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wine
wine-cw
Commits
3e1fad53
Commit
3e1fad53
authored
Jul 08, 2008
by
Andrew Talbot
Committed by
Alexandre Julliard
Jul 09, 2008
Browse files
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Plain Diff
wined3d: Remove const qualifier from output pointers.
parent
55916bb9
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Showing
1 changed file
with
32 additions
and
32 deletions
+32
-32
wined3d_gl.h
include/wine/wined3d_gl.h
+32
-32
No files found.
include/wine/wined3d_gl.h
View file @
3e1fad53
...
...
@@ -803,7 +803,7 @@ typedef void GLvoid;
void
(
WINE_GLAPI
*
glAccum
)
(
GLenum
op
,
GLfloat
value
);
void
(
WINE_GLAPI
*
glAlphaFunc
)
(
GLenum
func
,
GLclampf
ref
);
GLboolean
(
WINE_GLAPI
*
glAreTexturesResident
)
(
GLsizei
n
,
const
GLuint
*
textures
,
const
GLboolean
*
residences
);
GLboolean
(
WINE_GLAPI
*
glAreTexturesResident
)
(
GLsizei
n
,
const
GLuint
*
textures
,
GLboolean
*
residences
);
void
(
WINE_GLAPI
*
glArrayElement
)
(
GLint
i
);
void
(
WINE_GLAPI
*
glBegin
)
(
GLenum
mode
);
void
(
WINE_GLAPI
*
glBindTexture
)
(
GLenum
target
,
GLuint
texture
);
...
...
@@ -889,7 +889,7 @@ void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
void
(
WINE_GLAPI
*
glEvalMesh2
)
(
GLenum
mode
,
GLint
i1
,
GLint
i2
,
GLint
j1
,
GLint
j2
);
void
(
WINE_GLAPI
*
glEvalPoint1
)
(
GLint
i
);
void
(
WINE_GLAPI
*
glEvalPoint2
)
(
GLint
i
,
GLint
j
);
void
(
WINE_GLAPI
*
glFeedbackBuffer
)
(
GLsizei
size
,
GLenum
type
,
const
GLfloat
*
buffer
);
void
(
WINE_GLAPI
*
glFeedbackBuffer
)
(
GLsizei
size
,
GLenum
type
,
GLfloat
*
buffer
);
void
(
WINE_GLAPI
*
glFinish
)
();
void
(
WINE_GLAPI
*
glFlush
)
();
void
(
WINE_GLAPI
*
glFogf
)
(
GLenum
pname
,
GLfloat
param
);
...
...
@@ -899,36 +899,36 @@ void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
void
(
WINE_GLAPI
*
glFrontFace
)
(
GLenum
mode
);
void
(
WINE_GLAPI
*
glFrustum
)
(
GLdouble
left
,
GLdouble
right
,
GLdouble
bottom
,
GLdouble
top
,
GLdouble
zNear
,
GLdouble
zFar
);
GLuint
(
WINE_GLAPI
*
glGenLists
)
(
GLsizei
range
);
void
(
WINE_GLAPI
*
glGenTextures
)
(
GLsizei
n
,
const
GLuint
*
textures
);
void
(
WINE_GLAPI
*
glGetBooleanv
)
(
GLenum
pname
,
const
GLboolean
*
params
);
void
(
WINE_GLAPI
*
glGetClipPlane
)
(
GLenum
plane
,
const
GLdouble
*
equation
);
void
(
WINE_GLAPI
*
glGetDoublev
)
(
GLenum
pname
,
const
GLdouble
*
params
);
void
(
WINE_GLAPI
*
glGenTextures
)
(
GLsizei
n
,
GLuint
*
textures
);
void
(
WINE_GLAPI
*
glGetBooleanv
)
(
GLenum
pname
,
GLboolean
*
params
);
void
(
WINE_GLAPI
*
glGetClipPlane
)
(
GLenum
plane
,
GLdouble
*
equation
);
void
(
WINE_GLAPI
*
glGetDoublev
)
(
GLenum
pname
,
GLdouble
*
params
);
GLenum
(
WINE_GLAPI
*
glGetError
)
();
void
(
WINE_GLAPI
*
glGetFloatv
)
(
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetIntegerv
)
(
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetLightfv
)
(
GLenum
light
,
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetLightiv
)
(
GLenum
light
,
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetMapdv
)
(
GLenum
target
,
GLenum
query
,
const
GLdouble
*
v
);
void
(
WINE_GLAPI
*
glGetMapfv
)
(
GLenum
target
,
GLenum
query
,
const
GLfloat
*
v
);
void
(
WINE_GLAPI
*
glGetMapiv
)
(
GLenum
target
,
GLenum
query
,
const
GLint
*
v
);
void
(
WINE_GLAPI
*
glGetMaterialfv
)
(
GLenum
face
,
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetMaterialiv
)
(
GLenum
face
,
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetPixelMapfv
)
(
GLenum
map
,
const
GLfloat
*
values
);
void
(
WINE_GLAPI
*
glGetPixelMapuiv
)
(
GLenum
map
,
const
GLuint
*
values
);
void
(
WINE_GLAPI
*
glGetPixelMapusv
)
(
GLenum
map
,
const
GLushort
*
values
);
void
(
WINE_GLAPI
*
glGetPointerv
)
(
GLenum
pname
,
const
GLvoid
**
params
);
void
(
WINE_GLAPI
*
glGetPolygonStipple
)
(
const
GLubyte
*
mask
);
void
(
WINE_GLAPI
*
glGetFloatv
)
(
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetIntegerv
)
(
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetLightfv
)
(
GLenum
light
,
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetLightiv
)
(
GLenum
light
,
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetMapdv
)
(
GLenum
target
,
GLenum
query
,
GLdouble
*
v
);
void
(
WINE_GLAPI
*
glGetMapfv
)
(
GLenum
target
