Commit 3d4dd7a0 authored by Daniel Ansorregui's avatar Daniel Ansorregui Committed by Alexandre Julliard

wined3d: Store the blend factor as a struct wined3d_color.

parent 481360f4
......@@ -539,7 +539,6 @@ struct d3d_device
struct wine_rb_tree rasterizer_states;
struct wine_rb_tree sampler_states;
float blend_factor[4];
struct d3d_depthstencil_state *depth_stencil_state;
UINT stencil_ref;
};
......
......@@ -710,11 +710,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
blend_factor = default_blend_factor;
wined3d_mutex_lock();
memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
{
wined3d_device_set_blend_state(device->wined3d_device, NULL);
wined3d_device_set_blend_state(device->wined3d_device, NULL,
(const struct wined3d_color *)blend_factor);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
......@@ -728,7 +728,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
return;
}
wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state);
wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state,
(const struct wined3d_color *)blend_factor);
desc = &blend_state_impl->desc;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
desc->RenderTarget[0].BlendEnable);
......@@ -743,13 +744,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha);
if (memcmp(blend_factor, default_blend_factor, sizeof(default_blend_factor))
&& (d->SrcBlend == D3D11_BLEND_BLEND_FACTOR || d->SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR
|| d->DestBlend == D3D11_BLEND_BLEND_FACTOR || d->DestBlend == D3D11_BLEND_INV_BLEND_FACTOR
|| d->SrcBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->SrcBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR
|| d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR))
FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
}
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
......@@ -1942,7 +1936,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
iface, blend_state, blend_factor, sample_mask);
wined3d_mutex_lock();
if ((wined3d_state = wined3d_device_get_blend_state(device->wined3d_device)))
if ((wined3d_state = wined3d_device_get_blend_state(device->wined3d_device,
(struct wined3d_color *)blend_factor)))
{
blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
......@@ -1951,7 +1946,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
{
*blend_state = NULL;
}
memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
*sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
wined3d_mutex_unlock();
}
......@@ -6190,11 +6184,6 @@ void d3d_device_init(struct d3d_device *device, void *outer_unknown)
d3d11_immediate_context_init(&device->immediate_context, device);
ID3D11DeviceContext1_Release(&device->immediate_context.ID3D11DeviceContext1_iface);
device->blend_factor[0] = 1.0f;
device->blend_factor[1] = 1.0f;
device->blend_factor[2] = 1.0f;
device->blend_factor[3] = 1.0f;
wine_rb_init(&device->blend_states, d3d_blend_state_compare);
wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
......
......@@ -32,6 +32,14 @@ const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
d3d9_null_wined3d_object_destroyed,
};
static void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_colour, D3DCOLOR d3d_colour)
{
wined3d_colour->r = ((d3d_colour >> 16) & 0xff) / 255.0f;
wined3d_colour->g = ((d3d_colour >> 8) & 0xff) / 255.0f;
wined3d_colour->b = (d3d_colour & 0xff) / 255.0f;
wined3d_colour->a = ((d3d_colour >> 24) & 0xff) / 255.0f;
}
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
{
BYTE *c = (BYTE *)&format;
......@@ -1980,14 +1988,8 @@ static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device)
static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
{
const struct wined3d_color c =
{
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color c;
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
......@@ -1999,6 +2001,7 @@ static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_co
rect_count = 0;
}
wined3d_color_from_d3dcolor(&c, color);
wined3d_mutex_lock();
hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
if (SUCCEEDED(hr))
......@@ -2217,9 +2220,20 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color factor;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
if (state == D3DRS_BLENDFACTOR)
{
wined3d_color_from_d3dcolor(&factor, value);
wined3d_mutex_lock();
wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
wined3d_mutex_unlock();
return D3D_OK;
}
wined3d_mutex_lock();
wined3d_device_set_render_state(device->wined3d_device, state, value);
wined3d_mutex_unlock();
......@@ -2231,9 +2245,20 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color factor;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
if (state == D3DRS_BLENDFACTOR)
{
wined3d_mutex_lock();
wined3d_device_get_blend_state(device->wined3d_device, &factor);
wined3d_mutex_unlock();
*value = D3DCOLOR_COLORVALUE(factor.r, factor.g, factor.b, factor.a);
return D3D_OK;
}
wined3d_mutex_lock();
*value = wined3d_device_get_render_state(device->wined3d_device, state);
wined3d_mutex_unlock();
......
