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wine
wine-cw
Commits
4371d5a9
Commit
4371d5a9
authored
Apr 10, 2023
by
Alexandre Julliard
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ntdll: Use the sqrt() implementation from the bundled musl library.
parent
913d6abc
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math.c
dlls/ntdll/math.c
+0
-139
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dlls/ntdll/math.c
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4371d5a9
...
...
@@ -47,38 +47,6 @@ double math_error( int type, const char *name, double arg1, double arg2, double
return
retval
;
}
/* Copied from musl: src/math/__fpclassify.c */
static
short
_dclass
(
double
x
)
{
union
{
double
f
;
UINT64
i
;
}
u
=
{
x
};
int
e
=
u
.
i
>>
52
&
0x7ff
;
if
(
!
e
)
return
u
.
i
<<
1
?
FP_SUBNORMAL
:
FP_ZERO
;
if
(
e
==
0x7ff
)
return
(
u
.
i
<<
12
)
?
FP_NAN
:
FP_INFINITE
;
return
FP_NORMAL
;
}
static
BOOL
sqrt_validate
(
double
*
x
,
BOOL
update_sw
)
{
short
c
=
_dclass
(
*
x
);
if
(
c
==
FP_ZERO
)
return
FALSE
;
if
(
c
==
FP_NAN
)
{
/* set signaling bit */
*
(
ULONGLONG
*
)
x
|=
0x8000000000000ULL
;
return
FALSE
;
}
if
(
signbit
(
*
x
))
{
*
x
=
-
NAN
;
return
FALSE
;
}
if
(
c
==
FP_INFINITE
)
return
FALSE
;
return
TRUE
;
}
/*********************************************************************
* abs (NTDLL.@)
*/
...
...
@@ -157,113 +125,6 @@ double CDECL floor( double x )
return
u
.
f
;
}
/*********************************************************************
* sqrt (NTDLL.@)
*
* Copied from musl: src/math/sqrt.c
*/
double
CDECL
sqrt
(
double
x
)
{
static
const
double
tiny
=
1.0e-300
;
double
z
;
int
sign
=
0x80000000
;
int
ix0
,
s0
,
q
,
m
,
t
,
i
;
unsigned
int
r
,
t1
,
s1
,
ix1
,
q1
;
ULONGLONG
ix
;
if
(
!
sqrt_validate
(
&
x
,
TRUE
))
return
x
;
ix
=
*
(
ULONGLONG
*
)
&
x
;
ix0
=
ix
>>
32
;
ix1
=
ix
;
/* normalize x */
m
=
ix0
>>
20
;
if
(
m
==
0
)
{
/* subnormal x */
while
(
ix0
==
0
)
{
m
-=
21
;
ix0
|=
(
ix1
>>
11
);
ix1
<<=
21
;
}
for
(
i
=
0
;
(
ix0
&
0x00100000
)
==
0
;
i
++
)
ix0
<<=
1
;
m
-=
i
-
1
;
ix0
|=
ix1
>>
(
32
-
i
);
ix1
<<=
i
;
}
m
-=
1023
;
/* unbias exponent */
ix0
=
(
ix0
&
0x000fffff
)
|
0x00100000
;
if
(
m
&
1
)
{
/* odd m, double x to make it even */
ix0
+=
ix0
+
((
ix1
&
sign
)
>>
31
);
ix1
+=
ix1
;
}
m
>>=
1
;
/* m = [m/2] */
/* generate sqrt(x) bit by bit */
ix0
+=
ix0
+
((
ix1
&
sign
)
>>
31
);
ix1
+=
ix1
;
q
=
q1
=
s0
=
s1
=
0
;
/* [q,q1] = sqrt(x) */
r
=
0x00200000
;
/* r = moving bit from right to left */
while
(
r
!=
0
)
{
t
=
s0
+
r
;
if
(
t
<=
ix0
)
{
s0
=
t
+
r
;
ix0
-=
t
;
q
+=
r
;
}
ix0
+=
ix0
+
((
ix1
&
sign
)
>>
31
);
ix1
+=
ix1
;
r
>>=
1
;
}
r
=
sign
;
while
(
r
!=
0
)
{
t1
=
s1
+
r
;
t
=
s0
;
if
(
t
<
ix0
||
(
t
==
ix0
&&
t1
<=
ix1
))
{
s1
=
t1
+
r
;
if
((
t1
&
sign
)
==
sign
&&
(
s1
&
sign
)
==
0
)
s0
++
;
ix0
-=
t
;
if
(
ix1
<
t1
)
ix0
--
;
ix1
-=
t1
;
q1
+=
r
;
}
ix0
+=
ix0
+
((
ix1
&
sign
)
>>
31
);
ix1
+=
ix1
;
r
>>=
1
;
}
/* use floating add to find out rounding direction */
if
((
ix0
|
ix1
)
!=
0
)
{
z
=
1
.
0
-
tiny
;
/* raise inexact flag */
if
(
z
>=
1
.
0
)
{
z
=
1
.
0
+
tiny
;
if
(
q1
==
(
unsigned
int
)
0xffffffff
)
{
q1
=
0
;
q
++
;
}
else
if
(
z
>
1
.
0
)
{
if
(
q1
==
(
unsigned
int
)
0xfffffffe
)
q
++
;
q1
+=
2
;
}
else
q1
+=
q1
&
1
;
}
}
ix0
=
(
q
>>
1
)
+
0x3fe00000
;
ix1
=
q1
>>
1
;
if
(
q
&
1
)
ix1
|=
sign
;
ix
=
ix0
+
((
unsigned
int
)
m
<<
20
);
ix
<<=
32
;
ix
|=
ix1
;
return
*
(
double
*
)
&
ix
;
}
#if (defined(__GNUC__) || defined(__clang__)) && defined(__i386__)
#define FPU_DOUBLE(var) double var; \
...
...
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