,
GLenum
query
,
GLfloat
*
v
);
void
(
WINE_GLAPI
*
glGetMapiv
)
(
GLenum
target
,
GLenum
query
,
GLint
*
v
);
void
(
WINE_GLAPI
*
glGetMaterialfv
)
(
GLenum
face
,
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetMaterialiv
)
(
GLenum
face
,
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetPixelMapfv
)
(
GLenum
map
,
GLfloat
*
values
);
void
(
WINE_GLAPI
*
glGetPixelMapuiv
)
(
GLenum
map
,
GLuint
*
values
);
void
(
WINE_GLAPI
*
glGetPixelMapusv
)
(
GLenum
map
,
GLushort
*
values
);
void
(
WINE_GLAPI
*
glGetPointerv
)
(
GLenum
pname
,
GLvoid
**
params
);
void
(
WINE_GLAPI
*
glGetPolygonStipple
)
(
GLubyte
*
mask
);
const
GLubyte
*
(
WINE_GLAPI
*
glGetString
)
(
GLenum
name
);
void
(
WINE_GLAPI
*
glGetTexEnvfv
)
(
GLenum
target
,
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexEnviv
)
(
GLenum
target
,
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexGendv
)
(
GLenum
coord
,
GLenum
pname
,
const
GLdouble
*
params
);
void
(
WINE_GLAPI
*
glGetTexGenfv
)
(
GLenum
coord
,
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexGeniv
)
(
GLenum
coord
,
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexImage
)
(
GLenum
target
,
GLint
level
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
);
void
(
WINE_GLAPI
*
glGetTexLevelParameterfv
)
(
GLenum
target
,
GLint
level
,
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexLevelParameteriv
)
(
GLenum
target
,
GLint
level
,
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexParameterfv
)
(
GLenum
target
,
GLenum
pname
,
const
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexParameteriv
)
(
GLenum
target
,
GLenum
pname
,
const
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexEnvfv
)
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexEnviv
)
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexGendv
)
(
GLenum
coord
,
GLenum
pname
,
GLdouble
*
params
);
void
(
WINE_GLAPI
*
glGetTexGenfv
)
(
GLenum
coord
,
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexGeniv
)
(
GLenum
coord
,
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexImage
)
(
GLenum
target
,
GLint
level
,
GLenum
format
,
GLenum
type
,
GLvoid
*
pixels
);
void
(
WINE_GLAPI
*
glGetTexLevelParameterfv
)
(
GLenum
target
,
GLint
level
,
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexLevelParameteriv
)
(
GLenum
target
,
GLint
level
,
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glGetTexParameterfv
)
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
);
void
(
WINE_GLAPI
*
glGetTexParameteriv
)
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
);
void
(
WINE_GLAPI
*
glHint
)
(
GLenum
target
,
GLenum
mode
);
void
(
WINE_GLAPI
*
glIndexMask
)
(
GLuint
mask
);
void
(
WINE_GLAPI
*
glIndexPointer
)
(
GLenum
type
,
GLsizei
stride
,
const
GLvoid
*
pointer
);
...
...
@@ -1038,7 +1038,7 @@ void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
void
(
WINE_GLAPI
*
glRasterPos4s
)
(
GLshort
x
,
GLshort
y
,
GLshort
z
,
GLshort
w
);
void
(
WINE_GLAPI
*
glRasterPos4sv
)
(
const
GLshort
*
v
);
void
(
WINE_GLAPI
*
glReadBuffer
)
(
GLenum
mode
);
void
(
WINE_GLAPI
*
glReadPixels
)
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
);
void
(
WINE_GLAPI
*
glReadPixels
)
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
GLvoid
*
pixels
);
void
(
WINE_GLAPI
*
glRectd
)
(
GLdouble
x1
,
GLdouble
y1
,
GLdouble
x2
,
GLdouble
y2
);
void
(
WINE_GLAPI
*
glRectdv
)
(
const
GLdouble
*
v1
,
const
GLdouble
*
v2
);
void
(
WINE_GLAPI
*
glRectf
)
(
GLfloat
x1
,
GLfloat
y1
,
GLfloat
x2
,
GLfloat
y2
);
...
...
@@ -1053,7 +1053,7 @@ void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void
(
WINE_GLAPI
*
glScaled
)
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
);
void
(
WINE_GLAPI
*
glScalef
)
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
);
void
(
WINE_GLAPI
*
glScissor
)
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
);
void
(
WINE_GLAPI
*
glSelectBuffer
)
(
GLsizei
size
,
const
GLuint
*
buffer
);
void
(
WINE_GLAPI
*
glSelectBuffer
)
(
GLsizei
size
,
GLuint
*
buffer
);
void
(
WINE_GLAPI
*
glShadeModel
)
(
GLenum
mode
);
void
(
WINE_GLAPI
*
glStencilFunc
)
(
GLenum
func
,
GLint
ref
,
GLuint
mask
);
void
(
WINE_GLAPI
*
glStencilMask
)
(
GLuint
mask
);
...
...
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