......@@ -264,6 +264,7 @@ struct wined3d_cs_set_blend_state
{
enum wined3d_cs_op opcode;
struct wined3d_blend_state *state;
struct wined3d_color factor;
};
struct wined3d_cs_set_rasterizer_state
......@@ -1539,18 +1540,26 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
static void wined3d_cs_exec_set_blend_state(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_blend_state *op = data;
struct wined3d_state *state = &cs->state;
cs->state.blend_state = op->state;
device_invalidate_state(cs->device, STATE_BLEND);
if (state->blend_state != op->state)
{
state->blend_state = op->state;
device_invalidate_state(cs->device, STATE_BLEND);
}
state->blend_factor = op->factor;
device_invalidate_state(cs->device, STATE_BLEND_FACTOR);
}
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state)
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
const struct wined3d_color *blend_factor)
{
struct wined3d_cs_set_blend_state *op;
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_BLEND_STATE;
op->state = state;
op->factor = *blend_factor;
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
......
......@@ -1968,29 +1968,40 @@ static void resolve_depth_buffer(struct wined3d_device *device)
src_view->resource, src_view->sub_resource_idx, dst_resource->format->id);
}
void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state)
void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor)
{
struct wined3d_state *state = device->update_state;
struct wined3d_blend_state *prev;
TRACE("device %p, blend_state %p.\n", device, blend_state);
TRACE("device %p, blend_state %p, blend_factor %s.\n", device, blend_state, debug_color(blend_factor));
prev = device->update_state->blend_state;
if (prev == blend_state)
if (device->recording)
device->recording->changed.blend_state = TRUE;
prev = state->blend_state;
if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)))
return;
if (blend_state)
wined3d_blend_state_incref(blend_state);
device->update_state->blend_state = blend_state;
wined3d_cs_emit_set_blend_state(device->cs, blend_state);
state->blend_state = blend_state;
state->blend_factor = *blend_factor;
if (!device->recording)
wined3d_cs_emit_set_blend_state(device->cs, blend_state, blend_factor);
if (prev)
wined3d_blend_state_decref(prev);
}
struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device)
struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device,
struct wined3d_color *blend_factor)
{
TRACE("device %p.\n", device);
const struct wined3d_state *state = &device->state;
TRACE("device %p, blend_factor %p.\n", device, blend_factor);
return device->state.blend_state;
*blend_factor = state->blend_factor;
return state->blend_state;
}
void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
......
