Commit 3c448b5d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a wined3d_context_gl structure to context_create_fbo_entry().

parent 4c649116
......@@ -514,12 +514,11 @@ static void wined3d_context_gl_generate_fbo_key(const struct wined3d_context_gl
memset(&key->objects[buffers + 1], 0, (ARRAY_SIZE(key->objects) - buffers - 1) * sizeof(*key->objects));
}
static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *context,
static struct fbo_entry *wined3d_context_gl_create_fbo_entry(const struct wined3d_context_gl *context_gl,
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
DWORD color_location, DWORD ds_location)
{
const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct fbo_entry *entry;
entry = heap_alloc(sizeof(*entry));
......@@ -691,7 +690,8 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
if (context_gl->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
{
entry = context_create_fbo_entry(&context_gl->c, render_targets, depth_stencil, color_location, ds_location);
entry = wined3d_context_gl_create_fbo_entry(context_gl,
render_targets, depth_stencil, color_location, ds_location);
list_add_head(&context_gl->fbo_list, &entry->entry);
++context_gl->fbo_entry_count;
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment