Commit 4c3dfa1b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the WineDirect3DStridedData typedef.

parent 5c5216e6
...@@ -3865,8 +3865,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, ...@@ -3865,8 +3865,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
if(VertexType & D3DFVF_POSITION_MASK) if(VertexType & D3DFVF_POSITION_MASK)
{ {
WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT; WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData; WineD3DStrided.position.data = D3DDrawPrimStrideData->position.lpvData;
WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride; WineD3DStrided.position.stride = D3DDrawPrimStrideData->position.dwStride;
if (VertexType & D3DFVF_XYZRHW) if (VertexType & D3DFVF_XYZRHW)
{ {
WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
...@@ -3878,22 +3878,22 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, ...@@ -3878,22 +3878,22 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
if(VertexType & D3DFVF_NORMAL) if(VertexType & D3DFVF_NORMAL)
{ {
WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT; WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; WineD3DStrided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; WineD3DStrided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
} }
if(VertexType & D3DFVF_DIFFUSE) if(VertexType & D3DFVF_DIFFUSE)
{ {
WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM; WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; WineD3DStrided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; WineD3DStrided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
} }
if(VertexType & D3DFVF_SPECULAR) if(VertexType & D3DFVF_SPECULAR)
{ {
WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM; WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; WineD3DStrided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; WineD3DStrided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
} }
for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
...@@ -3907,8 +3907,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, ...@@ -3907,8 +3907,8 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
default: ERR("Unexpected texture coordinate size %d\n", default: ERR("Unexpected texture coordinate size %d\n",
GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
} }
WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; WineD3DStrided.texCoords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; WineD3DStrided.texCoords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
} }
/* WineD3D doesn't need the FVF here */ /* WineD3D doesn't need the FVF here */
...@@ -4007,8 +4007,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, ...@@ -4007,8 +4007,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
if(VertexType & D3DFVF_POSITION_MASK) if(VertexType & D3DFVF_POSITION_MASK)
{ {
WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT; WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData; WineD3DStrided.position.data = D3DDrawPrimStrideData->position.lpvData;
WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride; WineD3DStrided.position.stride = D3DDrawPrimStrideData->position.dwStride;
if (VertexType & D3DFVF_XYZRHW) if (VertexType & D3DFVF_XYZRHW)
{ {
WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
...@@ -4020,22 +4020,22 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, ...@@ -4020,22 +4020,22 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
if(VertexType & D3DFVF_NORMAL) if(VertexType & D3DFVF_NORMAL)
{ {
WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT; WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; WineD3DStrided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; WineD3DStrided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
} }
if(VertexType & D3DFVF_DIFFUSE) if(VertexType & D3DFVF_DIFFUSE)
{ {
WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM; WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; WineD3DStrided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; WineD3DStrided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
} }
if(VertexType & D3DFVF_SPECULAR) if(VertexType & D3DFVF_SPECULAR)
{ {
WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM; WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; WineD3DStrided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; WineD3DStrided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
} }
for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
...@@ -4049,8 +4049,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, ...@@ -4049,8 +4049,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
default: ERR("Unexpected texture coordinate size %d\n", default: ERR("Unexpected texture coordinate size %d\n",
GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
} }
WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; WineD3DStrided.texCoords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; WineD3DStrided.texCoords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
} }
/* WineD3D doesn't need the FVF here */ /* WineD3D doesn't need the FVF here */
......
...@@ -343,12 +343,12 @@ void device_stream_info_from_declaration(struct wined3d_device *device, ...@@ -343,12 +343,12 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
} }
static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info, static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info,
const struct WineDirect3DStridedData *strided, struct wined3d_stream_info_element *e) const struct wined3d_strided_element *strided, struct wined3d_stream_info_element *e)
{ {
e->data.addr = strided->lpData; e->data.addr = strided->data;
e->data.buffer_object = 0; e->data.buffer_object = 0;
e->format = wined3d_get_format(gl_info, strided->format); e->format = wined3d_get_format(gl_info, strided->format);
e->stride = strided->dwStride; e->stride = strided->stride;
e->stream_idx = 0; e->stream_idx = 0;
} }
...@@ -359,18 +359,18 @@ static void device_stream_info_from_strided(const struct wined3d_gl_info *gl_inf ...@@ -359,18 +359,18 @@ static void device_stream_info_from_strided(const struct wined3d_gl_info *gl_inf
memset(stream_info, 0, sizeof(*stream_info)); memset(stream_info, 0, sizeof(*stream_info));
if (strided->position.lpData) if (strided->position.data)
stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]); stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]);
if (strided->normal.lpData) if (strided->normal.data)
stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMAL]); stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMAL]);
if (strided->diffuse.lpData) if (strided->diffuse.data)
stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]); stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]);
if (strided->specular.lpData) if (strided->specular.data)
stream_info_element_from_strided(gl_info, &strided->specular, &stream_info->elements[WINED3D_FFP_SPECULAR]); stream_info_element_from_strided(gl_info, &strided->specular, &stream_info->elements[WINED3D_FFP_SPECULAR]);
for (i = 0; i < WINED3DDP_MAXTEXCOORD; ++i) for (i = 0; i < WINED3DDP_MAXTEXCOORD; ++i)
{ {
if (strided->texCoords[i].lpData) if (strided->texCoords[i].data)
stream_info_element_from_strided(gl_info, &strided->texCoords[i], stream_info_element_from_strided(gl_info, &strided->texCoords[i],
&stream_info->elements[WINED3D_FFP_TEXCOORD0 + i]); &stream_info->elements[WINED3D_FFP_TEXCOORD0 + i]);
} }
......
...@@ -1125,21 +1125,22 @@ HRESULT tesselate_rectpatch(struct wined3d_device *This, struct WineD3DRectPatch ...@@ -1125,21 +1125,22 @@ HRESULT tesselate_rectpatch(struct wined3d_device *This, struct WineD3DRectPatch
} }
memset(&patch->strided, 0, sizeof(patch->strided)); memset(&patch->strided, 0, sizeof(patch->strided));
patch->strided.position.format = WINED3DFMT_R32G32B32_FLOAT; patch->strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
patch->strided.position.lpData = (BYTE *) patch->mem; patch->strided.position.data = (BYTE *)patch->mem;
patch->strided.position.dwStride = vtxStride; patch->strided.position.stride = vtxStride;
if(patch->has_normals) { if (patch->has_normals)
{
patch->strided.normal.format = WINED3DFMT_R32G32B32_FLOAT; patch->strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
patch->strided.normal.lpData = (BYTE *) patch->mem + 3 * sizeof(float) /* pos */; patch->strided.normal.data = (BYTE *)patch->mem + 3 * sizeof(float) /* pos */;
patch->strided.normal.dwStride = vtxStride; patch->strided.normal.stride = vtxStride;
} }
if(patch->has_texcoords) { if (patch->has_texcoords)
{
patch->strided.texCoords[0].format = WINED3DFMT_R32G32B32A32_FLOAT; patch->strided.texCoords[0].format = WINED3DFMT_R32G32B32A32_FLOAT;
patch->strided.texCoords[0].lpData = (BYTE *) patch->mem + 3 * sizeof(float) /* pos */; patch->strided.texCoords[0].data = (BYTE *)patch->mem + 3 * sizeof(float) /* pos */;
if(patch->has_normals) { if (patch->has_normals)
patch->strided.texCoords[0].lpData += 3 * sizeof(float); patch->strided.texCoords[0].data += 3 * sizeof(float);
} patch->strided.texCoords[0].stride = vtxStride;
patch->strided.texCoords[0].dwStride = vtxStride;
} }
return WINED3D_OK; return WINED3D_OK;
......
...@@ -1725,20 +1725,20 @@ struct wined3d_box ...@@ -1725,20 +1725,20 @@ struct wined3d_box
UINT back; UINT back;
}; };
typedef struct WineDirect3DStridedData struct wined3d_strided_element
{ {
enum wined3d_format_id format; /* Format of the data */ enum wined3d_format_id format; /* Format of the data */
const BYTE *lpData; /* Pointer to start of data */ const BYTE *data; /* Pointer to start of data */
DWORD dwStride; /* Stride between occurrences of this data */ UINT stride; /* Stride between occurrences of this data */
} WineDirect3DStridedData; };
typedef struct WineDirect3DVertexStridedData typedef struct WineDirect3DVertexStridedData
{ {
WineDirect3DStridedData position; struct wined3d_strided_element position;
WineDirect3DStridedData normal; struct wined3d_strided_element normal;
WineDirect3DStridedData diffuse; struct wined3d_strided_element diffuse;
WineDirect3DStridedData specular; struct wined3d_strided_element specular;
WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD]; struct wined3d_strided_element texCoords[WINED3DDP_MAXTEXCOORD];
BOOL position_transformed; BOOL position_transformed;
} WineDirect3DVertexStridedData; } WineDirect3DVertexStridedData;
......
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