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wine
wine-cw
Commits
3d308661
Commit
3d308661
authored
Nov 19, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 20, 2007
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d3dx8: Implement D3DXPlaneFromPointNormal.
parent
ac2c1b80
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4 changed files
with
18 additions
and
1 deletion
+18
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+9
-0
math.c
dlls/d3dx8/tests/math.c
+7
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
3d308661
...
...
@@ -63,7 +63,7 @@
@ stub D3DXQuaternionBaryCentric
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
@ st
ub D3DXPlaneFromPointNormal
@ st
dcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ stub D3DXPlaneFromPoints
@ stub D3DXPlaneTransform
@ stub D3DXColorAdjustSaturation
...
...
dlls/d3dx8/math.c
View file @
3d308661
...
...
@@ -482,6 +482,15 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
/*_________________D3DXPLANE________________*/
D3DXPLANE
*
WINAPI
D3DXPlaneFromPointNormal
(
D3DXPLANE
*
pout
,
CONST
D3DXVECTOR3
*
pvpoint
,
CONST
D3DXVECTOR3
*
pvnormal
)
{
pout
->
a
=
pvnormal
->
x
;
pout
->
b
=
pvnormal
->
y
;
pout
->
c
=
pvnormal
->
z
;
pout
->
d
=
-
D3DXVec3Dot
(
pvpoint
,
pvnormal
);
return
pout
;
}
D3DXVECTOR3
*
WINAPI
D3DXPlaneIntersectLine
(
D3DXVECTOR3
*
pout
,
CONST
D3DXPLANE
*
pp
,
CONST
D3DXVECTOR3
*
pv1
,
CONST
D3DXVECTOR3
*
pv2
)
{
D3DXVECTOR3
direction
,
normal
;
...
...
dlls/d3dx8/tests/math.c
View file @
3d308661
...
...
@@ -478,6 +478,13 @@ static void D3DXPlaneTest(void)
got
=
D3DXPlaneDotNormal
(
NULL
,
NULL
),
ok
(
expected
==
got
,
"Expected : %f, Got : %f
\n
"
,
expected
,
got
);
/*_______________D3DXPlaneFromPointNormal_______*/
vec1
.
x
=
11
.
0
f
;
vec1
.
y
=
13
.
0
f
;
vec1
.
z
=
15
.
0
f
;
vec2
.
x
=
17
.
0
f
;
vec2
.
y
=
31
.
0
f
;
vec2
.
z
=
24
.
0
f
;
expectedplane
.
a
=
17
.
0
f
;
expectedplane
.
b
=
31
.
0
f
;
expectedplane
.
c
=
24
.
0
f
;
expectedplane
.
d
=
-
950
.
0
f
;
D3DXPlaneFromPointNormal
(
&
gotplane
,
&
vec1
,
&
vec2
);
expect_plane
(
expectedplane
,
gotplane
);
/*_______________D3DXPlaneIntersectLine___________*/
vec1
.
x
=
9
.
0
f
;
vec1
.
y
=
6
.
0
f
;
vec1
.
z
=
3
.
0
f
;
vec2
.
x
=
2
.
0
f
;
vec2
.
y
=
5
.
0
f
;
vec2
.
z
=
8
.
0
f
;
...
...
include/d3dx8math.h
View file @
3d308661
...
...
@@ -293,6 +293,7 @@ D3DXMATRIX* WINAPI D3DXMatrixShadow(D3DXMATRIX *pout, CONST D3DXVECTOR4 *plight,
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
D3DXPLANE
*
WINAPI
D3DXPlaneFromPointNormal
(
D3DXPLANE
*
pout
,
CONST
D3DXVECTOR3
*
pvpoint
,
CONST
D3DXVECTOR3
*
pvnormal
);
D3DXVECTOR3
*
WINAPI
D3DXPlaneIntersectLine
(
D3DXVECTOR3
*
pout
,
CONST
D3DXPLANE
*
pp
,
CONST
D3DXVECTOR3
*
pv1
,
CONST
D3DXVECTOR3
*
pv2
);
D3DXPLANE
*
WINAPI
D3DXPlaneNormalize
(
D3DXPLANE
*
pout
,
CONST
D3DXPLANE
*
pp
);
...
...
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