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wine
wine-cw
Commits
438d88e1
Commit
438d88e1
authored
May 21, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
May 22, 2006
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wined3d: Only run parse_decl_usage on vshader INPUT registers.
parent
7b156bf1
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1 changed file
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4 additions
and
2 deletions
+4
-2
vertexshader.c
dlls/wined3d/vertexshader.c
+4
-2
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dlls/wined3d/vertexshader.c
View file @
438d88e1
...
...
@@ -709,7 +709,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
}
}
static
void
parse
_decl_usage
(
IWineD3DVertexShaderImpl
*
This
,
INT
usage
,
INT
arrayNo
)
static
void
vshader_parse_input
_decl_usage
(
IWineD3DVertexShaderImpl
*
This
,
INT
usage
,
INT
arrayNo
)
{
switch
(
usage
&
0xFFFF
)
{
case
D3DDECLUSAGE_POSITION
:
...
...
@@ -1541,8 +1541,10 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
DWORD
usage
=
*
pToken
;
DWORD
param
=
*
(
pToken
+
1
);
DWORD
regtype
=
shader_get_regtype
(
param
);
parse_decl_usage
(
This
,
usage
,
param
&
D3DSP_REGNUM_MASK
);
if
(
regtype
==
D3DSPR_INPUT
)
vshader_parse_input_decl_usage
(
This
,
usage
,
param
&
D3DSP_REGNUM_MASK
);
shader_program_dump_decl_usage
(
usage
,
param
);
shader_dump_ins_modifiers
(
param
);
TRACE
(
" "
);
...
...
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