Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
3e5bdebb
Commit
3e5bdebb
authored
Nov 25, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Nov 28, 2022
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Set location types to uint32_t.
Signed-off-by:
Eric Pouech
<
eric.pouech@gmail.com
>
parent
718118f3
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
32 additions
and
32 deletions
+32
-32
buffer.c
dlls/wined3d/buffer.c
+2
-2
context_gl.c
dlls/wined3d/context_gl.c
+1
-1
texture.c
dlls/wined3d/texture.c
+8
-8
utils.c
dlls/wined3d/utils.c
+1
-1
view.c
dlls/wined3d/view.c
+5
-5
wined3d_private.h
dlls/wined3d/wined3d_private.h
+15
-15
No files found.
dlls/wined3d/buffer.c
View file @
3e5bdebb
...
...
@@ -131,7 +131,7 @@ static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD
ERR
(
"Buffer %p does not have any up to date location.
\n
"
,
buffer
);
}
void
wined3d_buffer_invalidate_location
(
struct
wined3d_buffer
*
buffer
,
DWORD
location
)
void
wined3d_buffer_invalidate_location
(
struct
wined3d_buffer
*
buffer
,
uint32_t
location
)
{
wined3d_buffer_invalidate_range
(
buffer
,
location
,
0
,
0
);
}
...
...
@@ -575,7 +575,7 @@ static void wined3d_buffer_unload_location(struct wined3d_buffer *buffer,
}
BOOL
wined3d_buffer_load_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
DWORD
location
)
struct
wined3d_context
*
context
,
uint32_t
location
)
{
struct
wined3d_bo_address
src
,
dst
;
struct
wined3d_range
range
;
...
...
dlls/wined3d/context_gl.c
View file @
3e5bdebb
...
...
@@ -851,7 +851,7 @@ static void wined3d_context_gl_apply_fbo_state(struct wined3d_context_gl *contex
/* Context activation is done by the caller. */
void
wined3d_context_gl_apply_fbo_state_blit
(
struct
wined3d_context_gl
*
context_gl
,
GLenum
target
,
struct
wined3d_resource
*
rt
,
unsigned
int
rt_sub_resource_idx
,
struct
wined3d_resource
*
ds
,
unsigned
int
ds_sub_resource_idx
,
DWORD
location
)
struct
wined3d_resource
*
ds
,
unsigned
int
ds_sub_resource_idx
,
uint32_t
location
)
{
struct
wined3d_rendertarget_info
ds_info
=
{{
0
}};
...
...
dlls/wined3d/texture.c
View file @
3e5bdebb
...
...
@@ -137,7 +137,7 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
return
GL_BACK
;
}
static
DWORD
wined3d_resource_access_from_location
(
DWORD
location
)
static
DWORD
wined3d_resource_access_from_location
(
uint32_t
location
)
{
switch
(
location
)
{
...
...
@@ -685,7 +685,7 @@ static void wined3d_texture_evict_sysmem(struct wined3d_texture *texture)
}
void
wined3d_texture_validate_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
uint32_t
location
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
;
DWORD
previous_locations
;
...
...
@@ -709,7 +709,7 @@ static void wined3d_texture_set_dirty(struct wined3d_texture *texture)
}
void
wined3d_texture_invalidate_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
uint32_t
location
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
;
DWORD
previous_locations
;
...
...
@@ -734,7 +734,7 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
}
void
wined3d_texture_get_bo_address
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
uint32_t
location
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
=
&
texture
->
sub_resources
[
sub_resource_idx
];
...
...
@@ -777,7 +777,7 @@ void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture)
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
BOOL
wined3d_texture_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
uint32_t
location
)
{
DWORD
current
=
texture
->
sub_resources
[
sub_resource_idx
].
locations
;
BOOL
ret
;
...
...
@@ -3460,7 +3460,7 @@ static bool wined3d_texture_gl_clear(struct wined3d_texture *texture,
/* Context activation is done by the caller. */
static
BOOL
wined3d_texture_gl_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
uint32_t
location
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
=
&
texture
->
sub_resources
[
sub_resource_idx
];
struct
wined3d_texture_gl
*
texture_gl
=
wined3d_texture_gl
(
texture
);
...
...
@@ -4763,7 +4763,7 @@ static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *textur
}
static
BOOL
wined3d_texture_no3d_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
uint32_t
location
)
{
TRACE
(
"texture %p, sub_resource_idx %u, context %p, location %s.
\n
"
,
texture
,
sub_resource_idx
,
context
,
wined3d_debug_location
(
location
));
...
