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wine
wine-cw
Commits
43814ac4
Commit
43814ac4
authored
Dec 19, 2022
by
Rémi Bernon
Committed by
Alexandre Julliard
Dec 19, 2022
Browse files
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Plain Diff
dinput/tests: Avoid using INFINITE timeouts.
parent
8454e2e7
Expand all
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Showing
4 changed files
with
38 additions
and
20 deletions
+38
-20
force_feedback.c
dlls/dinput/tests/force_feedback.c
+2
-1
hid.c
dlls/dinput/tests/hid.c
+0
-0
hotplug.c
dlls/dinput/tests/hotplug.c
+29
-16
joystick8.c
dlls/dinput/tests/joystick8.c
+7
-3
No files found.
dlls/dinput/tests/force_feedback.c
View file @
43814ac4
...
...
@@ -5793,7 +5793,8 @@ static void test_windows_gaming_input(void)
fill_context
(
desc
.
context
,
ARRAY_SIZE
(
desc
.
context
)
);
if
(
!
hid_device_start
(
&
desc
))
goto
done
;
WaitForSingleObject
(
controller_added
.
event
,
INFINITE
);
ret
=
WaitForSingleObject
(
controller_added
.
event
,
5000
);
ok
(
!
ret
,
"WaitForSingleObject returned %#lx
\n
"
,
ret
);
CloseHandle
(
controller_added
.
event
);
if
(
FAILED
(
hr
=
dinput_test_create_device
(
0x800
,
&
devinst
,
&
device
)))
goto
done
;
...
...
dlls/dinput/tests/hid.c
View file @
43814ac4
This diff is collapsed.
Click to expand it.
dlls/dinput/tests/hotplug.c
View file @
43814ac4
...
...
@@ -75,10 +75,10 @@ failed:
static
DWORD
wait_for_events
(
DWORD
count
,
HANDLE
*
events
,
DWORD
timeout
)
{
DWORD
ret
,
end
=
GetTickCount
()
+
timeout
;
DWORD
ret
,
end
=
GetTickCount
()
+
min
(
timeout
,
5000
)
;
MSG
msg
;
while
((
ret
=
MsgWaitForMultipleObjects
(
count
,
events
,
FALSE
,
timeout
,
QS_ALLINPUT
))
<=
count
)
while
((
ret
=
MsgWaitForMultipleObjects
(
count
,
events
,
FALSE
,
min
(
timeout
,
5000
)
,
QS_ALLINPUT
))
<=
count
)
{
while
(
PeekMessageW
(
&
msg
,
0
,
0
,
0
,
PM_REMOVE
))
{
...
...
@@ -86,12 +86,13 @@ static DWORD wait_for_events( DWORD count, HANDLE *events, DWORD timeout )
DispatchMessageW
(
&
msg
);
}
if
(
ret
<
count
)
return
ret
;
if
(
timeout
==
INFINITE
)
continue
;
if
(
timeout
>=
5000
)
continue
;
if
(
end
<=
GetTickCount
())
timeout
=
0
;
else
timeout
=
end
-
GetTickCount
();
}
ok
(
ret
==
WAIT_TIMEOUT
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
ret
);
if
(
timeout
>=
5000
)
ok
(
0
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
ret
);
else
ok
(
ret
==
WAIT_TIMEOUT
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
ret
);
return
ret
;
}
...
...
@@ -312,6 +313,7 @@ static void test_RegisterDeviceNotification(void)
DEV_BROADCAST_HDR
*
header
=
(
DEV_BROADCAST_HDR
*
)
buffer
;
HANDLE
hwnd
,
thread
,
stop_event
;
HDEVNOTIFY
devnotify
;
DWORD
ret
;
MSG
msg
;
RegisterClassExW
(
&
class
);
...
...
@@ -394,7 +396,9 @@ static void test_RegisterDeviceNotification(void)
while
(
device_change_count
<
device_change_expect
)
{
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
INFINITE
,
QS_ALLINPUT
);
ret
=
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
5000
,
QS_ALLINPUT
);
ok
(
!
ret
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
ret
);
if
(
ret
)
break
;
while
(
PeekMessageW
(
&
msg
,
hwnd
,
0
,
0
,
PM_REMOVE
))
{
TranslateMessage
(
&
msg
);
...
...
@@ -404,7 +408,8 @@ static void test_RegisterDeviceNotification(void)
if
(
device_change_count
==
device_change_expect
/
2
)
SetEvent
(
stop_event
);
}
WaitForSingleObject
(
thread
,
INFINITE
);
ret
=
WaitForSingleObject
(
thread
,
5000
);
ok
(
!
ret
,
"WaitForSingleObject returned %#lx
\n
"
,
ret
);
CloseHandle
(
thread
);
CloseHandle
(
stop_event
);
...
...
@@ -428,7 +433,9 @@ static void test_RegisterDeviceNotification(void)
while
(
device_change_count
<
device_change_expect
)
{
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
INFINITE
,
QS_ALLINPUT
);
ret
=
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
5000
,
QS_ALLINPUT
);
ok
(
!
ret
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
ret
);
if
(
ret
)
break
;
while
(
PeekMessageW
(
&
msg
,
hwnd
,
0
,
0
,
PM_REMOVE
))
{
TranslateMessage
(
&
msg
);
...
...
@@ -438,7 +445,8 @@ static void test_RegisterDeviceNotification(void)
if
(
device_change_count
==
device_change_expect
/
2
)
SetEvent
(
stop_event
);
}
WaitForSingleObject
(
thread
,
INFINITE
);
ret
=
WaitForSingleObject
(
thread
,
5000
);
ok
(
!
ret
,
"WaitForSingleObject returned %#lx
\n
"
,
ret
);
CloseHandle
(
thread
);
CloseHandle
(
stop_event
);
...
...
@@ -459,7 +467,9 @@ static void test_RegisterDeviceNotification(void)
while
(
device_change_count
<
device_change_expect
)
{
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
INFINITE
,
QS_ALLINPUT
);
ret
=
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
5000
,
QS_ALLINPUT
);
ok
(
!
ret
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
ret
);
if
(
ret
)
break
;
while
(
PeekMessageW
(
&
msg
,
hwnd
,
0
,
0
,
PM_REMOVE
))
{
TranslateMessage
(
&
msg
);
...
...
@@ -469,7 +479,8 @@ static void test_RegisterDeviceNotification(void)
if
(
device_change_count
==
device_change_expect
/
2
)
SetEvent
(
stop_event
);
}
WaitForSingleObject
(
thread
,
INFINITE
);
ret
=
WaitForSingleObject
(
thread
,
5000
);
ok
(
!
ret
,
"WaitForSingleObject returned %#lx
\n
"
,
ret
);
CloseHandle
(
thread
);
CloseHandle
(
stop_event
);
...
...
@@ -1036,7 +1047,7 @@ static void test_windows_gaming_input(void)
thread
=
CreateThread
(
NULL
,
0
,
dinput_test_device_thread
,
stop_event
,
0
,
NULL
);
ok
(
!!
thread
,
"CreateThread failed, error %lu
\n
"
,
GetLastError
()
);
wait_for_events
(
1
,
&
controller_added
.
event
,
INFINITE
);
wait_for_events
(
1
,
&
controller_added
.
event
,
5000
);
ok
(
controller_added
.
invoked
,
"controller added handler not invoked
\n
"
);
ok
(
!
controller_removed
.
invoked
,
"controller removed handler invoked
\n
"
);
...
...
@@ -1073,7 +1084,7 @@ static void test_windows_gaming_input(void)
IRawGameController_Release
(
raw_controller
);
SetEvent
(
stop_event
);
wait_for_events
(
1
,
&
controller_removed
.
event
,
INFINITE
);
wait_for_events
(
1
,
&
controller_removed
.
event
,
5000
);
ok
(
controller_added
.
invoked
,
"controller added handler not invoked
\n
"
);
ok
(
controller_removed
.
invoked
,
"controller removed handler not invoked
\n
"
);
...
...
@@ -1113,7 +1124,8 @@ static void test_windows_gaming_input(void)
IVectorView_RawGameController_Release
(
controller_view
);
WaitForSingleObject
(
thread
,
INFINITE
);
res
=
WaitForSingleObject
(
thread
,
5000
);
ok
(
!
res
,
"WaitForSingleObject returned %#lx
\n
"
,
res
);
CloseHandle
(
thread
);
while
(
PeekMessageW
(
&
msg
,
hwnd
,
0
,
0
,
PM_REMOVE
))
DispatchMessageW
(
&
msg
);
...
...
@@ -1134,7 +1146,7 @@ static void test_windows_gaming_input(void)
thread
=
CreateThread
(
NULL
,
0
,
dinput_test_device_thread
,
stop_event
,
0
,
NULL
);
ok
(
!!
thread
,
"CreateThread failed, error %lu
\n
"
,
GetLastError
()
);
wait_for_events
(
1
,
&
controller_added
.
event
,
INFINITE
);
wait_for_events
(
1
,
&
controller_added
.
event
,
5000
);
res
=
wait_for_events
(
1
,
&
custom_factory
.
added_event
,
500
);
todo_wine
ok
(
!
res
,
"wait_for_events returned %#lx
\n
"
,
res
);
...
...
@@ -1185,7 +1197,7 @@ next:
res
=
wait_for_events
(
1
,
&
custom_factory
.
removed_event
,
500
);
todo_wine
ok
(
!
res
,
"wait_for_events returned %#lx
\n
"
,
res
);
wait_for_events
(
1
,
&
controller_removed
.
event
,
INFINITE
);
wait_for_events
(
1
,
&
controller_removed
.
event
,
5000
);
hr
=
IRawGameControllerStatics_remove_RawGameControllerAdded
(
statics
,
controller_added_token
);
ok
(
hr
==
S_OK
,
"remove_RawGameControllerAdded returned %#lx
\n
"
,
hr
);
...
...
@@ -1199,7 +1211,8 @@ next:
IGameControllerFactoryManagerStatics2_Release
(
manager_statics2
);
IGameControllerFactoryManagerStatics_Release
(
manager_statics
);
IRawGameControllerStatics_Release
(
statics
);
WaitForSingleObject
(
thread
,
INFINITE
);
res
=
WaitForSingleObject
(
thread
,
5000
);
ok
(
!
res
,
"WaitForSingleObject returned %#lx
\n
"
,
res
);
CloseHandle
(
thread
);
CloseHandle
(
stop_event
);
...
...
dlls/dinput/tests/joystick8.c
View file @
43814ac4
...
...
@@ -3925,6 +3925,7 @@ static void test_windows_gaming_input(void)
UINT32
size
;
HSTRING
str
;
HRESULT
hr
;
DWORD
res
;
if
(
!
load_combase_functions
())
return
;
...
...
@@ -3964,7 +3965,8 @@ static void test_windows_gaming_input(void)
fill_context
(
desc
.
context
,
ARRAY_SIZE
(
desc
.
context
)
);
if
(
!
hid_device_start
(
&
desc
))
goto
done
;
WaitForSingleObject
(
controller_added
.
event
,
INFINITE
);
res
=
WaitForSingleObject
(
controller_added
.
event
,
5000
);
ok
(
!
res
,
"WaitForSingleObject returned %#lx
\n
"
,
res
);
CloseHandle
(
controller_added
.
event
);
hr
=
IVectorView_RawGameController_get_Size
(
controllers_view
,
&
size
);
...
...
@@ -4047,7 +4049,8 @@ static void test_windows_gaming_input(void)
ok
(
controller_added_token
.
value
,
"got token %I64u
\n
"
,
controller_added_token
.
value
);
if
(
!
hid_device_start
(
&
desc
))
goto
done
;
WaitForSingleObject
(
controller_added
.
event
,
INFINITE
);
res
=
WaitForSingleObject
(
controller_added
.
event
,
5000
);
ok
(
!
res
,
"WaitForSingleObject returned %#lx
\n
"
,
res
);
CloseHandle
(
controller_added
.
event
);
hr
=
IRawGameControllerStatics_get_RawGameControllers
(
controller_statics
,
&
controllers_view
);
...
...
@@ -4343,7 +4346,8 @@ static void test_rawinput(void)
send_hid_input
(
file
,
&
injected_input
[
i
],
sizeof
(
*
injected_input
)
);
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
INFINITE
,
QS_ALLINPUT
);
res
=
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
5000
,
QS_ALLINPUT
);
ok
(
!
res
,
"MsgWaitForMultipleObjects returned %#lx
\n
"
,
res
);
while
(
PeekMessageW
(
&
msg
,
hwnd
,
0
,
0
,
PM_REMOVE
))
DispatchMessageW
(
&
msg
);
ok
(
!
wm_input_device_change_count
,
"got %u WM_INPUT_DEVICE_CHANGE
\n
"
,
wm_input_device_change_count
);
...
...
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