......@@ -597,20 +597,19 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
context_apply_state(context, state, STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP));
}
static void state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void state_blend_factor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
WARN("Unsupported in local OpenGL implementation: glBlendColor.\n");
}
static void state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void state_blend_factor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_color *factor = &state->blend_factor;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_color color;
TRACE("Setting blend factor to %#x.\n", state->render_states[WINED3D_RS_BLENDFACTOR]);
TRACE("Setting blend factor to %s.\n", debug_color(factor));
wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_BLENDFACTOR]);
GL_EXTCALL(glBlendColor(color.r, color.g, color.b, color.a));
GL_EXTCALL(glBlendColor(factor->r, factor->g, factor->b, factor->a));
checkGLcall("glBlendColor");
}
......@@ -4539,6 +4538,8 @@ const struct StateEntryTemplate misc_state_template[] =
{ STATE_RENDER(WINED3D_RS_DESTBLENDALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_BLENDOPALPHA), { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_BLEND, { STATE_BLEND, state_blend_object }, WINED3D_GL_EXT_NONE },
{ STATE_BLEND_FACTOR, { STATE_BLEND_FACTOR, state_blend_factor }, EXT_BLEND_COLOR },
{ STATE_BLEND_FACTOR, { STATE_BLEND_FACTOR, state_blend_factor_w}, WINED3D_GL_EXT_NONE },
{ STATE_STREAMSRC, { STATE_STREAMSRC, streamsrc }, WINED3D_GL_EXT_NONE },
{ STATE_VDECL, { STATE_VDECL, vdecl_miscpart }, WINED3D_GL_EXT_NONE },
{ STATE_RASTERIZER, { STATE_RASTERIZER, rasterizer_cc }, ARB_CLIP_CONTROL },
......@@ -4689,8 +4690,6 @@ const struct StateEntryTemplate misc_state_template[] =
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite3 }, EXT_DRAW_BUFFERS2 },
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_BLENDFACTOR), { STATE_RENDER(WINED3D_RS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR },
{ STATE_RENDER(WINED3D_RS_BLENDFACTOR), { STATE_RENDER(WINED3D_RS_BLENDFACTOR), state_blendfactor_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DEPTHBIAS), { STATE_RENDER(WINED3D_RS_DEPTHBIAS), state_depthbias }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE },
/* Samplers */
......@@ -5453,6 +5452,7 @@ static void validate_state_table(struct StateEntry *state_table)
{149, 150},
{169, 169},
{177, 177},
{193, 193},
{196, 197},
{ 0, 0},
};
......@@ -5488,6 +5488,7 @@ static void validate_state_table(struct StateEntry *state_table)
STATE_POINT_ENABLE,
STATE_COLOR_KEY,
STATE_BLEND,
STATE_BLEND_FACTOR,
};
unsigned int i, current;
......
......@@ -35,7 +35,6 @@ static const DWORD pixel_states_render[] =
WINED3D_RS_ALPHAREF,
WINED3D_RS_ALPHATESTENABLE,
WINED3D_RS_ANTIALIASEDLINEENABLE,
WINED3D_RS_BLENDFACTOR,
WINED3D_RS_BLENDOP,
WINED3D_RS_BLENDOPALPHA,
WINED3D_RS_BACK_STENCILFAIL,
......@@ -209,6 +208,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
states->pixelShader = 1;
states->vertexShader = 1;
states->scissorRect = 1;
states->blend_state = 1;
/* Fixed size arrays */
states->streamSource = 0xffff;
......@@ -236,6 +236,7 @@ static void stateblock_savedstates_set_pixel(struct wined3d_saved_states *states
unsigned int i;
states->pixelShader = 1;
states->blend_state = 1;
for (i = 0; i < ARRAY_SIZE(pixel_states_render); ++i)
{
......@@ -839,6 +840,21 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
SetRectEmpty(stateblock->state.scissor_rects);
}
if (stateblock->changed.blend_state
&& (src_state->blend_state != stateblock->state.blend_state
|| memcmp(&src_state->blend_factor, &stateblock->state.blend_factor,
sizeof(stateblock->state.blend_factor))))
{
TRACE("Updating blend state.\n");
if (src_state->blend_state)
wined3d_blend_state_incref(src_state->blend_state);
if (stateblock->state.blend_state)
wined3d_blend_state_decref(stateblock->state.blend_state);
stateblock->state.blend_state = src_state->blend_state;
stateblock->state.blend_factor = src_state->blend_factor;
}
map = stateblock->changed.streamSource;
for (i = 0; map; map >>= 1, ++i)
{
......@@ -1074,6 +1090,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
wined3d_device_set_scissor_rects(device, stateblock->state.scissor_rect_count,
stateblock->state.scissor_rects);
if (stateblock->changed.blend_state)
wined3d_device_set_blend_state(device, stateblock->state.blend_state, &stateblock->state.blend_factor);
map = stateblock->changed.streamSource;
for (i = 0; map; map >>= 1, ++i)
{
......@@ -1255,7 +1274,6 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
state->render_states[WINED3D_RS_COLORWRITEENABLE1] = 0x0000000f;
state->render_states[WINED3D_RS_COLORWRITEENABLE2] = 0x0000000f;
state->render_states[WINED3D_RS_COLORWRITEENABLE3] = 0x0000000f;
state->render_states[WINED3D_RS_BLENDFACTOR] = 0xffffffff;
state->render_states[WINED3D_RS_SRGBWRITEENABLE] = 0;
state->render_states[WINED3D_RS_DEPTHBIAS] = 0;
state->render_states[WINED3D_RS_WRAP8] = 0;
......@@ -1314,6 +1332,11 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
/* TODO: Vertex offset in the presampled displacement map. */
state->sampler_states[i][WINED3D_SAMP_DMAP_OFFSET] = 0;
}
state->blend_factor.r = 1.0f;
state->blend_factor.g = 1.0f;
state->blend_factor.b = 1.0f;
state->blend_factor.a = 1.0f;
}
void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
......
......@@ -4762,7 +4762,6 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR);
D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
......@@ -5011,6 +5010,8 @@ const char *debug_d3dstate(DWORD state)
return "STATE_STREAM_OUTPUT";
if (STATE_IS_BLEND(state))
return "STATE_BLEND";
if (STATE_IS_BLEND_FACTOR(state))
return "STATE_BLEND_FACTOR";
return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
}
......
......@@ -57,7 +57,7 @@
@ cdecl wined3d_device_evict_managed_resources(ptr)
@ cdecl wined3d_device_get_available_texture_mem(ptr)
@ cdecl wined3d_device_get_base_vertex_index(ptr)
@ cdecl wined3d_device_get_blend_state(ptr)
@ cdecl wined3d_device_get_blend_state(ptr ptr)
@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
@ cdecl wined3d_device_get_clip_status(ptr ptr)
@ cdecl wined3d_device_get_compute_shader(ptr)
......@@ -129,7 +129,7 @@
@ cdecl wined3d_device_resolve_sub_resource(ptr ptr long ptr long long)
@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr)
@ cdecl wined3d_device_set_base_vertex_index(ptr long)
@ cdecl wined3d_device_set_blend_state(ptr ptr)
@ cdecl wined3d_device_set_blend_state(ptr ptr ptr)
@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
@ cdecl wined3d_device_set_clip_status(ptr ptr)
@ cdecl wined3d_device_set_compute_shader(ptr ptr)
......
......@@ -1645,7 +1645,10 @@ enum wined3d_pipeline
#define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
#define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
#define STATE_COMPUTE_OFFSET (STATE_BLEND + 1)
#define STATE_BLEND_FACTOR (STATE_BLEND + 1)
#define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
#define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
#define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
#define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
......@@ -2934,6 +2937,7 @@ struct wined3d_state
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
struct wined3d_blend_state *blend_state;
struct wined3d_color blend_factor;
struct wined3d_rasterizer_state *rasterizer_state;
};
......@@ -3504,7 +3508,8 @@ struct wined3d_saved_states
DWORD pixelShader : 1;
DWORD vertexShader : 1;
DWORD scissorRect : 1;
DWORD padding : 5;
DWORD blend_state : 1;
DWORD padding : 4;
};
struct StageState {
......@@ -3646,7 +3651,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
const struct wined3d_color *blend_factor) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
......
......@@ -388,7 +388,6 @@ enum wined3d_render_state
WINED3D_RS_COLORWRITEENABLE1 = 190,
WINED3D_RS_COLORWRITEENABLE2 = 191,
WINED3D_RS_COLORWRITEENABLE3 = 192,
WINED3D_RS_BLENDFACTOR = 193,
WINED3D_RS_SRGBWRITEENABLE = 194,
WINED3D_RS_DEPTHBIAS = 195,
WINED3D_RS_WRAP8 = 198,
......@@ -2264,7 +2263,8 @@ HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, str
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device,
struct wined3d_color *blend_factor);
HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
UINT plane_idx, struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
......@@ -2379,7 +2379,8 @@ void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
const RECT *window_rect);
void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
const struct wined3d_color *blend_factor);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
UINT plane_idx, const struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
......
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