Commit 40cfec25 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.

parent a6715f85
......@@ -538,9 +538,6 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)");
}
if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
glEnable(GL_TEXTURE_SHADER_NV);
checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
/* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
* the previous texture where to source the offset from is always unit - 1.
*/
......
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