Commit 422fa496 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the adapter responsible for copying between buffer objects.

parent f2c668e7
......@@ -4611,6 +4611,20 @@ static void adapter_gl_unmap_bo_address(struct wined3d_context *context, const s
wined3d_context_gl_unmap_bo_address(context_gl, data, binding, range_count, ranges);
}
static void adapter_gl_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
{
struct wined3d_context_gl *context_gl;
GLenum dst_binding, src_binding;
context_gl = wined3d_context_gl(context);
dst_binding = wined3d_buffer_gl_binding_from_bind_flags(context_gl->gl_info, dst_bind_flags);
src_binding = wined3d_buffer_gl_binding_from_bind_flags(context_gl->gl_info, src_bind_flags);
wined3d_context_gl_copy_bo_address(context_gl, dst, dst_binding, src, src_binding, size);
}
static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
{
......@@ -5095,6 +5109,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
adapter_gl_uninit_3d,
adapter_gl_map_bo_address,
adapter_gl_unmap_bo_address,
adapter_gl_copy_bo_address,
adapter_gl_create_swapchain,
adapter_gl_destroy_swapchain,
adapter_gl_create_buffer,
......
......@@ -490,6 +490,24 @@ static void adapter_vk_unmap_bo_address(struct wined3d_context *context, const s
ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
}
static void adapter_vk_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
{
struct wined3d_map_range range;
void *dst_ptr, *src_ptr;
src_ptr = adapter_vk_map_bo_address(context, src, size, src_bind_flags, WINED3D_MAP_READ);
dst_ptr = adapter_vk_map_bo_address(context, dst, size, dst_bind_flags, WINED3D_MAP_WRITE);
memcpy(dst_ptr, src_ptr, size);
range.offset = 0;
range.size = size;
adapter_vk_unmap_bo_address(context, dst, dst_bind_flags, 1, &range);
adapter_vk_unmap_bo_address(context, src, src_bind_flags, 0, NULL);
}
static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
{
......@@ -821,6 +839,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
adapter_vk_uninit_3d,
adapter_vk_map_bo_address,
adapter_vk_unmap_bo_address,
adapter_vk_copy_bo_address,
adapter_vk_create_swapchain,
adapter_vk_destroy_swapchain,
adapter_vk_create_buffer,
......
......@@ -1188,9 +1188,8 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
src.addr += src_offset;
context = context_acquire(dst_buffer->resource.device, NULL, 0);
wined3d_context_gl_copy_bo_address(wined3d_context_gl(context),
&dst, wined3d_buffer_gl(dst_buffer)->buffer_type_hint,
&src, wined3d_buffer_gl(src_buffer)->buffer_type_hint, size);
wined3d_context_copy_bo_address(context, &dst, dst_buffer->resource.bind_flags,
&src, src_buffer->resource.bind_flags, size);
context_release(context);
wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
......
......@@ -2372,6 +2372,19 @@ static void adapter_no3d_unmap_bo_address(struct wined3d_context *context, const
ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
}
static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
{
if (dst->buffer_object)
ERR("Unsupported dst buffer object %#lx.\n", dst->buffer_object);
if (src->buffer_object)
ERR("Unsupported src buffer object %#lx.\n", src->buffer_object);
if (dst->buffer_object || src->buffer_object)
return;
memcpy(dst->addr, src->addr, size);
}
static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
{
......@@ -2626,6 +2639,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
adapter_no3d_uninit_3d,
adapter_no3d_map_bo_address,
adapter_no3d_unmap_bo_address,
adapter_no3d_copy_bo_address,
adapter_no3d_create_swapchain,
adapter_no3d_destroy_swapchain,
adapter_no3d_create_buffer,
......
......@@ -2821,6 +2821,9 @@ struct wined3d_adapter_ops
const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags);
void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
uint32_t bind_flags, unsigned int range_count, const struct wined3d_map_range *ranges);
void (*adapter_copy_bo_address)(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size);
HRESULT (*adapter_create_swapchain)(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
......@@ -5267,6 +5270,14 @@ static inline void wined3d_context_unmap_bo_address(struct wined3d_context *cont
context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, bind_flags, range_count, ranges);
}
static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, uint32_t dst_bind_flags,
const struct wined3d_bo_address *src, uint32_t src_bind_flags, size_t size)
{
context->device->adapter->adapter_ops->adapter_copy_bo_address(context,
dst, dst_bind_flags, src, src_bind_flags, size);
}
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
......
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