...
@@ -5584,7 +5584,7 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
}
static
BOOL
wined3d_texture_vk_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
uint32_t
location
)
{
if
(
!
wined3d_texture_vk_prepare_location
(
texture
,
sub_resource_idx
,
context
,
location
))
return
FALSE
;
...
...
dlls/wined3d/utils.c
View file @
3e5bdebb
...
...
@@ -6960,7 +6960,7 @@ int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb
return
memcmp
(
ka
,
kb
,
sizeof
(
*
ka
));
}
const
char
*
wined3d_debug_location
(
DWORD
location
)
const
char
*
wined3d_debug_location
(
uint32_t
location
)
{
struct
debug_buffer
buffer
;
const
char
*
prefix
=
""
;
...
...
dlls/wined3d/view.c
View file @
3e5bdebb
...
...
@@ -471,7 +471,7 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
}
void
wined3d_rendertarget_view_prepare_location
(
struct
wined3d_rendertarget_view
*
view
,
struct
wined3d_context
*
context
,
DWORD
location
)
struct
wined3d_context
*
context
,
uint32_t
location
)
{
struct
wined3d_resource
*
resource
=
view
->
resource
;
unsigned
int
i
,
sub_resource_idx
,
layer_count
;
...
...
@@ -491,12 +491,12 @@ void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
}
void
wined3d_rendertarget_view_load_location
(
struct
wined3d_rendertarget_view
*
view
,
struct
wined3d_context
*
context
,
DWORD
location
)
struct
wined3d_context
*
context
,
uint32_t
location
)
{
wined3d_view_load_location
(
view
->
resource
,
&
view
->
desc
,
context
,
location
);
}
void
wined3d_rendertarget_view_validate_location
(
struct
wined3d_rendertarget_view
*
view
,
DWORD
location
)
void
wined3d_rendertarget_view_validate_location
(
struct
wined3d_rendertarget_view
*
view
,
uint32_t
location
)
{
struct
wined3d_resource
*
resource
=
view
->
resource
;
unsigned
int
i
,
sub_resource_idx
,
layer_count
;
...
...
@@ -515,7 +515,7 @@ void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_vie
wined3d_texture_validate_location
(
texture
,
sub_resource_idx
,
location
);
}
void
wined3d_rendertarget_view_invalidate_location
(
struct
wined3d_rendertarget_view
*
view
,
DWORD
location
)
void
wined3d_rendertarget_view_invalidate_location
(
struct
wined3d_rendertarget_view
*
view
,
uint32_t
location
)
{
wined3d_view_invalidate_location
(
view
->
resource
,
&
view
->
desc
,
location
);
}
...
...
@@ -1517,7 +1517,7 @@ void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unord
}
void
wined3d_unordered_access_view_invalidate_location
(
struct
wined3d_unordered_access_view
*
view
,
DWORD
location
)
uint32_t
location
)
{
wined3d_view_invalidate_location
(
view
->
resource
,
&
view
->
desc
,
location
);
}
...
...
dlls/wined3d/wined3d_private.h
View file @
3e5bdebb
...
...
@@ -2445,7 +2445,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
)
DECLSPEC_HIDDEN
;
void
wined3d_context_gl_apply_fbo_state_blit
(
struct
wined3d_context_gl
*
context_gl
,
GLenum
target
,
struct
wined3d_resource
*
rt
,
unsigned
int
rt_sub_resource_idx
,
struct
wined3d_resource
*
ds
,
unsigned
int
ds_sub_resource_idx
,
DWORD
location
)
DECLSPEC_HIDDEN
;
struct
wined3d_resource
*
ds
,
unsigned
int
ds_sub_resource_idx
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_context_gl_apply_ffp_blit_state
(
struct
wined3d_context_gl
*
context_gl
,
const
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
wined3d_context_gl_bind_bo
(
struct
wined3d_context_gl
*
context_gl
,
GLenum
binding
,
GLuint
name
)
DECLSPEC_HIDDEN
;
...
...
@@ -4499,7 +4499,7 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
#define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
#define WINED3D_LOCATION_RB_RESOLVED 0x00000100
const
char
*
wined3d_debug_location
(
DWORD
location
)
DECLSPEC_HIDDEN
;
const
char
*
wined3d_debug_location
(
uint32_t
location
)
DECLSPEC_HIDDEN
;
struct
wined3d_blt_info
{
...
...
