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wine
wine-cw
Commits
393ed4a0
Commit
393ed4a0
authored
Oct 22, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 01, 2007
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Plain Diff
wined3d: Make resource memory 32 byte aligned.
parent
4d4fce7e
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Showing
4 changed files
with
85 additions
and
4 deletions
+85
-4
device.c
dlls/d3d9/tests/device.c
+71
-0
device.c
dlls/wined3d/device.c
+9
-2
surface.c
dlls/wined3d/surface.c
+3
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-0
No files found.
dlls/d3d9/tests/device.c
View file @
393ed4a0
...
...
@@ -1449,6 +1449,76 @@ static void test_null_stream(void)
if
(
d3d9
)
IDirect3D9_Release
(
d3d9
);
}
static
inline
const
char
*
debug_d3dpool
(
D3DPOOL
pool
)
{
switch
(
pool
)
{
case
D3DPOOL_DEFAULT
:
return
"D3DPOOL_DEFAULT"
;
case
D3DPOOL_SYSTEMMEM
:
return
"D3DPOOL_SYSTEMMEM"
;
case
D3DPOOL_SCRATCH
:
return
"D3DPOOL_SCRATCH"
;
case
D3DPOOL_MANAGED
:
return
"D3DPOOL_MANAGED"
;
default:
return
"unknown pool"
;
}
}
static
void
test_vertex_buffer_alignment
(
void
)
{
IDirect3DVertexBuffer9
*
buffer
=
NULL
;
D3DPRESENT_PARAMETERS
present_parameters
;
IDirect3DDevice9
*
device
=
NULL
;
IDirect3D9
*
d3d9
;
HWND
hwnd
;
HRESULT
hr
;
D3DPOOL
pools
[]
=
{
D3DPOOL_DEFAULT
,
D3DPOOL_SYSTEMMEM
,
D3DPOOL_SCRATCH
,
D3DPOOL_MANAGED
};
DWORD
sizes
[]
=
{
1
,
4
,
16
,
17
,
32
,
33
,
64
,
65
,
1024
,
1025
,
1048576
,
1048577
};
unsigned
int
i
,
j
;
void
*
data
;
d3d9
=
pDirect3DCreate9
(
D3D_SDK_VERSION
);
ok
(
d3d9
!=
NULL
,
"Failed to create IDirect3D9 object
\n
"
);
hwnd
=
CreateWindow
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
100
,
100
,
160
,
160
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hwnd
!=
NULL
,
"Failed to create window
\n
"
);
if
(
!
d3d9
||
!
hwnd
)
goto
cleanup
;
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
hwnd
;
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
hr
=
IDirect3D9_CreateDevice
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
/* no NULLREF here */
,
hwnd
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_NOTAVAILABLE
,
"IDirect3D9_CreateDevice failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
!
device
)
{
skip
(
"Failed to create a d3d device
\n
"
);
goto
cleanup
;
}
for
(
i
=
0
;
i
<
(
sizeof
(
sizes
)
/
sizeof
(
sizes
[
0
]));
i
++
)
{
for
(
j
=
0
;
j
<
(
sizeof
(
pools
)
/
sizeof
(
pools
[
0
]));
j
++
)
{
hr
=
IDirect3DDevice9_CreateVertexBuffer
(
device
,
sizes
[
i
],
0
,
0
,
pools
[
j
],
&
buffer
,
NULL
);
if
(
pools
[
j
]
==
D3DPOOL_SCRATCH
)
{
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)
\n
"
,
hr
);
}
else
{
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d
\n
"
,
hr
,
debug_d3dpool
(
pools
[
j
]),
sizes
[
i
]);
}
if
(
FAILED
(
hr
))
continue
;
hr
=
IDirect3DVertexBuffer9_Lock
(
buffer
,
0
,
0
,
(
void
**
)
&
data
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DVertexBuffer9_Lock failed (0x%08x)
\n
"
,
hr
);
ok
(((
DWORD_PTR
)
data
&
31
)
==
0
,
"Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)
\n
"
,
sizes
[
i
],
debug_d3dpool
(
pools
[
j
]),
data
);
hr
=
IDirect3DVertexBuffer9_Unlock
(
buffer
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DVertexBuffer9_Unlock failed (0x%08x)
\n
"
,
hr
);
if
(
buffer
)
IDirect3DVertexBuffer9_Release
(
buffer
);
}
}
cleanup:
if
(
d3d9
)
IDirect3D9_Release
(
d3d9
);
}
START_TEST
(
device
)
{
HMODULE
d3d9_handle
=
LoadLibraryA
(
"d3d9.dll"
);
...
