Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
463de24e
Commit
463de24e
authored
Apr 15, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Group instruction context information together in struct wined3d_shader_context.
parent
a7e2c2d7
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
14 additions
and
6 deletions
+14
-6
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+0
-0
baseshader.c
dlls/wined3d/baseshader.c
+6
-3
glsl_shader.c
dlls/wined3d/glsl_shader.c
+0
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+8
-3
No files found.
dlls/wined3d/arb_program_shader.c
View file @
463de24e
This diff is collapsed.
Click to expand it.
dlls/wined3d/baseshader.c
View file @
463de24e
...
@@ -791,15 +791,18 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
...
@@ -791,15 +791,18 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
DWORD
shader_version
=
reg_maps
->
shader_version
;
DWORD
shader_version
=
reg_maps
->
shader_version
;
struct
wined3d_shader_dst_param
dst_param
;
struct
wined3d_shader_dst_param
dst_param
;
struct
wined3d_shader_instruction
ins
;
struct
wined3d_shader_instruction
ins
;
struct
wined3d_shader_context
ctx
;
const
DWORD
*
pToken
=
pFunction
;
const
DWORD
*
pToken
=
pFunction
;
const
SHADER_OPCODE
*
curOpcode
;
const
SHADER_OPCODE
*
curOpcode
;
SHADER_HANDLER
hw_fct
;
SHADER_HANDLER
hw_fct
;
DWORD
i
;
DWORD
i
;
/* Initialize current parsing state */
/* Initialize current parsing state */
ins
.
shader
=
iface
;
ctx
.
shader
=
iface
;
ins
.
buffer
=
buffer
;
ctx
.
reg_maps
=
reg_maps
;
ins
.
reg_maps
=
reg_maps
;
ctx
.
buffer
=
buffer
;
ins
.
ctx
=
&
ctx
;
ins
.
dst
=
&
dst_param
;
ins
.
dst
=
&
dst_param
;
This
->
baseShader
.
parse_state
.
current_row
=
0
;
This
->
baseShader
.
parse_state
.
current_row
=
0
;
...
...
dlls/wined3d/glsl_shader.c
View file @
463de24e
This diff is collapsed.
Click to expand it.
dlls/wined3d/wined3d_private.h
View file @
463de24e
...
@@ -444,6 +444,13 @@ typedef struct SHADER_OPCODE
...
@@ -444,6 +444,13 @@ typedef struct SHADER_OPCODE
DWORD
max_version
;
DWORD
max_version
;
}
SHADER_OPCODE
;
}
SHADER_OPCODE
;
struct
wined3d_shader_context
{
IWineD3DBaseShader
*
shader
;
const
struct
shader_reg_maps
*
reg_maps
;
SHADER_BUFFER
*
buffer
;
};
struct
wined3d_shader_dst_param
struct
wined3d_shader_dst_param
{
{
WINED3DSHADER_PARAM_REGISTER_TYPE
register_type
;
WINED3DSHADER_PARAM_REGISTER_TYPE
register_type
;
...
@@ -457,15 +464,13 @@ struct wined3d_shader_dst_param
...
@@ -457,15 +464,13 @@ struct wined3d_shader_dst_param
struct
wined3d_shader_instruction
struct
wined3d_shader_instruction
{
{
IWineD3DBaseShader
*
shader
;
const
struct
wined3d_shader_context
*
ctx
;
const
shader_reg_maps
*
reg_maps
;
enum
WINED3D_SHADER_INSTRUCTION_HANDLER
handler_idx
;
enum
WINED3D_SHADER_INSTRUCTION_HANDLER
handler_idx
;
DWORD
flags
;
DWORD
flags
;
BOOL
coissue
;
BOOL
coissue
;
DWORD
predicate
;
DWORD
predicate
;
DWORD
src
[
4
];
DWORD
src
[
4
];
DWORD
src_addr
[
4
];
DWORD
src_addr
[
4
];
SHADER_BUFFER
*
buffer
;
UINT
dst_count
;
UINT
dst_count
;
const
struct
wined3d_shader_dst_param
*
dst
;
const
struct
wined3d_shader_dst_param
*
dst
;
UINT
src_count
;
UINT
src_count
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment