Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
40cfec25
Commit
40cfec25
authored
Jul 24, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 28, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.
parent
a6715f85
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
3 deletions
+0
-3
context.c
dlls/wined3d/context.c
+0
-3
No files found.
dlls/wined3d/context.c
View file @
40cfec25
...
...
@@ -538,9 +538,6 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
checkGLcall
(
"glEnable(GL_WEIGHT_SUM_UNITY_ARB)"
);
}
if
(
GL_SUPPORT
(
NV_TEXTURE_SHADER2
))
{
glEnable
(
GL_TEXTURE_SHADER_NV
);
checkGLcall
(
"glEnable(GL_TEXTURE_SHADER_NV)"
);
/* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
* the previous texture where to source the offset from is always unit - 1.
*/
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment