Commit 438f68cc authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Drop unused gl_info parameter from shader_glsl_ffp_vertex_lighting().

parent ba7d599b
...@@ -5389,8 +5389,7 @@ static const char *shader_glsl_ffp_mcs(enum wined3d_material_color_source mcs, c ...@@ -5389,8 +5389,7 @@ static const char *shader_glsl_ffp_mcs(enum wined3d_material_color_source mcs, c
} }
static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer, static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer,
const struct wined3d_ffp_vs_settings *settings, const struct wined3d_gl_info *gl_info, const struct wined3d_ffp_vs_settings *settings, BOOL legacy_lighting)
BOOL legacy_lighting)
{ {
const char *diffuse, *specular, *emissive, *ambient; const char *diffuse, *specular, *emissive, *ambient;
enum wined3d_light_type light_type; enum wined3d_light_type light_type;
...@@ -5666,7 +5665,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe ...@@ -5666,7 +5665,7 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe
else else
shader_addline(buffer, "vec3 normal = ffp_normal_matrix * ffp_attrib_normal;\n"); shader_addline(buffer, "vec3 normal = ffp_normal_matrix * ffp_attrib_normal;\n");
shader_glsl_ffp_vertex_lighting(buffer, settings, gl_info, legacy_lighting); shader_glsl_ffp_vertex_lighting(buffer, settings, legacy_lighting);
for (i = 0; i < MAX_TEXTURES; ++i) for (i = 0; i < MAX_TEXTURES; ++i)
{ {
......
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