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wine
wine-cw
Commits
3d905baf
Commit
3d905baf
authored
May 17, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
May 18, 2006
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Plain Diff
wined3d: SETP takes 3 parameters.
parent
effac656
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Showing
2 changed files
with
4 additions
and
4 deletions
+4
-4
pixelshader.c
dlls/wined3d/pixelshader.c
+2
-2
vertexshader.c
dlls/wined3d/vertexshader.c
+2
-2
No files found.
dlls/wined3d/pixelshader.c
View file @
3d905baf
...
...
@@ -606,7 +606,7 @@ void pshader_texldd(WINED3DSHADERVECTOR* d) {
FIXME
(
" : Stub
\n
"
);
}
void
pshader_setp
(
WINED3DSHADERVECTOR
*
d
)
{
void
pshader_setp
(
WINED3DSHADERVECTOR
*
d
,
WINED3DSHADERVECTOR
*
s0
,
WINED3DSHADERVECTOR
*
s1
)
{
FIXME
(
" : Stub
\n
"
);
}
...
...
@@ -738,7 +738,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
{
D3DSIO_DSX
,
"dsx"
,
GLNAME_REQUIRE_GLSL
,
2
,
pshader_dsx
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_DSY
,
"dsy"
,
GLNAME_REQUIRE_GLSL
,
2
,
pshader_dsy
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_TEXLDD
,
"texldd"
,
GLNAME_REQUIRE_GLSL
,
2
,
pshader_texldd
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_SETP
,
"setp"
,
GLNAME_REQUIRE_GLSL
,
2
,
pshader_setp
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_SETP
,
"setp"
,
GLNAME_REQUIRE_GLSL
,
3
,
pshader_setp
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_TEXLDL
,
"texdl"
,
GLNAME_REQUIRE_GLSL
,
2
,
pshader_texldl
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_PHASE
,
"phase"
,
GLNAME_REQUIRE_GLSL
,
0
,
pshader_nop
,
NULL
,
NULL
,
0
,
0
},
{
0
,
NULL
,
NULL
,
0
,
NULL
,
NULL
,
0
,
0
}
...
...
dlls/wined3d/vertexshader.c
View file @
3d905baf
...
...
@@ -469,7 +469,7 @@ void vshader_texldd(WINED3DSHADERVECTOR* d) {
FIXME
(
" : Stub
\n
"
);
}
void
vshader_setp
(
WINED3DSHADERVECTOR
*
d
)
{
void
vshader_setp
(
WINED3DSHADERVECTOR
*
d
,
WINED3DSHADERVECTOR
*
s0
,
WINED3DSHADERVECTOR
*
s1
)
{
FIXME
(
" : Stub
\n
"
);
}
...
...
@@ -565,7 +565,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
{
D3DSIO_LABEL
,
"label"
,
GLNAME_REQUIRE_GLSL
,
1
,
vshader_label
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_MOVA
,
"mova"
,
GLNAME_REQUIRE_GLSL
,
2
,
vshader_mova
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_SETP
,
"setp"
,
GLNAME_REQUIRE_GLSL
,
2
,
vshader_setp
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_SETP
,
"setp"
,
GLNAME_REQUIRE_GLSL
,
3
,
vshader_setp
,
NULL
,
NULL
,
0
,
0
},
{
D3DSIO_TEXLDL
,
"texdl"
,
GLNAME_REQUIRE_GLSL
,
2
,
vshader_texldl
,
NULL
,
NULL
,
0
,
0
},
{
0
,
NULL
,
NULL
,
0
,
NULL
,
NULL
,
0
,
0
}
};
...
...
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