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wine
wine-cw
Commits
40ef70eb
Commit
40ef70eb
authored
Mar 04, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 04, 2016
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wined3d: Get resource info from the texture in context_find_fbo_entry().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
b334f1d2
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Showing
1 changed file
with
15 additions
and
13 deletions
+15
-13
context.c
dlls/wined3d/context.c
+15
-13
No files found.
dlls/wined3d/context.c
View file @
40ef70eb
...
@@ -480,15 +480,16 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
...
@@ -480,15 +480,16 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
WARN
(
"Depth stencil is smaller than the primary color buffer, disabling
\n
"
);
WARN
(
"Depth stencil is smaller than the primary color buffer, disabling
\n
"
);
depth_stencil
=
NULL
;
depth_stencil
=
NULL
;
}
}
else
if
(
depth_stencil
->
resource
.
multisample_type
else
if
(
depth_stencil
->
container
->
resource
.
multisample_type
!=
render_targets
[
0
]
->
resource
.
multisample_type
!=
render_targets
[
0
]
->
container
->
resource
.
multisample_type
||
depth_stencil
->
resource
.
multisample_quality
||
depth_stencil
->
container
->
resource
.
multisample_quality
!=
render_targets
[
0
]
->
resource
.
multisample_quality
)
!=
render_targets
[
0
]
->
container
->
resource
.
multisample_quality
)
{
{
WARN
(
"Color multisample type %u and quality %u, depth stencil has %u and %u, disabling ds buffer.
\n
"
,
WARN
(
"Color multisample type %u and quality %u, depth stencil has %u and %u, disabling ds buffer.
\n
"
,
render_targets
[
0
]
->
resource
.
multisample_type
,
render_targets
[
0
]
->
container
->
resource
.
multisample_type
,
render_targets
[
0
]
->
resource
.
multisample_quality
,
render_targets
[
0
]
->
container
->
resource
.
multisample_quality
,
depth_stencil
->
resource
.
multisample_type
,
depth_stencil
->
resource
.
multisample_quality
);
depth_stencil
->
container
->
resource
.
multisample_type
,
depth_stencil
->
container
->
resource
.
multisample_quality
);
depth_stencil
=
NULL
;
depth_stencil
=
NULL
;
}
}
else
else
...
@@ -505,21 +506,22 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
...
@@ -505,21 +506,22 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
{
{
if
(
render_targets
[
i
])
if
(
render_targets
[
i
])
{
{
TRACE
(
"
\t
Color attachment %u: (%p) %s gl obj %u(%s) %ux%u %u samples.
\n
"
,
TRACE
(
"
Color attachment %u: (%p) %s gl obj %u(%s) %ux%u %u samples.
\n
"
,
i
,
render_targets
[
i
],
debug_d3dformat
(
render_targets
[
i
]
->
resource
.
format
->
id
),
i
,
render_targets
[
i
],
debug_d3dformat
(
render_targets
[
i
]
->
container
->
resource
.
format
->
id
),
context
->
fbo_key
->
objects
[
i
+
1
].
object
,
context
->
fbo_key
->
objects
[
i
+
1
].
object
,
context
->
fbo_key
->
rb_namespace
&
(
1
<<
(
i
+
1
))
?
"rb"
:
"texure"
,
context
->
fbo_key
->
rb_namespace
&
(
1
<<
(
i
+
1
))
?
"rb"
:
"texure"
,
render_targets
[
i
]
->
pow2Width
,
render_targets
[
i
]
->
pow2Height
,
render_targets
[
i
]
->
pow2Width
,
render_targets
[
i
]
->
pow2Height
,
render_targets
[
i
]
->
resource
.
multisample_type
);
render_targets
[
i
]
->
container
->
resource
.
multisample_type
);
}
}
}
}
if
(
depth_stencil
)
if
(
depth_stencil
)
{
{
TRACE
(
"
\t
Depth attachment: (%p) %s gl obj %u(%s) %ux%u %u samples.
\n
"
,
TRACE
(
"
Depth attachment: (%p) %s gl obj %u(%s) %ux%u %u samples.
\n
"
,
depth_stencil
,
debug_d3dformat
(
depth_stencil
->
resource
.
format
->
id
),
depth_stencil
,
debug_d3dformat
(
depth_stencil
->
container
->
resource
.
format
->
id
),
context
->
fbo_key
->
objects
[
0
].
object
,
context
->
fbo_key
->
objects
[
0
].
object
,
context
->
fbo_key
->
rb_namespace
&
(
1
<<
0
)
?
"rb"
:
"texure"
,
context
->
fbo_key
->
rb_namespace
&
(
1
<<
0
)
?
"rb"
:
"texure"
,
depth_stencil
->
pow2Width
,
depth_stencil
->
pow2Height
,
depth_stencil
->
resource
.
multisample_type
);
depth_stencil
->
pow2Width
,
depth_stencil
->
pow2Height
,
depth_stencil
->
container
->
resource
.
multisample_type
);
}
}
}
}
...
...
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