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wine
wine-cw
Commits
3bc8bde9
Commit
3bc8bde9
authored
Dec 06, 2019
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 06, 2019
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Plain Diff
wined3d: Unload buffer resources through buffer ops.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
918c9496
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
55 additions
and
25 deletions
+55
-25
adapter_gl.c
dlls/wined3d/adapter_gl.c
+1
-16
buffer.c
dlls/wined3d/buffer.c
+52
-7
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
No files found.
dlls/wined3d/adapter_gl.c
View file @
3bc8bde9
...
...
@@ -4699,21 +4699,6 @@ static HRESULT adapter_gl_create_buffer(struct wined3d_device *device,
return
hr
;
}
static
void
wined3d_buffer_gl_destroy_object
(
void
*
object
)
{
struct
wined3d_buffer_gl
*
buffer_gl
=
object
;
struct
wined3d_context
*
context
;
if
(
buffer_gl
->
b
.
buffer_object
)
{
context
=
context_acquire
(
buffer_gl
->
b
.
resource
.
device
,
NULL
,
0
);
wined3d_buffer_gl_destroy_buffer_object
(
buffer_gl
,
wined3d_context_gl
(
context
));
context_release
(
context
);
}
heap_free
(
buffer_gl
);
}
static
void
adapter_gl_destroy_buffer
(
struct
wined3d_buffer
*
buffer
)
{
struct
wined3d_buffer_gl
*
buffer_gl
=
wined3d_buffer_gl
(
buffer
);
...
...
@@ -4729,7 +4714,7 @@ static void adapter_gl_destroy_buffer(struct wined3d_buffer *buffer)
if
(
swapchain_count
)
wined3d_device_incref
(
device
);
wined3d_buffer_cleanup
(
&
buffer_gl
->
b
);
wined3d_cs_destroy_object
(
device
->
cs
,
wined3d_buffer_gl_destroy_object
,
buffer_gl
);
wined3d_cs_destroy_object
(
device
->
cs
,
heap_free
,
buffer_gl
);
if
(
swapchain_count
)
wined3d_device_decref
(
device
);
}
...
...
dlls/wined3d/buffer.c
View file @
3bc8bde9
...
...
@@ -139,7 +139,7 @@ static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct w
}
/* Context activation is done by the caller. */
void
wined3d_buffer_gl_destroy_buffer_object
(
struct
wined3d_buffer_gl
*
buffer_gl
,
static
void
wined3d_buffer_gl_destroy_buffer_object
(
struct
wined3d_buffer_gl
*
buffer_gl
,
struct
wined3d_context_gl
*
context_gl
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context_gl
->
gl_info
;
...
...
@@ -602,6 +602,12 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
return
buffer
->
buffer_ops
->
buffer_prepare_location
(
buffer
,
context
,
location
);
}
static
void
wined3d_buffer_unload_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
)
{
buffer
->
buffer_ops
->
buffer_unload_location
(
buffer
,
context
,
location
);
}
BOOL
wined3d_buffer_load_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
...
...
@@ -699,7 +705,7 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
return
0
;
}
static
void
buffer_unload
(
struct
wined3d_resource
*
resource
)
static
void
buffer_
resource_
unload
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_buffer
*
buffer
=
buffer_from_resource
(
resource
);
...
...
@@ -713,7 +719,7 @@ static void buffer_unload(struct wined3d_resource *resource)
wined3d_buffer_load_location
(
buffer
,
context
,
WINED3D_LOCATION_SYSMEM
);
wined3d_buffer_invalidate_location
(
buffer
,
WINED3D_LOCATION_BUFFER
);
wined3d_buffer_
gl_destroy_buffer_object
(
wined3d_buffer_gl
(
buffer
),
wined3d_context_gl
(
context
)
);
wined3d_buffer_
unload_location
(
buffer
,
context
,
WINED3D_LOCATION_BUFFER
);
buffer_clear_dirty_areas
(
buffer
);
context_release
(
context
);
...
...
@@ -731,21 +737,28 @@ static void buffer_unload(struct wined3d_resource *resource)
static
void
wined3d_buffer_drop_bo
(
struct
wined3d_buffer
*
buffer
)
{
buffer
->
flags
&=
~
WINED3D_BUFFER_USE_BO
;
buffer_unload
(
&
buffer
->
resource
);
buffer_
resource_
unload
(
&
buffer
->
resource
);
}
static
void
wined3d_buffer_destroy_object
(
void
*
object
)
{
struct
wined3d_buffer
*
buffer
=
object
;
struct
wined3d_context
*
context
;
if
(
buffer
->
buffer_object
)
{
context
=
context_acquire
(
buffer
->
resource
.
device
,
NULL
,
0
);
wined3d_buffer_unload_location
(
buffer
,
context
,
WINED3D_LOCATION_BUFFER
);
context_release
(
context
);
}
heap_free
(
buffer
->
conversion_map
);
heap_free
(
buffer
->
maps
);
}
void
wined3d_buffer_cleanup
(
struct
wined3d_buffer
*
buffer
)
{
resource_cleanup
(
&
buffer
->
resource
);
wined3d_cs_destroy_object
(
buffer
->
resource
.
device
->
cs
,
wined3d_buffer_destroy_object
,
buffer
);
resource_cleanup
(
&
buffer
->
resource
);
}
ULONG
CDECL
wined3d_buffer_decref
(
struct
wined3d_buffer
*
buffer
)
...
