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wine
wine-cw
Commits
3f6c3d2d
Commit
3f6c3d2d
authored
Jan 02, 2008
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 03, 2008
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wined3d: Properly handle the surface location in stretch_rect_fbo().
parent
bf50e07f
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device.c
dlls/wined3d/device.c
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dlls/wined3d/device.c
View file @
3f6c3d2d
...
...
@@ -6318,6 +6318,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
ActivateContext
(
This
,
src_surface
,
CTXUSAGE_RESOURCELOAD
);
/* Make sure the drawable is up to date. In the offscreen case
* attach_surface_fbo() implicitly takes care of this. */
IWineD3DSurface_LoadLocation
(
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
ENTER_GL
();
GL_EXTCALL
(
glBindFramebufferEXT
(
GL_READ_FRAMEBUFFER_EXT
,
0
));
...
...
@@ -6344,6 +6347,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
ActivateContext
(
This
,
dst_surface
,
CTXUSAGE_RESOURCELOAD
);
/* Make sure the drawable is up to date. In the offscreen case
* attach_surface_fbo() implicitly takes care of this. */
IWineD3DSurface_LoadLocation
(
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
ENTER_GL
();
GL_EXTCALL
(
glBindFramebufferEXT
(
GL_DRAW_FRAMEBUFFER_EXT
,
0
));
...
...
@@ -6380,6 +6386,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
checkGLcall
(
"glBlitFramebuffer()"
);
}
IWineD3DSurface_ModifyLocation
(
dst_surface
,
SFLAG_INDRAWABLE
,
TRUE
);
if
(
This
->
render_offscreen
)
{
bind_fbo
(
iface
,
GL_FRAMEBUFFER_EXT
,
&
This
->
fbo
);
}
else
{
...
...
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