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wine
wine-cw
Commits
4de630e9
Commit
4de630e9
authored
Dec 08, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Dec 08, 2022
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Plain Diff
wined3d: Enable long types in shader.c.
parent
e382812c
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1 changed file
with
7 additions
and
8 deletions
+7
-8
shader.c
dlls/wined3d/shader.c
+7
-8
No files found.
dlls/wined3d/shader.c
View file @
4de630e9
...
...
@@ -21,7 +21,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES
/* temporary */
#include <stdio.h>
#include <string.h>
...
...
@@ -3893,7 +3892,7 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
if
(
FAILED
(
hr
=
geometry_shader_init_so_desc
(
&
shader
->
u
.
gs
,
shader
->
device
,
so_desc
)))
{
WARN
(
"Failed to initialise stream output description, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise stream output description, hr %#
l
x.
\n
"
,
hr
);
return
hr
;
}
...
...
@@ -4332,7 +4331,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
if
(
FAILED
(
hr
=
shader_init
(
object
,
device
,
desc
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize compute shader, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize compute shader, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -4366,7 +4365,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
if
(
FAILED
(
hr
=
shader_init
(
object
,
device
,
desc
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize domain shader, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize domain shader, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -4401,7 +4400,7 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
if
(
FAILED
(
hr
=
geometry_shader_init
(
object
,
device
,
desc
,
so_desc
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize geometry shader, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize geometry shader, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -4428,7 +4427,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
if
(
FAILED
(
hr
=
shader_init
(
object
,
device
,
desc
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize hull shader, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize hull shader, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -4462,7 +4461,7 @@ HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const stru
if
(
FAILED
(
hr
=
pixel_shader_init
(
object
,
device
,
desc
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize pixel shader, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize pixel shader, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -4489,7 +4488,7 @@ HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const stru
if
(
FAILED
(
hr
=
vertex_shader_init
(
object
,
device
,
desc
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize vertex shader, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize vertex shader, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
object
);
return
hr
;
}
...
...
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