...
@@ -1264,7 +1277,7 @@ static const struct wined3d_resource_ops buffer_resource_ops =
buffer_resource_incref
,
buffer_resource_decref
,
buffer_resource_preload
,
buffer_unload
,
buffer_
resource_
unload
,
buffer_resource_sub_resource_map
,
buffer_resource_sub_resource_unmap
,
};
...
...
@@ -1382,7 +1395,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
if
(
!
(
buffer
->
maps
=
heap_alloc
(
sizeof
(
*
buffer
->
maps
))))
{
ERR
(
"Out of memory.
\n
"
);
buffer_unload
(
resource
);
buffer_
resource_
unload
(
resource
);
resource_cleanup
(
resource
);
wined3d_resource_wait_idle
(
resource
);
return
E_OUTOFMEMORY
;
...
...
@@ -1406,6 +1419,12 @@ static BOOL wined3d_buffer_no3d_prepare_location(struct wined3d_buffer *buffer,
return
FALSE
;
}
static
void
wined3d_buffer_no3d_unload_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
)
{
TRACE
(
"buffer %p, context %p, location %s.
\n
"
,
buffer
,
context
,
wined3d_debug_location
(
location
));
}
static
void
wined3d_buffer_no3d_upload_ranges
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
const
void
*
data
,
unsigned
int
data_offset
,
unsigned
int
range_count
,
const
struct
wined3d_map_range
*
ranges
)
{
...
...
@@ -1421,6 +1440,7 @@ static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, s
static
const
struct
wined3d_buffer_ops
wined3d_buffer_no3d_ops
=
{
wined3d_buffer_no3d_prepare_location
,
wined3d_buffer_no3d_unload_location
,
wined3d_buffer_no3d_upload_ranges
,
wined3d_buffer_no3d_download_ranges
,
};
...
...
@@ -1463,6 +1483,23 @@ static BOOL wined3d_buffer_gl_prepare_location(struct wined3d_buffer *buffer,
}
}
static
void
wined3d_buffer_gl_unload_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
)
{
TRACE
(
"buffer %p, context %p, location %s.
\n
"
,
buffer
,
context
,
wined3d_debug_location
(
location
));
switch
(
location
)
{
case
WINED3D_LOCATION_BUFFER
:
wined3d_buffer_gl_destroy_buffer_object
(
wined3d_buffer_gl
(
buffer
),
wined3d_context_gl
(
context
));
break
;
default:
ERR
(
"Unhandled location %s.
\n
"
,
wined3d_debug_location
(
location
));
break
;
}
}
/* Context activation is done by the caller. */
static
void
wined3d_buffer_gl_upload_ranges
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
const
void
*
data
,
unsigned
int
data_offset
,
unsigned
int
range_count
,
const
struct
wined3d_map_range
*
ranges
)
...
...
@@ -1506,6 +1543,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
static
const
struct
wined3d_buffer_ops
wined3d_buffer_gl_ops
=
{
wined3d_buffer_gl_prepare_location
,
wined3d_buffer_gl_unload_location
,
wined3d_buffer_gl_upload_ranges
,
wined3d_buffer_gl_download_ranges
,
};
...
...
@@ -1542,6 +1580,12 @@ static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
}
}
static
void
wined3d_buffer_vk_unload_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
)
{
FIXME
(
"buffer %p, context %p, location %s.
\n
"
,
buffer
,
context
,
wined3d_debug_location
(
location
));
}
static
void
wined3d_buffer_vk_upload_ranges
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
const
void
*
data
,
unsigned
int
data_offset
,
unsigned
int
range_count
,
const
struct
wined3d_map_range
*
ranges
)
{
...
...
@@ -1557,6 +1601,7 @@ static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, str
static
const
struct
wined3d_buffer_ops
wined3d_buffer_vk_ops
=
{
wined3d_buffer_vk_prepare_location
,
wined3d_buffer_vk_unload_location
,
wined3d_buffer_vk_upload_ranges
,
wined3d_buffer_vk_download_ranges
,
};
...
...
dlls/wined3d/wined3d_private.h
View file @
3bc8bde9
...
...
@@ -4120,6 +4120,8 @@ struct wined3d_buffer_ops
{
BOOL
(
*
buffer_prepare_location
)(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
);
void
(
*
buffer_unload_location
)(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
);
void
(
*
buffer_upload_ranges
)(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
const
void
*
data
,
unsigned
int
data_offset
,
unsigned
int
range_count
,
const
struct
wined3d_map_range
*
ranges
);
void
(
*
buffer_download_ranges
)(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
void
*
data
,
...
...
@@ -4187,8 +4189,6 @@ static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer
GLenum
wined3d_buffer_gl_binding_from_bind_flags
(
const
struct
wined3d_gl_info
*
gl_info
,
uint32_t
bind_flags
)
DECLSPEC_HIDDEN
;
void
wined3d_buffer_gl_destroy_buffer_object
(
struct
wined3d_buffer_gl
*
buffer_gl
,
struct
wined3d_context_gl
*
context_gl
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_buffer_gl_init
(
struct
wined3d_buffer_gl
*
buffer_gl
,
struct
wined3d_device
*
device
,
const
struct
wined3d_buffer_desc
*
desc
,
const
struct
wined3d_sub_resource_data
*
data
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
...
...
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