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wine
wine-cw
Commits
3862f8e3
Commit
3862f8e3
authored
Jun 15, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jun 15, 2006
Browse files
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Plain Diff
wined3d: Support more than one back buffer.
parent
c8901d6f
Expand all
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Side-by-side
Showing
7 changed files
with
147 additions
and
62 deletions
+147
-62
device.c
dlls/d3d8/tests/device.c
+1
-2
device.c
dlls/d3d9/tests/device.c
+1
-2
device.c
dlls/wined3d/device.c
+90
-30
drawprim.c
dlls/wined3d/drawprim.c
+1
-1
surface.c
dlls/wined3d/surface.c
+41
-17
swapchain.c
dlls/wined3d/swapchain.c
+12
-9
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/d3d8/tests/device.c
View file @
3862f8e3
...
...
@@ -81,10 +81,9 @@ static void test_swapchain(void)
hr
=
IDirect3DDevice8_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString8
(
hr
));
/* Unsupported by wine for now */
d3dpp
.
BackBufferCount
=
2
;
hr
=
IDirect3DDevice8_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain3
);
todo_wine
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString8
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
/* Swapchain 3, created with backbuffercount 2 */
backbuffer
=
(
void
*
)
0xdeadbeef
;
...
...
dlls/d3d9/tests/device.c
View file @
3862f8e3
...
...
@@ -166,10 +166,9 @@ static void test_swapchain(void)
hr
=
IDirect3DDevice9_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
/* Unsupported by wine for now */
d3dpp
.
BackBufferCount
=
2
;
hr
=
IDirect3DDevice9_CreateAdditionalSwapChain
(
pDevice
,
&
d3dpp
,
&
swapchain3
);
todo_wine
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
SUCCEEDED
(
hr
),
"Failed to create a swapchain (%s)
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
/* Swapchain 3, created with backbuffercount 2 */
backbuffer
=
(
void
*
)
0xdeadbeef
;
...
...
dlls/wined3d/device.c
View file @
3862f8e3
This diff is collapsed.
Click to expand it.
dlls/wined3d/drawprim.c
View file @
3862f8e3
...
...
@@ -2282,7 +2282,7 @@ void drawPrimitive(IWineD3DDevice *iface,
for
(
i
=
0
;
i
<
IWineD3DDevice_GetNumberOfSwapChains
(
iface
);
i
++
)
{
IWineD3DDevice_GetSwapChain
(
iface
,
i
,
(
IWineD3DSwapChain
**
)
&
swapchain
);
if
(
swapchain
)
{
if
(
swapchain
->
backBuffer
)
((
IWineD3DSurfaceImpl
*
)
swapchain
->
backBuffer
)
->
Flags
|=
SFLAG_GLDIRTY
;
if
(
swapchain
->
backBuffer
)
((
IWineD3DSurfaceImpl
*
)
swapchain
->
backBuffer
[
0
]
)
->
Flags
|=
SFLAG_GLDIRTY
;
IWineD3DSwapChain_Release
(
(
IWineD3DSwapChain
*
)
swapchain
);
}
}
...
...
dlls/wined3d/surface.c
View file @
3862f8e3
...
...
@@ -287,6 +287,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
IWineD3DDeviceImpl
*
myDevice
=
This
->
resource
.
wineD3DDevice
;
IWineD3DSwapChainImpl
*
swapchain
=
NULL
;
static
UINT
messages
=
0
;
/* holds flags to disable fixme messages */
BOOL
backbuf
=
FALSE
;
/* fixme: should we really lock as such? */
if
((
This
->
Flags
&
(
SFLAG_INTEXTURE
|
SFLAG_INPBUFFER
))
==
...
...
@@ -307,7 +308,16 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
);
if
(
swapchain
!=
NULL
||
iface
==
myDevice
->
renderTarget
||
iface
==
myDevice
->
depthStencilBuffer
)
{
if
(
swapchain
!=
NULL
&&
iface
==
swapchain
->
backBuffer
)
{
if
(
swapchain
!=
NULL
)
{
int
i
;
for
(
i
=
0
;
i
<
swapchain
->
presentParms
.
BackBufferCount
;
i
++
)
{
if
(
iface
==
swapchain
->
backBuffer
[
i
])
{
backbuf
=
TRUE
;
break
;
}
}
}
if
(
backbuf
)
{
TRACE
(
"(%p, backBuffer) : rect@%p flags(%08lx), output lockedRect@%p, memory@%p
\n
"
,
This
,
pRect
,
Flags
,
pLockedRect
,
This
->
resource
.
allocatedMemory
);
}
else
if
(
swapchain
!=
NULL
&&
iface
==
swapchain
->
frontBuffer
)
{
TRACE
(
"(%p, frontBuffer) : rect@%p flags(%08lx), output lockedRect@%p, memory@%p
\n
"
,
This
,
pRect
,
Flags
,
pLockedRect
,
This
->
resource
.
allocatedMemory
);
...
...
@@ -518,12 +528,13 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
/* NOTE: In a shared context environment the renderTarget will use the same context as the implicit swapchain (we're not in a shared environment yet! */
if
((
swapchain
==
targetSwapChain
&&
targetSwapChain
!=
NULL
)
||
iface
==
myDevice
->
renderTarget
)
{
if
(
iface
==
myDevice
->
renderTarget
||
iface
==
swapchain
->
backBuffer
)
{
if
(
iface
==
swapchain
->
frontBuffer
)
{
TRACE
(
"locking front
\n
"
);
glReadBuffer
(
GL_FRONT
);
}
else
if
(
iface
==
myDevice
->
renderTarget
||
backbuf
)
{
TRACE
(
"locking back buffer
\n
"
);
glReadBuffer
(
GL_BACK
);
}
else
if
(
iface
==
swapchain
->
frontBuffer
)
{
TRACE
(
"locking front
\n
"
);
glReadBuffer
(
GL_FRONT
);
glReadBuffer
(
GL_BACK
);
}
else
if
(
iface
==
myDevice
->
depthStencilBuffer
)
{
FIXME
(
"Stencil Buffer lock unsupported for now
\n
"
);
}
else
{
...
...
@@ -535,7 +546,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
IWineD3DDevice_GetSwapChain
((
IWineD3DDevice
*
)
myDevice
,
0
,
(
IWineD3DSwapChain
**
)
&
implSwapChain
);
if
(
swapchain
->
glCtx
==
implSwapChain
->
render_ctx
&&
swapchain
->
drawable
==
implSwapChain
->
win
)
{
/* This will fail for the implicit swapchain, which is why there needs to be a context manager */
if
(
iface
==
swapchain
->
backBuffer
)
{
if
(
backbuf
)
{
glReadBuffer
(
GL_BACK
);
}
else
if
(
iface
==
swapchain
->
frontBuffer
)
{
glReadBuffer
(
GL_FRONT
);
...
...
@@ -639,6 +650,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
vcheckGLcall
(
"glReadPixels"
);
TRACE
(
"Resetting buffer
\n
"
);
glReadBuffer
(
prev_read
);
vcheckGLcall
(
"glReadBuffer"
);
}
...
...
@@ -696,6 +708,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
IWineD3DDeviceImpl
*
myDevice
=
This
->
resource
.
wineD3DDevice
;
const
char
*
buffername
=
""
;
IWineD3DSwapChainImpl
*
swapchain
=
NULL
;
BOOL
backbuf
=
FALSE
;
if
(
!
(
This
->
Flags
&
SFLAG_LOCKED
))
{
WARN
(
"trying to Unlock an unlocked surf@%p
\n
"
,
This
);
...
...
@@ -705,7 +718,17 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
if
(
WINED3DUSAGE_RENDERTARGET
&
This
->
resource
.
usage
)
{
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
);
if
((
swapchain
!=
NULL
)
&&
iface
==
swapchain
->
backBuffer
)
{
if
(
swapchain
)
{
int
i
;
for
(
i
=
0
;
i
<
swapchain
->
presentParms
.
BackBufferCount
;
i
++
)
{
if
(
iface
==
swapchain
->
backBuffer
[
i
])
{
backbuf
=
TRUE
;
break
;
}
}
}
if
(
backbuf
)
{
buffername
=
"backBuffer"
;
}
else
if
((
swapchain
!=
NULL
)
&&
iface
==
swapchain
->
frontBuffer
)
{
buffername
=
"frontBuffer"
;
...
...
@@ -743,7 +766,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
IWineD3DSwapChainImpl
*
implSwapChain
;
IWineD3DDevice_GetSwapChain
((
IWineD3DDevice
*
)
myDevice
,
0
,
(
IWineD3DSwapChain
**
)
&
implSwapChain
);
if
(
iface
==
implSwapChain
->
backBuffer
||
iface
==
implSwapChain
->
frontBuffer
||
iface
==
myDevice
->
renderTarget
)
{
if
(
backbuf
||
iface
==
implSwapChain
->
frontBuffer
||
iface
==
myDevice
->
renderTarget
)
{
GLint
prev_store
;
GLint
prev_draw
;
GLint
prev_depth_test
;
...
...
@@ -787,7 +810,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
if
(
iface
==
implSwapChain
->
frontBuffer
)
{
glDrawBuffer
(
GL_FRONT
);
checkGLcall
(
"glDrawBuffer GL_FRONT"
);
}
else
if
(
iface
==
implSwapChain
->
backBuffer
||
iface
==
myDevice
->
renderTarget
)
{
}
else
if
(
backbuf
||
iface
==
myDevice
->
renderTarget
)
{
glDrawBuffer
(
GL_BACK
);
checkGLcall
(
"glDrawBuffer GL_BACK"
);
}
...
...
@@ -802,6 +825,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
glRasterPos3i
(
This
->
lockedRect
.
left
,
This
->
lockedRect
.
top
,
1
);
vcheckGLcall
(
"glRasterPos2f"
);
switch
(
This
->
resource
.
format
)
{
case
WINED3DFMT_X4R4G4B4
:
{
...
...
@@ -1996,7 +2020,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* These flags are unimportant for the flag check, remove them */
if
((
Flags
&
~
(
DDBLT_DONOTWAIT
|
DDBLT_WAIT
))
==
0
)
{
if
(
((
IWineD3DSurface
*
)
This
==
swapchain
->
frontBuffer
)
&&
((
IWineD3DSurface
*
)
Src
==
swapchain
->
backBuffer
)
)
{
if
(
swapchain
->
backBuffer
&&
((
IWineD3DSurface
*
)
This
==
swapchain
->
frontBuffer
)
&&
((
IWineD3DSurface
*
)
Src
==
swapchain
->
backBuffer
[
0
]
)
)
{
D3DSWAPEFFECT
orig_swap
=
swapchain
->
presentParms
.
SwapEffect
;
...
...
@@ -2027,10 +2051,10 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Blt from texture to rendertarget? */
if
(
(
(
(
IWineD3DSurface
*
)
This
==
swapchain
->
frontBuffer
)
||
(
(
IWineD3DSurface
*
)
This
==
swapchain
->
backBuffer
)
)
(
swapchain
->
backBuffer
&&
(
IWineD3DSurface
*
)
This
==
swapchain
->
backBuffer
[
0
]
)
)
&&
(
(
(
IWineD3DSurface
*
)
Src
!=
swapchain
->
frontBuffer
)
&&
(
(
IWineD3DSurface
*
)
Src
!=
swapchain
->
backBuffer
)
)
)
{
(
swapchain
->
backBuffer
&&
(
IWineD3DSurface
*
)
Src
!=
swapchain
->
backBuffer
[
0
]
)
)
)
{
float
glTexCoord
[
4
];
DWORD
oldCKey
;
GLint
oldLight
,
oldFog
,
oldDepth
,
oldBlend
,
oldCull
,
oldAlpha
;
...
...
@@ -2253,9 +2277,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Blt from rendertarget to texture? */
if
(
(
SrcSurface
==
swapchain
->
frontBuffer
)
||
(
SrcSurface
==
swapchain
->
backBuffer
)
)
{
(
swapchain
->
backBuffer
&&
SrcSurface
==
swapchain
->
backBuffer
[
0
]
)
)
{
if
(
(
(
IWineD3DSurface
*
)
This
!=
swapchain
->
frontBuffer
)
&&
(
(
IWineD3DSurface
*
)
This
!=
swapchain
->
backBuffer
)
)
{
(
swapchain
->
backBuffer
&&
(
IWineD3DSurface
*
)
This
!=
swapchain
->
backBuffer
[
0
]
)
)
{
UINT
row
;
D3DRECT
srect
;
float
xrel
,
yrel
;
...
...
@@ -2282,7 +2306,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Bind the target texture */
glBindTexture
(
GL_TEXTURE_2D
,
This
->
glDescription
.
textureName
);
checkGLcall
(
"glBindTexture"
);
if
(
SrcSurface
==
swapchain
->
backBuffer
)
{
if
(
swapchain
->
backBuffer
&&
SrcSurface
==
swapchain
->
backBuffer
[
0
]
)
{
glReadBuffer
(
GL_BACK
);
}
else
{
glReadBuffer
(
GL_FRONT
);
...
...
@@ -2385,7 +2409,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
TRACE
(
"Calling GetSwapChain with mydevice = %p
\n
"
,
myDevice
);
IWineD3DDevice_GetSwapChain
((
IWineD3DDevice
*
)
myDevice
,
0
,
(
IWineD3DSwapChain
**
)
&
implSwapChain
);
IWineD3DSwapChain_Release
(
(
IWineD3DSwapChain
*
)
implSwapChain
);
if
(
This
==
(
IWineD3DSurfaceImpl
*
)
implSwapChain
->
backBuffer
)
{
if
(
implSwapChain
->
backBuffer
&&
This
==
(
IWineD3DSurfaceImpl
*
)
implSwapChain
->
backBuffer
[
0
]
)
{
glDrawBuffer
(
GL_BACK
);
checkGLcall
(
"glDrawBuffer(GL_BACK)"
);
}
...
...
dlls/wined3d/swapchain.c
View file @
3862f8e3
...
...
@@ -101,11 +101,14 @@ static ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
}
if
(
This
->
backBuffer
)
{
IWineD3DSurface_SetContainer
(
This
->
backBuffer
,
0
);
IWineD3DSurface_GetParent
(
This
->
backBuffer
,
&
bufferParent
);
IUnknown_Release
(
bufferParent
);
/* once for the get parent */
if
(
IUnknown_Release
(
bufferParent
)
>
0
){
FIXME
(
"(%p) Something's still holding the back buffer
\n
"
,
This
);
int
i
;
for
(
i
=
0
;
i
<
This
->
presentParms
.
BackBufferCount
;
i
++
)
{
IWineD3DSurface_SetContainer
(
This
->
backBuffer
[
i
],
0
);
IWineD3DSurface_GetParent
(
This
->
backBuffer
[
i
],
&
bufferParent
);
IUnknown_Release
(
bufferParent
);
/* once for the get parent */
if
(
IUnknown_Release
(
bufferParent
)
>
0
){
FIXME
(
"(%p) Something's still holding the back buffer
\n
"
,
This
);
}
}
}
...
...
@@ -330,7 +333,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
}
((
IWineD3DSurfaceImpl
*
)
This
->
frontBuffer
)
->
Flags
|=
SFLAG_GLDIRTY
;
((
IWineD3DSurfaceImpl
*
)
This
->
backBuffer
)
->
Flags
|=
SFLAG_GLDIRTY
;
((
IWineD3DSurfaceImpl
*
)
This
->
backBuffer
[
0
]
)
->
Flags
|=
SFLAG_GLDIRTY
;
TRACE
(
"returning
\n
"
);
return
WINED3D_OK
;
...
...
@@ -373,9 +376,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *ifa
IWineD3DSwapChainImpl
*
This
=
(
IWineD3DSwapChainImpl
*
)
iface
;
*
ppBackBuffer
=
This
->
backBuffer
;
TRACE
(
"(%p) : BackBuf %d Type %d returning %p
\n
"
,
This
,
iBackBuffer
,
Type
,
*
ppBackBuffer
);
if
(
iBackBuffer
>
This
->
presentParms
.
BackBufferCount
-
1
)
{
TRACE
(
"Back buffer count out of range
\n
"
);
/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
...
...
@@ -385,6 +385,9 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *ifa
return
WINED3DERR_INVALIDCALL
;
}
*
ppBackBuffer
=
This
->
backBuffer
[
iBackBuffer
];
TRACE
(
"(%p) : BackBuf %d Type %d returning %p
\n
"
,
This
,
iBackBuffer
,
Type
,
*
ppBackBuffer
);
/* Note inc ref on returned surface */
if
(
*
ppBackBuffer
)
IWineD3DSurface_AddRef
(
*
ppBackBuffer
);
return
WINED3D_OK
;
...
...
dlls/wined3d/wined3d_private.h
View file @
3862f8e3
...
...
@@ -1125,7 +1125,7 @@ typedef struct IWineD3DSwapChainImpl
IWineD3DDeviceImpl
*
wineD3DDevice
;
/* IWineD3DSwapChain fields */
IWineD3DSurface
*
backBuffer
;
IWineD3DSurface
*
*
backBuffer
;
IWineD3DSurface
*
frontBuffer
;
BOOL
wantsDepthStencilBuffer
;
D3DPRESENT_PARAMETERS
presentParms
;
...
...
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