@@ -4711,16 +4711,16 @@ void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void
wined3d_texture_download_from_texture
(
struct
wined3d_texture
*
dst_texture
,
unsigned
int
dst_sub_resource_idx
,
struct
wined3d_texture
*
src_texture
,
unsigned
int
src_sub_resource_idx
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_get_bo_address
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
DWORD
location
)
DECLSPEC_HIDDEN
;
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
GLenum
wined3d_texture_get_gl_buffer
(
const
struct
wined3d_texture
*
texture
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_invalidate_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
DWORD
location
)
DECLSPEC_HIDDEN
;
unsigned
int
sub_resource_idx
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_load
(
struct
wined3d_texture
*
texture
,
struct
wined3d_context
*
context
,
BOOL
srgb
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_texture_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_texture_prepare_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_set_swapchain
(
struct
wined3d_texture
*
texture
,
struct
wined3d_swapchain
*
swapchain
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_texture_can_use_pbo
(
const
struct
wined3d_texture
*
texture
,
const
struct
wined3d_d3d_info
*
d3d_info
)
...
...
@@ -4735,7 +4735,7 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
unsigned
int
dst_x
,
unsigned
int
dst_y
,
unsigned
int
dst_z
,
struct
wined3d_texture
*
src_texture
,
unsigned
int
src_sub_resource_idx
,
const
struct
wined3d_box
*
src_box
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_validate_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
DWORD
location
)
DECLSPEC_HIDDEN
;
unsigned
int
sub_resource_idx
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
bool
wined3d_texture_validate_sub_resource_idx
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_clear_dirty_regions
(
struct
wined3d_texture
*
texture
)
DECLSPEC_HIDDEN
;
...
...
@@ -4798,7 +4798,7 @@ static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct win
}
static
inline
BOOL
wined3d_texture_gl_is_multisample_location
(
const
struct
wined3d_texture_gl
*
texture_gl
,
DWORD
location
)
uint32_t
location
)
{
if
(
location
==
WINED3D_LOCATION_RB_MULTISAMPLE
)
return
TRUE
;
...
...
@@ -5331,11 +5331,11 @@ void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wi
unsigned
int
dst_offset
,
const
struct
wined3d_const_bo_address
*
src_addr
,
unsigned
int
size
)
DECLSPEC_HIDDEN
;
DWORD
wined3d_buffer_get_memory
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
struct
wined3d_bo_address
*
data
)
DECLSPEC_HIDDEN
;
void
wined3d_buffer_invalidate_location
(
struct
wined3d_buffer
*
buffer
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
wined3d_buffer_invalidate_location
(
struct
wined3d_buffer
*
buffer
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_buffer_load
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_buffer_load_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
BYTE
*
wined3d_buffer_load_sysmem
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_buffer_prepare_location
(
struct
wined3d_buffer
*
buffer
,
struct
wined3d_context
*
context
,
unsigned
int
location
)
DECLSPEC_HIDDEN
;
...
...
@@ -5422,13 +5422,13 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
void
wined3d_rendertarget_view_get_box
(
struct
wined3d_rendertarget_view
*
view
,
struct
wined3d_box
*
box
)
DECLSPEC_HIDDEN
;
void
wined3d_rendertarget_view_invalidate_location
(
struct
wined3d_rendertarget_view
*
view
,
DWORD
location
)
DECLSPEC_HIDDEN
;
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_rendertarget_view_load_location
(
struct
wined3d_rendertarget_view
*
view
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_rendertarget_view_prepare_location
(
struct
wined3d_rendertarget_view
*
view
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context
,
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_rendertarget_view_validate_location
(
struct
wined3d_rendertarget_view
*
view
,
DWORD
location
)
DECLSPEC_HIDDEN
;
uint32_t
location
)
DECLSPEC_HIDDEN
;
DWORD
wined3d_rendertarget_view_get_locations
(
const
struct
wined3d_rendertarget_view
*
view
)
DECLSPEC_HIDDEN
;
...
...
@@ -5581,7 +5581,7 @@ void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
void
wined3d_unordered_access_view_copy_counter
(
struct
wined3d_unordered_access_view
*
view
,
struct
wined3d_buffer
*
buffer
,
unsigned
int
offset
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
wined3d_unordered_access_view_invalidate_location
(
struct
wined3d_unordered_access_view
*
view
,
DWORD
location
)
DECLSPEC_HIDDEN
;
uint32_t
location
)
DECLSPEC_HIDDEN
;
void
wined3d_unordered_access_view_set_counter
(
struct
wined3d_unordered_access_view
*
view
,
unsigned
int
value
)
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment