Commit 3bc8bde9 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Unload buffer resources through buffer ops.

parent 918c9496
......@@ -4699,21 +4699,6 @@ static HRESULT adapter_gl_create_buffer(struct wined3d_device *device,
return hr;
}
static void wined3d_buffer_gl_destroy_object(void *object)
{
struct wined3d_buffer_gl *buffer_gl = object;
struct wined3d_context *context;
if (buffer_gl->b.buffer_object)
{
context = context_acquire(buffer_gl->b.resource.device, NULL, 0);
wined3d_buffer_gl_destroy_buffer_object(buffer_gl, wined3d_context_gl(context));
context_release(context);
}
heap_free(buffer_gl);
}
static void adapter_gl_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
......@@ -4729,7 +4714,7 @@ static void adapter_gl_destroy_buffer(struct wined3d_buffer *buffer)
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(&buffer_gl->b);
wined3d_cs_destroy_object(device->cs, wined3d_buffer_gl_destroy_object, buffer_gl);
wined3d_cs_destroy_object(device->cs, heap_free, buffer_gl);
if (swapchain_count)
wined3d_device_decref(device);
}
......
......@@ -139,7 +139,7 @@ static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct w
}
/* Context activation is done by the caller. */
void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
struct wined3d_context_gl *context_gl)
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
......@@ -602,6 +602,12 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
return buffer->buffer_ops->buffer_prepare_location(buffer, context, location);
}
static void wined3d_buffer_unload_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location)
{
buffer->buffer_ops->buffer_unload_location(buffer, context, location);
}
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location)
{
......@@ -699,7 +705,7 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
return 0;
}
static void buffer_unload(struct wined3d_resource *resource)
static void buffer_resource_unload(struct wined3d_resource *resource)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
......@@ -713,7 +719,7 @@ static void buffer_unload(struct wined3d_resource *resource)
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
wined3d_buffer_gl_destroy_buffer_object(wined3d_buffer_gl(buffer), wined3d_context_gl(context));
wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
buffer_clear_dirty_areas(buffer);
context_release(context);
......@@ -731,21 +737,28 @@ static void buffer_unload(struct wined3d_resource *resource)
static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
{
buffer->flags &= ~WINED3D_BUFFER_USE_BO;
buffer_unload(&buffer->resource);
buffer_resource_unload(&buffer->resource);
}
static void wined3d_buffer_destroy_object(void *object)
{
struct wined3d_buffer *buffer = object;
struct wined3d_context *context;
if (buffer->buffer_object)
{
context = context_acquire(buffer->resource.device, NULL, 0);
wined3d_buffer_unload_location(buffer, context, WINED3D_LOCATION_BUFFER);
context_release(context);
}
heap_free(buffer->conversion_map);
heap_free(buffer->maps);
}
void wined3d_buffer_cleanup(struct wined3d_buffer *buffer)
{
resource_cleanup(&buffer->resource);
wined3d_cs_destroy_object(buffer->resource.device->cs, wined3d_buffer_destroy_object, buffer);
resource_cleanup(&buffer->resource);
}
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
......@@ -1264,7 +1277,7 @@ static const struct wined3d_resource_ops buffer_resource_ops =
buffer_resource_incref,
buffer_resource_decref,
buffer_resource_preload,
buffer_unload,
buffer_resource_unload,
buffer_resource_sub_resource_map,
buffer_resource_sub_resource_unmap,
};
......@@ -1382,7 +1395,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
if (!(buffer->maps = heap_alloc(sizeof(*buffer->maps))))
{
ERR("Out of memory.\n");
buffer_unload(resource);
buffer_resource_unload(resource);
resource_cleanup(resource);
wined3d_resource_wait_idle(resource);
return E_OUTOFMEMORY;
......@@ -1406,6 +1419,12 @@ static BOOL wined3d_buffer_no3d_prepare_location(struct wined3d_buffer *buffer,
return FALSE;
}
static void wined3d_buffer_no3d_unload_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location)
{
TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
}
static void wined3d_buffer_no3d_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
......@@ -1421,6 +1440,7 @@ static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, s
static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
{
wined3d_buffer_no3d_prepare_location,
wined3d_buffer_no3d_unload_location,
wined3d_buffer_no3d_upload_ranges,
wined3d_buffer_no3d_download_ranges,
};
......@@ -1463,6 +1483,23 @@ static BOOL wined3d_buffer_gl_prepare_location(struct wined3d_buffer *buffer,
}
}
static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location)
{
TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
switch (location)
{
case WINED3D_LOCATION_BUFFER:
wined3d_buffer_gl_destroy_buffer_object(wined3d_buffer_gl(buffer), wined3d_context_gl(context));
break;
default:
ERR("Unhandled location %s.\n", wined3d_debug_location(location));
break;
}
}
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
......@@ -1506,6 +1543,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
{
wined3d_buffer_gl_prepare_location,
wined3d_buffer_gl_unload_location,
wined3d_buffer_gl_upload_ranges,
wined3d_buffer_gl_download_ranges,
};
......@@ -1542,6 +1580,12 @@ static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
}
}
static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location)
{
FIXME("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
}
static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
......@@ -1557,6 +1601,7 @@ static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, str
static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
{
wined3d_buffer_vk_prepare_location,
wined3d_buffer_vk_unload_location,
wined3d_buffer_vk_upload_ranges,
wined3d_buffer_vk_download_ranges,
};
......
......@@ -4120,6 +4120,8 @@ struct wined3d_buffer_ops
{
BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location);
void (*buffer_unload_location)(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location);
void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
......@@ -4187,8 +4189,6 @@ static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer
GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
uint32_t bind_flags) DECLSPEC_HIDDEN;
void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
......
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