG_EXP
,
D3DSHADE_FLAT
,
0x0000ea15
,
FALSE
},
{
D3DFOG_NONE
,
D3DFOG_EXP
,
D3DSHADE_GOURAUD
,
0x0000ea15
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_EXP
,
D3DSHADE_FLAT
,
0x0000ea15
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_EXP
,
D3DSHADE_GOURAUD
,
0x0000ea15
,
FALSE
},
};
static
const
D3DMATRIX
ident_mat
=
{{{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
}}};
D3DCAPS9
caps
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
RasterCaps
&
D3DPRASTERCAPS_FOGTABLE
))
skip
(
"D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests
\n
"
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_SPECULAR
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set fvf, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_FOGENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_FOGCOLOR
,
0x0000ff00
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
5
.
0
;
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_FOGDENSITY
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture stage state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TFACTOR
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture stage state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0x000000ff
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
/* Some of the tests seem to depend on the projection matrix explicitly
* being set to an identity matrix, even though that's the default.
* (AMD Radeon X1600, AMD Radeon HD 6310, Windows 7). Without this,
* the drivers seem to use a static z = 1.0 input for the fog equation.
* The input value is independent of the actual z and w component of
* the vertex position. */
hr
=
IDirect3DDevice9_SetTransform
(
device
,
D3DTS_PROJECTION
,
&
ident_mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set projection transform, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
i
++
)
{
if
(
!
(
caps
.
RasterCaps
&
D3DPRASTERCAPS_FOGTABLE
)
&&
tests
[
i
].
tfog
)
continue
;
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00808080
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_SHADEMODE
,
tests
[
i
].
shade
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_FOGVERTEXMODE
,
tests
[
i
].
vfog
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_FOGTABLEMODE
,
tests
[
i
].
tfog
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
0
,
240
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
color
=
getPixelColor
(
device
,
320
,
240
);
if
(
tests
[
i
].
todo
)
todo_wine
ok
(
color_match
(
color
,
tests
[
i
].
middle_color
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
else
ok
(
color_match
(
color
,
tests
[
i
].
middle_color
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
color
=
getPixelColor
(
device
,
639
,
240
);
ok
(
color_match
(
color
,
0x0000fd02
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
}
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
visual
)
{
D3DADAPTER_IDENTIFIER9
identifier
;
...
...
@@ -16928,4 +17072,5 @@ START_TEST(visual)
stencil_cull_test
();
test_per_stage_constant
();
test_3dc_formats
();
fog_interpolation_test
();
}
dlls/ddraw/tests/ddraw7.c
View file @
38548df0
...
...
@@ -7764,6 +7764,130 @@ static void test_surface_desc_lock(void)
DestroyWindow
(
window
);
}
static
void
fog_interpolation_test
(
void
)
{
HRESULT
hr
;
IDirect3DDevice7
*
device
;
IDirectDrawSurface7
*
rt
;
ULONG
refcount
;
HWND
window
;
D3DCOLOR
color
;
static
struct
{
struct
vec3
position
;
D3DCOLOR
diffuse
;
D3DCOLOR
specular
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
,
0xff000000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xffff0000
,
0xff000000
},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
},
0xffff0000
,
0x00000000
},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
0xffff0000
,
0x00000000
},
};
union
{
DWORD
d
;
float
f
;
}
conv
;
unsigned
int
i
;
static
const
struct
{
D3DFOGMODE
vfog
,
tfog
;
D3DSHADEMODE
shade
;
D3DCOLOR
middle_color
;
BOOL
todo
;
}
tests
[]
=
{
{
D3DFOG_NONE
,
D3DFOG_NONE
,
D3DSHADE_FLAT
,
0x00007f80
,
FALSE
},
{
D3DFOG_NONE
,
D3DFOG_NONE
,
D3DSHADE_GOURAUD
,
0x00007f80
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_NONE
,
D3DSHADE_FLAT
,
0x00007f80
,
TRUE
},
{
D3DFOG_EXP
,
D3DFOG_NONE
,
D3DSHADE_GOURAUD
,
0x00007f80
,
TRUE
},
{
D3DFOG_NONE
,
D3DFOG_EXP
,
D3DSHADE_FLAT
,
0x0000ea15
,
FALSE
},
{
D3DFOG_NONE
,
D3DFOG_EXP
,
D3DSHADE_GOURAUD
,
0x0000ea15
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_EXP
,
D3DSHADE_FLAT
,
0x0000ea15
,
FALSE
},
{
D3DFOG_EXP
,
D3DFOG_EXP
,
D3DSHADE_GOURAUD
,
0x0000ea15
,
FALSE
},
};
D3DDEVICEDESC7
caps
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice7_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_GetCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
dpcTriCaps
.
dwRasterCaps
&
D3DPRASTERCAPS_FOGTABLE
))
skip
(
"D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests
\n
"
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGCOLOR
,
0x0000ff00
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
5
.
0
;
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGDENSITY
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture stage state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TFACTOR
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture stage state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_TEXTUREFACTOR
,
0x000000ff
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
i
++
)
{
if
(
!
(
caps
.
dpcTriCaps
.
dwRasterCaps
&
D3DPRASTERCAPS_FOGTABLE
)
&&
tests
[
i
].
tfog
)
continue
;
hr
=
IDirect3DDevice7_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x00808080
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_SHADEMODE
,
tests
[
i
].
shade
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGVERTEXMODE
,
tests
[
i
].
vfog
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetRenderState
(
device
,
D3DRENDERSTATE_FOGTABLEMODE
,
tests
[
i
].
tfog
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_SPECULAR
,
quad
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice7_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
0
,
240
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
color
=
get_surface_color
(
rt
,
320
,
240
);
if
(
tests
[
i
].
todo
)
todo_wine
ok
(
compare_color
(
color
,
tests
[
i
].
middle_color
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
else
ok
(
compare_color
(
color
,
tests
[
i
].
middle_color
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
color
=
get_surface_color
(
rt
,
639
,
240
);
ok
(
compare_color
(
color
,
0x0000fd02
,
2
),
"Got unexpected color 0x%08x, case %u.
\n
"
,
color
,
i
);
}
IDirectDrawSurface7_Release
(
rt
);
refcount
=
IDirect3DDevice7_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw7
)
{
HMODULE
module
=
GetModuleHandleA
(
"ddraw.dll"
);
...
...
@@ -7850,4 +7974,5 @@ START_TEST(ddraw7)
test_lost_device
();
test_resource_priority
();
test_surface_desc_lock
();
fog_interpolation_test
();
}
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