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wine
wine-cw
Commits
4611ad8b
Commit
4611ad8b
authored
Jun 11, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Jun 12, 2015
Browse files
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Plain Diff
d3d9/tests: Test the default colors for fixed function vertex processing.
parent
3c7e48a1
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Showing
1 changed file
with
102 additions
and
8 deletions
+102
-8
visual.c
dlls/d3d9/tests/visual.c
+102
-8
No files found.
dlls/d3d9/tests/visual.c
View file @
4611ad8b
...
...
@@ -8365,7 +8365,7 @@ done:
static
void
fixed_function_decl_test
(
void
)
{
IDirect3DVertexDeclaration9
*
dcl_float
=
NULL
,
*
dcl_short
=
NULL
,
*
dcl_ubyte
=
NULL
,
*
dcl_color
=
NULL
;
IDirect3DVertexDeclaration9
*
dcl_color_2
=
NULL
,
*
dcl_ubyte_2
=
NULL
,
*
dcl_positiont
;
IDirect3DVertexDeclaration9
*
dcl_color_2
=
NULL
,
*
dcl_ubyte_2
=
NULL
,
*
dcl_
nocolor
,
*
dcl_
positiont
;
IDirect3DVertexBuffer9
*
vb
,
*
vb2
;
IDirect3DDevice9
*
device
;
BOOL
s_ok
,
ub_ok
,
f_ok
;
...
...
@@ -8407,6 +8407,10 @@ static void fixed_function_decl_test(void)
{
0
,
12
,
D3DDECLTYPE_FLOAT4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
};
static
const
D3DVERTEXELEMENT9
decl_elements_nocolor
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
D3DDECL_END
()
};
static
const
D3DVERTEXELEMENT9
decl_elements_positiont
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITIONT
,
0
},
{
0
,
16
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
...
...
@@ -8544,6 +8548,8 @@ static void fixed_function_decl_test(void)
}
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements_d3dcolor_2streams
,
&
dcl_color_2
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements_nocolor
,
&
dcl_nocolor
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements_positiont
,
&
dcl_positiont
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed (%08x)
\n
"
,
hr
);
...
...
@@ -8629,6 +8635,8 @@ static void fixed_function_decl_test(void)
* It makes sure that the vertex buffer one works, while the above tests
* whether the immediate mode code works. */
f_ok
=
FALSE
;
s_ok
=
FALSE
;
ub_ok
=
FALSE
;
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
...
...
@@ -8698,11 +8706,6 @@ static void fixed_function_decl_test(void)
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
0
,
NULL
,
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSource failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed (%08x)
\n
"
,
hr
);
if
(
dcl_short
)
{
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x000000ff
||
!
s_ok
,
...
...
@@ -8725,8 +8728,95 @@ static void fixed_function_decl_test(void)
}
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
/* Test with no diffuse color attribute. */
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff0000ff
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed with %08x
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
dcl_nocolor
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex declaration, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quads
,
sizeof
(
float
)
*
3
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x00ffffff
,
"Got unexpected color 0x%08x in the no color attribute test.
\n
"
,
color
);
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
/* Test what happens with specular lighting enabled and no specular color attribute. */
f_ok
=
FALSE
;
s_ok
=
FALSE
;
ub_ok
=
FALSE
;
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_SPECULARENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable specular lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
if
(
dcl_color
)
{
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
dcl_color
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex declaration, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad1
,
sizeof
(
quad1
[
0
]));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
}
if
(
dcl_ubyte
)
{
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
dcl_ubyte
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex declaration, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad2
,
sizeof
(
quad2
[
0
]));
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ub_ok
=
SUCCEEDED
(
hr
);
}
if
(
dcl_short
)
{
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
dcl_short
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex declaration, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad3
,
sizeof
(
quad3
[
0
]));
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
s_ok
=
SUCCEEDED
(
hr
);
}
if
(
dcl_float
)
{
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
dcl_float
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex declaration, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad4
,
sizeof
(
quad4
[
0
]));
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
f_ok
=
SUCCEEDED
(
hr
);
}
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_SPECULARENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable specular lighting, hr %#x.
\n
"
,
hr
);
if
(
dcl_short
)
{
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x000000ff
||
!
s_ok
,
"D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff.
\n
"
,
color
);
}
if
(
dcl_ubyte
)
{
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x0000ffff
||
!
ub_ok
,
"D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff.
\n
"
,
color
);
}
if
(
dcl_color
)
{
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x00ffff00
,
"D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00.
\n
"
,
color
);
}
if
(
dcl_float
)
{
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color
==
0x00ff0000
||
!
f_ok
,
"D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000.
\n
"
,
color
);
}
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DVertexBuffer9_Lock
(
vb
,
0
,
sizeof
(
quad_transformed
),
&
data
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DVertexBuffer9_Lock failed with %08x
\n
"
,
hr
);
...
...
@@ -8737,6 +8827,9 @@ static void fixed_function_decl_test(void)
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
dcl_positiont
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff0000ff
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
0
,
vb
,
0
,
sizeof
(
quad_transformed
[
0
]));
...
...
@@ -8895,7 +8988,8 @@ out:
if
(
dcl_color
)
IDirect3DVertexDeclaration9_Release
(
dcl_color
);
if
(
dcl_color_2
)
IDirect3DVertexDeclaration9_Release
(
dcl_color_2
);
if
(
dcl_ubyte_2
)
IDirect3DVertexDeclaration9_Release
(
dcl_ubyte_2
);
if
(
dcl_positiont
)
IDirect3DVertexDeclaration9_Release
(
dcl_positiont
);
IDirect3DVertexDeclaration9_Release
(
dcl_nocolor
);
IDirect3DVertexDeclaration9_Release
(
dcl_positiont
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
...
...
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