...
@@ -1473,5 +1543,6 @@ START_TEST(device)
test_depthstenciltest
();
test_draw_indexed
();
test_null_stream
();
test_vertex_buffer_alignment
();
}
}
dlls/wined3d/device.c
View file @
393ed4a0
...
...
@@ -101,14 +101,14 @@ static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3
} \
WineD3DAdapterChangeGLRam(This, _size); \
} \
object->resource.heapMemory = (0 == _size ? NULL : HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, _size +
4
)); \
object->resource.heapMemory = (0 == _size ? NULL : HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, _size +
RESOURCE_ALIGNMENT
)); \
if (object->resource.heapMemory == NULL && _size != 0) { \
FIXME("Out of memory!\n"); \
HeapFree(GetProcessHeap(), 0, object); \
*pp##type = NULL; \
return WINED3DERR_OUTOFVIDEOMEMORY; \
} \
object->resource.allocatedMemory =
object->resource.heapMemory
; \
object->resource.allocatedMemory =
(BYTE *)(((ULONG_PTR) object->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1))
; \
*pp##type = (IWineD3D##type *) object; \
IWineD3DDeviceImpl_AddResource(iface, (IWineD3DResource *)object) ;\
TRACE("(%p) : Created resource %p\n", This, object); \
...
...
@@ -304,6 +304,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
WARN
(
"Size 0 requested, returning WINED3DERR_INVALIDCALL
\n
"
);
*
ppVertexBuffer
=
NULL
;
return
WINED3DERR_INVALIDCALL
;
}
else
if
(
Pool
==
WINED3DPOOL_SCRATCH
)
{
/* The d3d9 testsuit shows that this is not allowed. It doesn't make much sense
* anyway, SCRATCH vertex buffers aren't useable anywhere
*/
WARN
(
"Vertex buffer in D3DPOOL_SCRATCH requested, returning WINED3DERR_INVALIDCALL
\n
"
);
*
ppVertexBuffer
=
NULL
;
return
WINED3DERR_INVALIDCALL
;
}
D3DCREATERESOURCEOBJECTINSTANCE
(
object
,
VertexBuffer
,
WINED3DRTYPE_VERTEXBUFFER
,
Size
)
...
...
dlls/wined3d/surface.c
View file @
393ed4a0
...
...
@@ -677,8 +677,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) {
/* Whatever surface we have, make sure that there is memory allocated for the downloaded copy,
* or a pbo to map
*/
This
->
resource
.
heapMemory
=
HeapAlloc
(
GetProcessHeap
()
,
0
,
This
->
resource
.
size
+
4
);
This
->
resource
.
allocatedMemory
=
This
->
resource
.
heapMemory
;
This
->
resource
.
heapMemory
=
HeapAlloc
(
GetProcessHeap
()
,
0
,
This
->
resource
.
size
+
RESOURCE_ALIGNMENT
);
This
->
resource
.
allocatedMemory
=
(
BYTE
*
)(((
ULONG_PTR
)
This
->
resource
.
heapMemory
+
(
RESOURCE_ALIGNMENT
-
1
))
&
~
(
RESOURCE_ALIGNMENT
-
1
));
if
(
This
->
Flags
&
SFLAG_INSYSMEM
)
{
ERR
(
"Surface without memory or pbo has SFLAG_INSYSMEM set!
\n
"
);
}
...
...
dlls/wined3d/wined3d_private.h
View file @
393ed4a0
...
...
@@ -830,6 +830,8 @@ typedef struct IWineD3DResourceImpl
IWineD3DResourceClass
resource
;
}
IWineD3DResourceImpl
;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 32
/*****************************************************************************
* IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
...
...
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